106 lines
3.7 KiB
QML
106 lines
3.7 KiB
QML
// SPDX-License-Identifier: GPL-3.0-or-later
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/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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*
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* Copyright (C) 2013 - 2024, nymea GmbH
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* Copyright (C) 2024 - 2025, chargebyte austria GmbH
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*
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* This file is part of nymea-app.
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*
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* nymea-app is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* nymea-app is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with nymea-app. If not, see <https://www.gnu.org/licenses/>.
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*
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* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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import QtQuick
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import Qt5Compat.GraphicalEffects
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import Nymea
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import "../utils"
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Item {
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id: root
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implicitWidth: orientation == Qt.Horizontal ? 300 : Style.hugeIconSize
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implicitHeight: orientation == Qt.Horizontal ? Style.hugeIconSize : 300
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property Thing thing: null
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property int orientation: Qt.Vertical
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readonly property StateType colorTemperatureStateType: root.thing.thingClass.stateTypes.findByName("colorTemperature")
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readonly property State powerState: root.thing.stateByName("power")
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property int value: thing.stateByName("colorTemperature").value
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ActionQueue {
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id: actionQueue
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thing: root.thing
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stateType: root.colorTemperatureStateType
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}
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Rectangle {
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id: background
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width: Math.min(400, Math.min(parent.width, parent.height))
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anchors.centerIn: parent
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height: width
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radius: width / 2
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visible: false
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gradient: Gradient {
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GradientStop { position: 0.0; color: "#dfffff" }
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GradientStop { position: 0.5; color: "#ffffea" }
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GradientStop { position: 1.0; color: "#ffd649" }
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}
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Rectangle {
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id: dragHandle
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property double valuePercentage: ((actionQueue.pendingValue || root.value) - root.colorTemperatureStateType.minValue) / (root.colorTemperatureStateType.maxValue - root.colorTemperatureStateType.minValue)
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width: 20
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height: 20
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radius: height / 2
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color: Style.backgroundColor
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border.color: Style.foregroundColor
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border.width: 2
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x: (background.width - width) / 2
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y: (background.height - height) * valuePercentage
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}
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}
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Desaturate {
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anchors.fill: background
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source: background
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desaturation: root.powerState.value === true ? 0 : 1
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Behavior on desaturation { NumberAnimation { duration: Style.animationDuration } }
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}
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MouseArea {
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anchors.fill: background
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onPositionChanged: {
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var minCt = root.colorTemperatureStateType.minValue;
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var maxCt = root.colorTemperatureStateType.maxValue
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var ct;
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// if (root.orientation == Qt.Horizontal) {
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// ct = Math.min(maxCt, Math.max(minCt, (mouseX * (maxCt - minCt) / (width - dragHandle.width)) + minCt))
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// } else {
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// ct : y = max : height
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ct = mouseY * (maxCt - minCt) / (height) + minCt
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ct = Math.min(maxCt, ct)
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ct = Math.max(minCt, ct)
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// ct = Math.min(maxCt, Math.max(minCt, ((height - mouseY) * (maxCt - minCt) / (height - dragHandle.height)) + minCt))
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// }
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actionQueue.sendValue(ct);
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}
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}
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}
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