117 lines
4.5 KiB
QML
117 lines
4.5 KiB
QML
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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*
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* Copyright 2013 - 2020, nymea GmbH
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* Contact: contact@nymea.io
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*
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* This file is part of nymea.
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* This project including source code and documentation is protected by
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* copyright law, and remains the property of nymea GmbH. All rights, including
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* reproduction, publication, editing and translation, are reserved. The use of
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* this project is subject to the terms of a license agreement to be concluded
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* with nymea GmbH in accordance with the terms of use of nymea GmbH, available
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* under https://nymea.io/license
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*
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* GNU General Public License Usage
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* Alternatively, this project may be redistributed and/or modified under the
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* terms of the GNU General Public License as published by the Free Software
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* Foundation, GNU version 3. This project is distributed in the hope that it
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* will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty
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* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
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* Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this project. If not, see <https://www.gnu.org/licenses/>.
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*
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* For any further details and any questions please contact us under
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* contact@nymea.io or see our FAQ/Licensing Information on
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* https://nymea.io/license/faq
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*
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* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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import QtQuick 2.9
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import QtQuick.Templates 2.2 as T
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import QtQuick.Controls 2.2
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import QtQuick.Controls.impl 2.2
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import QtQuick.Controls.Material 2.2
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import QtQuick.Controls.Material.impl 2.2
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T.Button {
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id: control
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implicitWidth: Math.max(background ? background.implicitWidth : 0,
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contentItem.implicitWidth + leftPadding + rightPadding)
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implicitHeight: Math.max(background ? background.implicitHeight : 0,
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contentItem.implicitHeight + topPadding + bottomPadding)
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baselineOffset: contentItem.y + contentItem.baselineOffset
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// external vertical padding is 6 (to increase touch area)
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padding: 12
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leftPadding: padding - 4
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rightPadding: padding - 4
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Material.elevation: flat ? control.down || control.hovered ? 2 : 0
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: control.down ? 8 : 2
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Material.background: flat ? "transparent" : undefined
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contentItem: Text {
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text: control.text
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color: app.foregroundColor
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font.bold: control.font.bold
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font.capitalization: Font.AllUppercase
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font.family: control.font.family
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font.hintingPreference: control.font.hintingPreference
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font.italic: control.font.italic
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font.letterSpacing: 2
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font.overline: control.font.overline
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font.pixelSize: app.smallFont
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font.weight: Font.Bold
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horizontalAlignment: Text.AlignHCenter
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verticalAlignment: Text.AlignVCenter
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elide: Text.ElideRight
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}
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// TODO: Add a proper ripple/ink effect for mouse/touch input and focus state
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background: Rectangle {
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implicitWidth: 64
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implicitHeight: 40
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// external vertical padding is 6 (to increase touch area)
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y: 6
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width: parent.width
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height: parent.height - 12
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radius: height / 2
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color: !control.enabled ? control.Material.buttonDisabledColor :
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control.highlighted ? control.Material.highlightedButtonColor : control.Material.accentColor
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PaddedRectangle {
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y: parent.height - 4
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width: parent.width
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height: 4
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radius: 2
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topPadding: -2
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clip: true
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visible: control.checkable && (!control.highlighted || control.flat)
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color: control.checked && control.enabled ? control.Material.accentColor : control.Material.secondaryTextColor
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}
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// The layer is disabled when the button color is transparent so you can do
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// Material.background: "transparent" and get a proper flat button without needing
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// to set Material.elevation as well
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layer.enabled: control.enabled && control.Material.buttonColor.a > 0
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layer.effect: ElevationEffect {
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elevation: control.Material.elevation
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}
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Ripple {
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clipRadius: 2
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width: parent.width
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height: parent.height
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pressed: control.pressed
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anchor: control
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active: control.down || control.visualFocus || control.hovered
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color: control.Material.rippleColor
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}
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}
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}
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