This repository has been archived on 2026-05-31. You can view files and clone it, but cannot push or open issues or pull requests.
2022-07-29 19:58:25 +02:00

95 lines
3.4 KiB
QML

/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
*
* Copyright 2013 - 2020, nymea GmbH
* Contact: contact@nymea.io
*
* This file is part of nymea.
* This project including source code and documentation is protected by
* copyright law, and remains the property of nymea GmbH. All rights, including
* reproduction, publication, editing and translation, are reserved. The use of
* this project is subject to the terms of a license agreement to be concluded
* with nymea GmbH in accordance with the terms of use of nymea GmbH, available
* under https://nymea.io/license
*
* GNU General Public License Usage
* Alternatively, this project may be redistributed and/or modified under the
* terms of the GNU General Public License as published by the Free Software
* Foundation, GNU version 3. This project is distributed in the hope that it
* will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
* Public License for more details.
*
* You should have received a copy of the GNU General Public License along with
* this project. If not, see <https://www.gnu.org/licenses/>.
*
* For any further details and any questions please contact us under
* contact@nymea.io or see our FAQ/Licensing Information on
* https://nymea.io/license/faq
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
import QtQuick 2.4
import QtGraphicalEffects 1.0
import Nymea 1.0
Item {
id: icon
width: size
height: size
implicitHeight: image.implicitHeight
implicitWidth: image.implicitWidth
property alias name: icon.source
property string source
property alias color: colorizedImage.outColor
property int margins: 0
property int size: Style.iconSize
property alias status: image.status
Image {
id: image
anchors.fill: parent
anchors.margins: parent ? parent.margins : 0
source: width > 0 && height > 0 && icon.source ?
icon.source.endsWith(".svg") ? icon.source
: "qrc:/ui/images/" + icon.source + ".svg"
: ""
sourceSize {
width: width
height: height
}
cache: true
}
ShaderEffect {
id: colorizedImage
objectName: "shader"
anchors.fill: parent
// Whether or not a color has been set.
visible: image.status == Image.Ready && outColor != inColor
property Image source: image
property color outColor: Style.iconColor
// Colorize only pixels of this color, leave the rest untouched.
// This needs to match the basic color of the icon set
property color inColor: "#808080"
property real threshold: 0.1
fragmentShader: "
varying highp vec2 qt_TexCoord0;
uniform sampler2D source;
uniform highp vec4 outColor;
uniform highp vec4 inColor;
uniform lowp float threshold;
uniform lowp float qt_Opacity;
void main() {
lowp vec4 sourceColor = texture2D(source, qt_TexCoord0);
gl_FragColor = mix(vec4(outColor.rgb, 1.0) * sourceColor.a, sourceColor, step(threshold, distance(sourceColor.rgb / sourceColor.a, inColor.rgb))) * qt_Opacity;
}"
}
}