472 lines
20 KiB
QML
472 lines
20 KiB
QML
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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*
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* Copyright 2013 - 2021, nymea GmbH
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* Contact: contact@nymea.io
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*
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* This file is part of nymea.
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* This project including source code and documentation is protected by
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* copyright law, and remains the property of nymea GmbH. All rights, including
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* reproduction, publication, editing and translation, are reserved. The use of
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* this project is subject to the terms of a license agreement to be concluded
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* with nymea GmbH in accordance with the terms of use of nymea GmbH, available
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* under https://nymea.io/license
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*
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* GNU General Public License Usage
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* Alternatively, this project may be redistributed and/or modified under the
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* terms of the GNU General Public License as published by the Free Software
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* Foundation, GNU version 3. This project is distributed in the hope that it
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* will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty
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* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
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* Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this project. If not, see <https://www.gnu.org/licenses/>.
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*
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* For any further details and any questions please contact us under
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* contact@nymea.io or see our FAQ/Licensing Information on
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* https://nymea.io/license/faq
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*
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* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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import QtQuick 2.5
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import QtQuick.Controls 2.1
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import QtQuick.Controls.Material 2.2
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import QtQuick.Layouts 1.3
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import Nymea 1.0
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import "../components"
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import "../customviews"
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ThingPageBase {
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id: root
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showBrowserButton: false
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readonly property State robotState: thing.stateByName("robotState")
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readonly property State errorMessageState: thing.stateByName("errorMessage")
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GridLayout {
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anchors.fill: parent
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columns: app.landscape ? 2 : 1
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Item {
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Layout.preferredWidth: app.landscape ?
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Math.min(parent.width - controlsContainer.minimumWidth, parent.height)
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: Math.min(Math.min(500, parent.width), parent.height)
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Layout.preferredHeight: width
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Layout.alignment: Qt.AlignHCenter
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Rectangle {
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id: robotArea
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anchors.centerIn: parent
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height: Math.min(parent.width, parent.height) - Style.hugeMargins * 2
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width: height
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radius: height / 2
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color: Style.tileBackgroundColor
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property int robotX: width / 2
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property int robotY: height / 2
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property bool initialized: false
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Timer {
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interval: 500
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running: true
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repeat: false
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onTriggered: {
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robotArea.initialized = true;
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robot.evaluateState()
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}
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}
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ColorIcon {
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id: robot
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size: Style.largeIconSize
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name: "../images/cleaning-robot.svg"
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x: robotArea.robotX - (width / 2)
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y: robotArea.robotY - (height / 2)
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color: root.robotState.value == "cleaning"
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? Style.accentColor
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: root.robotState.value === "error"
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? Style.red
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: Style.iconColor
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property int pixelsPerSecond: 30
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function evaluateState() {
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if (!robotArea.initialized) {
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return
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}
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switch (root.robotState.value) {
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case "cleaning":
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if (travelAnimation.paused) {
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travelAnimation.resume();
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} else {
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robot.travel()
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}
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return
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case "paused":
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travelAnimation.pause()
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return
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case "traveling":
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if (travelAnimation.paused) {
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travelAnimation.resume();
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} else {
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robot.travel()
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}
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return
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case "docked":
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if (Math.abs(robotArea.robotX - robotArea.radius) > 2 || Math.abs(robotArea.robotY - robotArea.radius) > 2 || robot.rotation != 0) {
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robot.travel(true)
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}
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return
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case "stopped":
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travelAnimation.stop()
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return
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case "error":
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travelAnimation.pause()
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}
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}
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Connections {
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target: root.robotState
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onValueChanged: robot.evaluateState()
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}
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function travel(toHome) {
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print("robot traveling")
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var areaWidth = robotArea.width;
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var radius = areaWidth / 2
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if (radius < 0) {
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return
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}
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var centerX = radius
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var fromX = robotArea.robotX ? robotArea.robotX : radius
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var toX;
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var centerY = radius
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var fromY = robotArea.robotY ? robotArea.robotY : radius
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var toY;
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if (toHome) {
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toX = radius
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toY = radius
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} else {
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var distanceToCenter
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do {
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toX = Math.floor(Math.random() * areaWidth)
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toY = Math.floor(Math.random() * areaWidth)
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var toXCentered = toX - centerX
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var toYCentered = toY - centerY
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distanceToCenter = Math.abs(Math.sqrt(Math.pow(toXCentered, 2) + Math.pow(toYCentered, 2)))
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// print("new pos:", toX, toY, "to center:", toXCentered, toYCentered, "radius:", radius, "distance to center", distanceToCenter)
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} while (distanceToCenter > (radius - robot.width / 2))
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}
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travelXAnimation.from = fromX
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travelXAnimation.to = toX
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travelYAnimation.from = fromY
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travelYAnimation.to = toY
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var distanceToTarget = Math.abs(Math.sqrt(Math.pow(toX - fromX, 2) + Math.pow(toY - fromY, 2)))
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var travelDuration = 1000 * distanceToTarget / robot.pixelsPerSecond
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travelXAnimation.duration = travelDuration
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travelYAnimation.duration = travelDuration
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rotationAnimation.from = robot.rotation
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if (Math.abs(fromX - toX) <= 1 && Math.abs(fromY - toY) <= 1) {
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rotationAnimation.to = 0;
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} else {
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rotationAnimation.to = robot.getAngleDegrees(fromX, fromY, toX, toY)
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}
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travelAnimation.start()
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}
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SequentialAnimation {
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id: travelAnimation
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onRunningChanged: {
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if (!running) {
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robot.evaluateState()
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}
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}
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RotationAnimation {
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id: rotationAnimation
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target: robot
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property: "rotation"
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duration: 500
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easing.type: Easing.InOutQuad
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direction: RotationAnimation.Shortest
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}
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ParallelAnimation {
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NumberAnimation {
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id: travelYAnimation
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target: robotArea
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property: "robotY"
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}
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NumberAnimation {
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id: travelXAnimation
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target: robotArea
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property: "robotX"
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}
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}
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}
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function getAngleDegrees(fromX,fromY,toX,toY) {
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var deltaX = fromX-toX;
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var deltaY = fromY-toY; // reverse
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var radians = Math.atan2(deltaY, deltaX)
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var degrees = (radians * 180) / Math.PI - 90; // rotate
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while (degrees >= 360) degrees -= 360;
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while (degrees < 0) degrees += 360;
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return degrees;
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}
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}
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}
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}
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ColumnLayout {
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Layout.fillWidth: true
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Layout.fillHeight: true
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Label {
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Layout.fillWidth: true
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Layout.margins: Style.margins
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wrapMode: Text.WordWrap
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horizontalAlignment: Text.AlignHCenter
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visible: root.errorMessageState != null && root.robotState.value === "error"
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text: root.errorMessageState ? root.errorMessageState.value : ""
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}
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RowLayout {
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id: controlsContainer
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Layout.margins: app.margins * 2
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property int minimumWidth: Style.iconSize * 2.7 * 3
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property int minimumHeight: Style.iconSize * 4.5
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Item {
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Layout.fillWidth: true
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}
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ProgressButton {
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longpressEnabled: false
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mode: root.robotState.value === "cleaning" ? "normal" : "highlight"
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size: Style.bigIconSize
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imageSource: root.robotState.value === "cleaning" ? "../images/media-playback-pause.svg" : "../images/media-playback-start.svg"
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onClicked: {
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if (root.robotState.value === "cleaning" || root.robotState.value === "paused") {
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engine.thingManager.executeAction(root.thing.id, root.thing.thingClass.actionTypes.findByName("pauseCleaning").id)
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} else {
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engine.thingManager.executeAction(root.thing.id, root.thing.thingClass.actionTypes.findByName("startCleaning").id)
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}
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}
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}
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Item {
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Layout.fillWidth: true
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}
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ProgressButton {
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longpressEnabled: false
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imageSource: "../images/media-playback-stop.svg"
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size: Style.bigIconSize
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mode: "destructive"
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onClicked: {
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engine.thingManager.executeAction(root.thing.id, root.thing.thingClass.actionTypes.findByName("returnToBase").id)
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}
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}
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Item {
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Layout.fillWidth: true
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}
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ProgressButton {
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longpressEnabled: false
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imageSource: "../images/groups.svg"
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mode: "normal"
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size: Style.bigIconSize
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visible: root.thing.thingClass.browsable
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onClicked: {
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pageStack.push(mapPageComponent)
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}
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}
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Item {
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Layout.fillWidth: true
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visible: root.thing.thingClass.browsable
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}
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}
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}
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}
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Component {
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id: mapPageComponent
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Page {
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id: mapsPage
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property BrowserItems maps: engine.thingManager.browseThing(root.thing.id, "maps")
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header: NymeaHeader {
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text: root.thing.name
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onBackPressed: {
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pageStack.pop()
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}
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}
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BusyIndicator {
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anchors.centerIn: parent
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visible: mapsPage.maps.busy
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}
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ColumnLayout {
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anchors.fill: parent
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visible: !mapsPage.maps.busy
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ComboBox {
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id: mapComboBox
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Layout.fillWidth: true
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Layout.margins: Style.margins
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model: mapsPage.maps.busy ? null : mapsPage.maps
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textRole: "displayName"
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}
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StackLayout {
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Layout.fillHeight: true
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Layout.fillWidth: true
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currentIndex: mapComboBox.currentIndex
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Repeater {
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model: mapsPage.maps
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delegate: Item {
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id: mapView
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anchors.fill: parent
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property BrowserItem map: mapsPage.maps.get(index)
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property BrowserItems boundaries: engine.thingManager.browseThing(root.thing.id, map.id)
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Connections {
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target: boundaries
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onCountChanged: {
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canvas.requestPaint();
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}
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}
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Image {
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id: mapImage
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anchors.fill: parent
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fillMode: Image.PreserveAspectFit
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source: mapView.map.thumbnail
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}
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ShaderEffect {
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id: colorizedImage
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objectName: "shader"
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anchors.centerIn: parent
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height: mapImage.paintedHeight
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width: mapImage.paintedWidth
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// Whether or not a color has been set.
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visible: mapImage.status == Image.Ready && outColor != inColor
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property Image source: mapImage
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property color outColor: Style.backgroundColor
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// Colorize only pixels of this color, leave the rest untouched.
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// This needs to match the basic color of the icon set
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property color inColor: "#ebf3f3"
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property real threshold: 0.1
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fragmentShader: "
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varying highp vec2 qt_TexCoord0;
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uniform sampler2D source;
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uniform highp vec4 outColor;
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uniform highp vec4 inColor;
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uniform lowp float threshold;
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uniform lowp float qt_Opacity;
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void main() {
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lowp vec4 sourceColor = texture2D(source, qt_TexCoord0);
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gl_FragColor = mix(vec4(outColor.rgb, 1.0) * sourceColor.a, sourceColor, step(threshold, distance(sourceColor.rgb / sourceColor.a, inColor.rgb))) * qt_Opacity;
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}"
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}
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Canvas {
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id: canvas
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anchors.centerIn: parent
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height: mapImage.paintedHeight
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width: mapImage.paintedWidth
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property int penWidth: 2
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onPaint: {
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var ctx = getContext("2d");
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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ctx.fillStyle = Qt.rgba(1, 0, 0, 1);
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ctx.lineWidth = canvas.penWidth
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for (var i = 0; i < mapView.boundaries.count; i++) {
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var boundary = mapView.boundaries.get(i)
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var boundaryData = JSON.parse(boundary.description)
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// console.warn("Boundary:", boundary.id, boundary.description)
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var color = Qt.lighter(boundaryData["color"], 1)
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ctx.strokeStyle = color
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ctx.fillStyle = Qt.rgba(color.r, color.g, color.b, 0.3)
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var vertices = boundaryData["vertices"]
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ctx.beginPath();
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ctx.moveTo(vertices[0][0] * canvas.width, vertices[0][1] * canvas.height);
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for (var j = 1; j < vertices.length; j++) {
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ctx.lineTo(vertices[j][0] * canvas.width, vertices[j][1] * canvas.height)
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}
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ctx.closePath();
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ctx.stroke();
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ctx.fill();
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}
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}
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Repeater {
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model: mapView.boundaries
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delegate: ProgressButton {
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mode: "highlight"
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imageSource: "../images/media-playback-start.svg"
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size: Style.smallIconSize
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property BrowserItem boundary: mapView.boundaries.get(index)
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property var center: {
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var boundaryData = JSON.parse(boundary.description)
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if (!boundaryData) {
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return Qt.point(0, 0)
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}
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var x = 0
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var y = 0
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for (var i = 0; i < boundaryData["vertices"].length; i++) {
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var point = boundaryData["vertices"][i];
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x += boundaryData["vertices"][i][0] * canvas.width
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y += boundaryData["vertices"][i][1] * canvas.height
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}
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x /= boundaryData["vertices"].length
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y /= boundaryData["vertices"].length
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print("button center:", x, y)
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return Qt.point(x, y)
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}
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x: center.x - width / 2
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y: center.y - height / 2
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onClicked: {
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engine.thingManager.executeBrowserItem(root.thing.id, boundary.id)
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}
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}
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}
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}
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BusyIndicator {
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anchors.centerIn: parent
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visible: mapView.boundaries.busy || mapImage.status == Image.Loading
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}
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}
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}
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}
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}
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}
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}
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}
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