This is a not *that* straight forward. For convenience, Devices offers information from the DeviceClasses and used to get that stuff from the engine. In order to solve this I've added a pointer to the DeviceClass in Device. This however, implies that DeviceClasses must be created before Devices and destroyed after them. As the general concept of the system is built in such a way this isn't an issue but it requires some extra throughts when tearing down things.
75 lines
2.6 KiB
C++
75 lines
2.6 KiB
C++
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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* *
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* Copyright (C) 2017 Simon Stuerz <simon.stuerz@guh.io> *
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* *
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* This file is part of nymea:app *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Lesser General Public *
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* License as published by the Free Software Foundation; either *
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* version 2.1 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
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* Lesser General Public License for more details. *
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* *
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* You should have received a copy of the GNU Lesser General Public *
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* License along with this library; If not, see *
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* <http://www.gnu.org/licenses/>. *
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* *
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* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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#ifndef DEVICES_H
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#define DEVICES_H
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#include <QAbstractListModel>
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#include "types/device.h"
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#include "types/deviceclass.h"
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class Devices : public QAbstractListModel
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{
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Q_OBJECT
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Q_PROPERTY(int count READ rowCount NOTIFY countChanged)
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public:
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enum Roles {
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RoleName,
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RoleId,
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RoleDeviceClass,
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RoleSetupComplete,
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RoleInterfaces,
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RoleBaseInterface
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};
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Q_ENUM(Roles)
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explicit Devices(QObject *parent = nullptr);
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QList<Device *> devices();
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Q_INVOKABLE Device *get(int index) const;
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Q_INVOKABLE Device *getDevice(const QUuid &deviceId) const;
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int rowCount(const QModelIndex & parent = QModelIndex()) const;
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QVariant data(const QModelIndex & index, int role = RoleName) const;
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void addDevice(Device *device);
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void removeDevice(Device *device);
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void clearModel();
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DeviceClass::BasicTags basicTags() const;
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protected:
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QHash<int, QByteArray> roleNames() const;
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signals:
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void countChanged();
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private:
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QList<Device *> m_devices;
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};
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#endif // DEVICES_H
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