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/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* *
* Copyright (C) 2017 Simon Stuerz <simon.stuerz@guh.io> *
* *
* This file is part of nymea:app *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Lesser General Public *
* License as published by the Free Software Foundation; either *
* version 2.1 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this library; If not, see *
* <http://www.gnu.org/licenses/>. *
* *
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
#include "statetype.h"
StateType::StateType(QObject *parent) :
QObject(parent)
{
}
QString StateType::id() const
{
return m_id;
}
void StateType::setId(const QString &id)
{
m_id = id;
}
QString StateType::name() const
{
return m_name;
}
void StateType::setName(const QString &name)
{
m_name = name;
}
QString StateType::displayName() const
{
return m_displayName;
}
void StateType::setDisplayName(const QString &displayName)
{
m_displayName = displayName;
}
QString StateType::type() const
{
return m_type;
}
void StateType::setType(const QString &type)
{
m_type = type;
}
void StateType::setType(QVariant::Type type)
{
m_type = QVariant::typeToName(type);
}
int StateType::index() const
{
return m_index;
}
void StateType::setIndex(const int &index)
{
m_index = index;
}
QVariant StateType::defaultValue() const
{
return m_defaultValue;
}
void StateType::setDefaultValue(const QVariant &defaultValue)
{
m_defaultValue = defaultValue;
}
QVariantList StateType::allowedValues() const
{
return m_allowedValues;
}
void StateType::setAllowedValues(const QVariantList &allowedValues)
{
m_allowedValues = allowedValues;
}
Types::Unit StateType::unit() const
{
return m_unit;
}
void StateType::setUnit(const Types::Unit &unit)
{
m_unit = unit;
}
QString StateType::unitString() const
{
return m_unitString;
}
void StateType::setUnitString(const QString &unitString)
{
m_unitString = unitString;
}