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*
* Copyright 2013 - 2020, nymea GmbH
* Contact: contact@nymea.io
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* reproduction, publication, editing and translation, are reserved. The use of
* this project is subject to the terms of a license agreement to be concluded
* with nymea GmbH in accordance with the terms of use of nymea GmbH, available
* under https://nymea.io/license
*
* GNU Lesser General Public License Usage
* Alternatively, this project may be redistributed and/or modified under the
* terms of the GNU Lesser General Public License as published by the Free
* Software Foundation; version 3. This project is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied
* warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
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* along with this project. If not, see <https://www.gnu.org/licenses/>.
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#include "browseractioninfo.h"
#include "thingmanager.h"

#include <QTimer>

Q_DECLARE_LOGGING_CATEGORY(dcIntegrations)

BrowserActionInfo::BrowserActionInfo(Thing *thing, ThingManager *thingManager, const BrowserAction &browserAction, QObject *parent, quint32 timeout):
    QObject (parent),
    m_thing(thing),
    m_browserAction(browserAction),
    m_thingManager(thingManager)
{
    connect(this, &BrowserActionInfo::finished, this, &BrowserActionInfo::deleteLater, Qt::QueuedConnection);

    // TODO 2.0: Create a base class and move this finished() of all Info classes logic handling there
    // That will badly break the ABI, so copy/pasting this for now.
    if (timeout > 0) {
        QTimer::singleShot(timeout, this, [this] {
            // It can happen that a plugin calls finish() in a slot which normally would be dispatched before the timeout
            // but due to high system load the slot is invoked only after the timeout. This in turn would cause Qt to also queue up
            // this timeout slot and by the time the system processes slots, the plugin comes in first and we'd fire an aborted()
            // signal in the plugin after it called finish(), potentially badly breaking the plugin as a plugin developer would not
            // expect this to happen. So we'll have to verify here that the plugin did not finish() by now before aborting.
            if (!m_finished) {
                emit aborted();
                // Also it could happen the plugin calls finish() *in* the aborted() signal, in which case
                // we don't want to call finish() here now to not print a warning about duplicate finished calls
                if (!m_finished) {
                    finish(Thing::ThingErrorTimeout);
                }
            }
        });
    }
}

Thing *BrowserActionInfo::thing() const
{
    return m_thing;
}

BrowserAction BrowserActionInfo::browserAction() const
{
    return m_browserAction;
}

bool BrowserActionInfo::isFinished() const
{
    return m_finished;
}

Thing::ThingError BrowserActionInfo::status() const
{
    return m_status;
}

QString BrowserActionInfo::displayMessage() const
{
    return m_displayMessage;
}

QString BrowserActionInfo::translatedDisplayMessage(const QLocale &locale)
{
    if (!m_thingManager || !m_thing) {
        return m_displayMessage;
    }

    return m_thingManager->translate(m_thing->pluginId(), m_displayMessage.toUtf8(), locale);
}

void BrowserActionInfo::finish(Thing::ThingError status, const QString &displayMessage)
{
    if (m_finished) {
        qCWarning(dcIntegrations()) << "BrowserActionInfo::finish() called on an already finished object.";
        return;
    }
    m_finished = true;
    m_status = status;
    m_displayMessage = displayMessage;
    staticMetaObject.invokeMethod(this, "finished", Qt::QueuedConnection);
}
