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powersync-app/nymea-app/ui/devicepages/CleaningRobotThingPage.qml
2021-06-06 22:26:32 +02:00

472 lines
20 KiB
QML

/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
*
* Copyright 2013 - 2021, nymea GmbH
* Contact: contact@nymea.io
*
* This file is part of nymea.
* This project including source code and documentation is protected by
* copyright law, and remains the property of nymea GmbH. All rights, including
* reproduction, publication, editing and translation, are reserved. The use of
* this project is subject to the terms of a license agreement to be concluded
* with nymea GmbH in accordance with the terms of use of nymea GmbH, available
* under https://nymea.io/license
*
* GNU General Public License Usage
* Alternatively, this project may be redistributed and/or modified under the
* terms of the GNU General Public License as published by the Free Software
* Foundation, GNU version 3. This project is distributed in the hope that it
* will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
* Public License for more details.
*
* You should have received a copy of the GNU General Public License along with
* this project. If not, see <https://www.gnu.org/licenses/>.
*
* For any further details and any questions please contact us under
* contact@nymea.io or see our FAQ/Licensing Information on
* https://nymea.io/license/faq
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
import QtQuick 2.5
import QtQuick.Controls 2.1
import QtQuick.Controls.Material 2.2
import QtQuick.Layouts 1.3
import Nymea 1.0
import "../components"
import "../customviews"
ThingPageBase {
id: root
showBrowserButton: false
readonly property State robotState: thing.stateByName("robotState")
readonly property State errorMessageState: thing.stateByName("errorMessage")
GridLayout {
anchors.fill: parent
columns: app.landscape ? 2 : 1
Item {
Layout.preferredWidth: app.landscape ?
Math.min(parent.width - controlsContainer.minimumWidth, parent.height)
: Math.min(Math.min(500, parent.width), parent.height)
Layout.preferredHeight: width
Layout.alignment: Qt.AlignHCenter
Rectangle {
id: robotArea
anchors.centerIn: parent
height: Math.min(parent.width, parent.height) - Style.hugeMargins * 2
width: height
radius: height / 2
color: Style.tileBackgroundColor
property int robotX: width / 2
property int robotY: height / 2
property bool initialized: false
Timer {
interval: 500
running: true
repeat: false
onTriggered: {
robotArea.initialized = true;
robot.evaluateState()
}
}
ColorIcon {
id: robot
size: Style.largeIconSize
name: "../images/cleaning-robot.svg"
x: robotArea.robotX - (width / 2)
y: robotArea.robotY - (height / 2)
color: root.robotState.value == "cleaning"
? Style.accentColor
: root.robotState.value === "error"
? Style.red
: Style.iconColor
property int pixelsPerSecond: 30
function evaluateState() {
if (!robotArea.initialized) {
return
}
switch (root.robotState.value) {
case "cleaning":
if (travelAnimation.paused) {
travelAnimation.resume();
} else {
robot.travel()
}
return
case "paused":
travelAnimation.pause()
return
case "traveling":
if (travelAnimation.paused) {
travelAnimation.resume();
} else {
robot.travel()
}
return
case "docked":
if (Math.abs(robotArea.robotX - robotArea.radius) > 2 || Math.abs(robotArea.robotY - robotArea.radius) > 2 || robot.rotation != 0) {
robot.travel(true)
}
return
case "stopped":
travelAnimation.stop()
return
case "error":
travelAnimation.pause()
}
}
Connections {
target: root.robotState
onValueChanged: robot.evaluateState()
}
function travel(toHome) {
print("robot traveling")
var areaWidth = robotArea.width;
var radius = areaWidth / 2
if (radius < 0) {
return
}
var centerX = radius
var fromX = robotArea.robotX ? robotArea.robotX : radius
var toX;
var centerY = radius
var fromY = robotArea.robotY ? robotArea.robotY : radius
var toY;
if (toHome) {
toX = radius
toY = radius
} else {
var distanceToCenter
do {
toX = Math.floor(Math.random() * areaWidth)
toY = Math.floor(Math.random() * areaWidth)
var toXCentered = toX - centerX
var toYCentered = toY - centerY
distanceToCenter = Math.abs(Math.sqrt(Math.pow(toXCentered, 2) + Math.pow(toYCentered, 2)))
// print("new pos:", toX, toY, "to center:", toXCentered, toYCentered, "radius:", radius, "distance to center", distanceToCenter)
} while (distanceToCenter > (radius - robot.width / 2))
}
travelXAnimation.from = fromX
travelXAnimation.to = toX
travelYAnimation.from = fromY
travelYAnimation.to = toY
var distanceToTarget = Math.abs(Math.sqrt(Math.pow(toX - fromX, 2) + Math.pow(toY - fromY, 2)))
var travelDuration = 1000 * distanceToTarget / robot.pixelsPerSecond
travelXAnimation.duration = travelDuration
travelYAnimation.duration = travelDuration
rotationAnimation.from = robot.rotation
if (Math.abs(fromX - toX) <= 1 && Math.abs(fromY - toY) <= 1) {
rotationAnimation.to = 0;
} else {
rotationAnimation.to = robot.getAngleDegrees(fromX, fromY, toX, toY)
}
travelAnimation.start()
}
SequentialAnimation {
id: travelAnimation
onRunningChanged: {
if (!running) {
robot.evaluateState()
}
}
RotationAnimation {
id: rotationAnimation
target: robot
property: "rotation"
duration: 500
easing.type: Easing.InOutQuad
direction: RotationAnimation.Shortest
}
ParallelAnimation {
NumberAnimation {
id: travelYAnimation
target: robotArea
property: "robotY"
}
NumberAnimation {
id: travelXAnimation
target: robotArea
property: "robotX"
}
}
}
function getAngleDegrees(fromX,fromY,toX,toY) {
var deltaX = fromX-toX;
var deltaY = fromY-toY; // reverse
var radians = Math.atan2(deltaY, deltaX)
var degrees = (radians * 180) / Math.PI - 90; // rotate
while (degrees >= 360) degrees -= 360;
while (degrees < 0) degrees += 360;
return degrees;
}
}
}
}
ColumnLayout {
Layout.fillWidth: true
Layout.fillHeight: true
Label {
Layout.fillWidth: true
Layout.margins: Style.margins
wrapMode: Text.WordWrap
horizontalAlignment: Text.AlignHCenter
visible: root.errorMessageState != null && root.robotState.value === "error"
text: root.errorMessageState ? root.errorMessageState.value : ""
}
RowLayout {
id: controlsContainer
Layout.margins: app.margins * 2
property int minimumWidth: Style.iconSize * 2.7 * 3
property int minimumHeight: Style.iconSize * 4.5
Item {
Layout.fillWidth: true
}
ProgressButton {
longpressEnabled: false
mode: root.robotState.value === "cleaning" ? "normal" : "highlight"
size: Style.bigIconSize
imageSource: root.robotState.value === "cleaning" ? "../images/media-playback-pause.svg" : "../images/media-playback-start.svg"
onClicked: {
if (root.robotState.value === "cleaning" || root.robotState.value === "paused") {
engine.thingManager.executeAction(root.thing.id, root.thing.thingClass.actionTypes.findByName("pauseCleaning").id)
} else {
engine.thingManager.executeAction(root.thing.id, root.thing.thingClass.actionTypes.findByName("startCleaning").id)
}
}
}
Item {
Layout.fillWidth: true
}
ProgressButton {
longpressEnabled: false
imageSource: "../images/media-playback-stop.svg"
size: Style.bigIconSize
mode: "destructive"
onClicked: {
engine.thingManager.executeAction(root.thing.id, root.thing.thingClass.actionTypes.findByName("returnToBase").id)
}
}
Item {
Layout.fillWidth: true
}
ProgressButton {
longpressEnabled: false
imageSource: "../images/groups.svg"
mode: "normal"
size: Style.bigIconSize
visible: root.thing.thingClass.browsable
onClicked: {
pageStack.push(mapPageComponent)
}
}
Item {
Layout.fillWidth: true
visible: root.thing.thingClass.browsable
}
}
}
}
Component {
id: mapPageComponent
Page {
id: mapsPage
property BrowserItems maps: engine.thingManager.browseThing(root.thing.id, "maps")
header: NymeaHeader {
text: root.thing.name
onBackPressed: {
pageStack.pop()
}
}
BusyIndicator {
anchors.centerIn: parent
visible: mapsPage.maps.busy
}
ColumnLayout {
anchors.fill: parent
visible: !mapsPage.maps.busy
ComboBox {
id: mapComboBox
Layout.fillWidth: true
Layout.margins: Style.margins
model: mapsPage.maps.busy ? null : mapsPage.maps
textRole: "displayName"
}
StackLayout {
Layout.fillHeight: true
Layout.fillWidth: true
currentIndex: mapComboBox.currentIndex
Repeater {
model: mapsPage.maps
delegate: Item {
id: mapView
anchors.fill: parent
property BrowserItem map: mapsPage.maps.get(index)
property BrowserItems boundaries: engine.thingManager.browseThing(root.thing.id, map.id)
Connections {
target: boundaries
onCountChanged: {
canvas.requestPaint();
}
}
Image {
id: mapImage
anchors.fill: parent
fillMode: Image.PreserveAspectFit
source: mapView.map.thumbnail
}
ShaderEffect {
id: colorizedImage
objectName: "shader"
anchors.centerIn: parent
height: mapImage.paintedHeight
width: mapImage.paintedWidth
// Whether or not a color has been set.
visible: mapImage.status == Image.Ready && outColor != inColor
property Image source: mapImage
property color outColor: Style.backgroundColor
// Colorize only pixels of this color, leave the rest untouched.
// This needs to match the basic color of the icon set
property color inColor: "#ebf3f3"
property real threshold: 0.1
fragmentShader: "
varying highp vec2 qt_TexCoord0;
uniform sampler2D source;
uniform highp vec4 outColor;
uniform highp vec4 inColor;
uniform lowp float threshold;
uniform lowp float qt_Opacity;
void main() {
lowp vec4 sourceColor = texture2D(source, qt_TexCoord0);
gl_FragColor = mix(vec4(outColor.rgb, 1.0) * sourceColor.a, sourceColor, step(threshold, distance(sourceColor.rgb / sourceColor.a, inColor.rgb))) * qt_Opacity;
}"
}
Canvas {
id: canvas
anchors.centerIn: parent
height: mapImage.paintedHeight
width: mapImage.paintedWidth
property int penWidth: 2
onPaint: {
var ctx = getContext("2d");
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.fillStyle = Qt.rgba(1, 0, 0, 1);
ctx.lineWidth = canvas.penWidth
for (var i = 0; i < mapView.boundaries.count; i++) {
var boundary = mapView.boundaries.get(i)
var boundaryData = JSON.parse(boundary.description)
// console.warn("Boundary:", boundary.id, boundary.description)
var color = Qt.lighter(boundaryData["color"], 1)
ctx.strokeStyle = color
ctx.fillStyle = Qt.rgba(color.r, color.g, color.b, 0.3)
var vertices = boundaryData["vertices"]
ctx.beginPath();
ctx.moveTo(vertices[0][0] * canvas.width, vertices[0][1] * canvas.height);
for (var j = 1; j < vertices.length; j++) {
ctx.lineTo(vertices[j][0] * canvas.width, vertices[j][1] * canvas.height)
}
ctx.closePath();
ctx.stroke();
ctx.fill();
}
}
Repeater {
model: mapView.boundaries
delegate: ProgressButton {
mode: "highlight"
imageSource: "../images/media-playback-start.svg"
size: Style.smallIconSize
property BrowserItem boundary: mapView.boundaries.get(index)
property var center: {
var boundaryData = JSON.parse(boundary.description)
if (!boundaryData) {
return Qt.point(0, 0)
}
var x = 0
var y = 0
for (var i = 0; i < boundaryData["vertices"].length; i++) {
var point = boundaryData["vertices"][i];
x += boundaryData["vertices"][i][0] * canvas.width
y += boundaryData["vertices"][i][1] * canvas.height
}
x /= boundaryData["vertices"].length
y /= boundaryData["vertices"].length
print("button center:", x, y)
return Qt.point(x, y)
}
x: center.x - width / 2
y: center.y - height / 2
onClicked: {
engine.thingManager.executeBrowserItem(root.thing.id, boundary.id)
}
}
}
}
BusyIndicator {
anchors.centerIn: parent
visible: mapView.boundaries.busy || mapImage.status == Image.Loading
}
}
}
}
}
}
}
}