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powersync-app/nymea-app/ui/components/SegmentBoundingBoxes.qml
2018-10-03 00:45:10 +02:00

82 lines
2.6 KiB
QML

/*
* Copyright 2016 Canonical Ltd.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Authored by Florian Boucault <florian.boucault@canonical.com>
*/
import QtQuick 2.4
QtObject {
id: segmentBoundingBoxes
property string source
onSourceChanged: parseBoundingBoxes(source)
property var boundingBoxes: []
property real width
property real height
property int count: boundingBoxes.length
// The API cannot be used reliably before this signal has been emitted.
signal ready()
function parseBoundingBoxes(source) {
var xhr = new XMLHttpRequest;
xhr.open("GET", source);
xhr.onreadystatechange = function() {
if (xhr.readyState == XMLHttpRequest.DONE) {
var b = [];
var json = JSON.parse(xhr.responseText);
boundingBoxes = json["boxes"];
width = json["width"];
height = json["height"];
ready();
}
}
xhr.send();
}
function intersects(box1, box2) {
// TODO: optimize
var x11 = box1[0];
var y11 = box1[1];
var x12 = box1[0] + box1[2];
var y12 = box1[1] + box1[3];
var x21 = box2[0];
var y21 = box2[1];
var x22 = box2[0] + box2[2];
var y22 = box2[1] + box2[3];
var x_overlap = Math.max(0, Math.min(x12,x22) - Math.max(x11,x21));
var y_overlap = Math.max(0, Math.min(y12,y22) - Math.max(y11,y21));
return (x_overlap / Math.min(box1[2], box2[2]) > 0.25
&& y_overlap / Math.min(box1[3], box2[3]) > 0.25);
}
function computeIntersections(hitBox) {
var absoluteHitBox = [hitBox[0] * width, hitBox[1] * height,
hitBox[2] * width, hitBox[3] * height];
var intersections = [];
for (var i in boundingBoxes) {
var boundingBox = boundingBoxes[i];
if (intersects(absoluteHitBox, boundingBox)) {
intersections.push(i);
}
}
return intersections;
}
}