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powersync-app/nymea-app/ui/devicepages/ThermostatDevicePage.qml
2022-02-18 00:33:09 +01:00

93 lines
4.0 KiB
QML

/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
*
* Copyright 2013 - 2020, nymea GmbH
* Contact: contact@nymea.io
*
* This file is part of nymea.
* This project including source code and documentation is protected by
* copyright law, and remains the property of nymea GmbH. All rights, including
* reproduction, publication, editing and translation, are reserved. The use of
* this project is subject to the terms of a license agreement to be concluded
* with nymea GmbH in accordance with the terms of use of nymea GmbH, available
* under https://nymea.io/license
*
* GNU General Public License Usage
* Alternatively, this project may be redistributed and/or modified under the
* terms of the GNU General Public License as published by the Free Software
* Foundation, GNU version 3. This project is distributed in the hope that it
* will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
* Public License for more details.
*
* You should have received a copy of the GNU General Public License along with
* this project. If not, see <https://www.gnu.org/licenses/>.
*
* For any further details and any questions please contact us under
* contact@nymea.io or see our FAQ/Licensing Information on
* https://nymea.io/license/faq
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
import QtQuick 2.5
import QtQuick.Controls 2.1
import QtQuick.Controls.Material 2.2
import QtQuick.Layouts 1.1
import Nymea 1.0
import "../components"
import "../customviews"
import "../utils"
ThingPageBase {
id: root
readonly property bool landscape: width > height
readonly property StateType targetTemperatureStateType: thing.thingClass.stateTypes.findByName("targetTemperature")
readonly property State targetTemperatureState: targetTemperatureStateType ? thing.states.getState(targetTemperatureStateType.id) : null
readonly property StateType powerStateType: thingClass.stateTypes.findByName("power")
readonly property State powerState: powerStateType ? thing.states.getState(powerStateType.id) : null
readonly property StateType temperatureStateType: thing.thingClass.stateTypes.findByName("temperature")
readonly property State temperatureState: temperatureStateType ? thing.states.getState(temperatureStateType.id) : null
readonly property StateType percentageStateType: thing.thingClass.stateTypes.findByName("percentage")
readonly property State percentageState: percentageStateType ? thing.states.getState(percentageStateType.id) : null
// TODO: should this be an interface? e.g. extendedthermostat
readonly property StateType boostStateType: thing.thingClass.stateTypes.findByName("boost")
readonly property State boostState: boostStateType ? thing.states.getState(boostStateType.id) : null
GridLayout {
anchors.fill: parent
anchors.margins: app.margins
columns: app.landscape ? 2 : 1
CircleBackground {
Layout.fillWidth: true
Layout.fillHeight: true
Layout.margins: Style.bigMargins
ThermostatController {
anchors.centerIn: parent
height: Math.min(400, Math.min(parent.height, parent.width))
width: height
thing: root.thing
}
}
ProgressButton {
Layout.alignment: Qt.AlignHCenter
Layout.margins: Style.bigMargins
size: Style.largeIconSize
imageSource: "thermostat/heating"
color: Style.white
backgroundColor: app.interfaceToColor("heating")
visible: root.boostState
busy: actionQueue.pendingValue ? actionQueue.pendingValue : (root.boostState && root.boostState.value === true)
onClicked: actionQueue.sendValue(!root.boostState.value)
ActionQueue {
id: actionQueue
thing: root.thing
stateName: "boost"
}
}
}
}