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2020-02-01 00:48:50 +01:00

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QML

/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
*
* Copyright 2013 - 2020, nymea GmbH
* Contact: contact@nymea.io
*
* This file is part of nymea.
* This project including source code and documentation is protected by
* copyright law, and remains the property of nymea GmbH. All rights, including
* reproduction, publication, editing and translation, are reserved. The use of
* this project is subject to the terms of a license agreement to be concluded
* with nymea GmbH in accordance with the terms of use of nymea GmbH, available
* under https://nymea.io/license
*
* GNU General Public License Usage
* Alternatively, this project may be redistributed and/or modified under the
* terms of the GNU General Public License as published by the Free Software
* Foundation, GNU version 3. This project is distributed in the hope that it
* will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
* Public License for more details.
*
* You should have received a copy of the GNU General Public License along with
* this project. If not, see <https://www.gnu.org/licenses/>.
*
* For any further details and any questions please contact us under
* contact@nymea.io or see our FAQ/Licensing Information on
* https://nymea.io/license/faq
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
import QtQuick 2.9
import QtQuick.Templates 2.2 as T
import QtQuick.Controls 2.2
import QtQuick.Controls.impl 2.2
import QtQuick.Controls.Material 2.2
import QtQuick.Controls.Material.impl 2.2
T.Button {
id: control
implicitWidth: Math.max(background ? background.implicitWidth : 0,
contentItem.implicitWidth + leftPadding + rightPadding)
implicitHeight: Math.max(background ? background.implicitHeight : 0,
contentItem.implicitHeight + topPadding + bottomPadding)
baselineOffset: contentItem.y + contentItem.baselineOffset
// external vertical padding is 6 (to increase touch area)
padding: 12
leftPadding: padding - 4
rightPadding: padding - 4
Material.elevation: flat ? control.down || control.hovered ? 2 : 0
: control.down ? 8 : 2
Material.background: flat ? "transparent" : undefined
contentItem: Text {
text: control.text
color: app.foregroundColor
font.bold: control.font.bold
font.capitalization: Font.AllUppercase
font.family: control.font.family
font.hintingPreference: control.font.hintingPreference
font.italic: control.font.italic
font.letterSpacing: 2
font.overline: control.font.overline
font.pixelSize: app.smallFont
font.weight: Font.Bold
horizontalAlignment: Text.AlignHCenter
verticalAlignment: Text.AlignVCenter
elide: Text.ElideRight
}
// TODO: Add a proper ripple/ink effect for mouse/touch input and focus state
background: Rectangle {
implicitWidth: 64
implicitHeight: 40
// external vertical padding is 6 (to increase touch area)
y: 6
width: parent.width
height: parent.height - 12
radius: height / 2
color: !control.enabled ? control.Material.buttonDisabledColor :
control.highlighted ? control.Material.highlightedButtonColor : control.Material.accentColor
PaddedRectangle {
y: parent.height - 4
width: parent.width
height: 4
radius: 2
topPadding: -2
clip: true
visible: control.checkable && (!control.highlighted || control.flat)
color: control.checked && control.enabled ? control.Material.accentColor : control.Material.secondaryTextColor
}
// The layer is disabled when the button color is transparent so you can do
// Material.background: "transparent" and get a proper flat button without needing
// to set Material.elevation as well
layer.enabled: control.enabled && control.Material.buttonColor.a > 0
layer.effect: ElevationEffect {
elevation: control.Material.elevation
}
Ripple {
clipRadius: 2
width: parent.width
height: parent.height
pressed: control.pressed
anchor: control
active: control.down || control.visualFocus || control.hovered
color: control.Material.rippleColor
}
}
}