93 lines
4.0 KiB
QML
93 lines
4.0 KiB
QML
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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*
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* Copyright 2013 - 2020, nymea GmbH
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* Contact: contact@nymea.io
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*
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* This file is part of nymea.
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* This project including source code and documentation is protected by
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* copyright law, and remains the property of nymea GmbH. All rights, including
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* reproduction, publication, editing and translation, are reserved. The use of
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* this project is subject to the terms of a license agreement to be concluded
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* with nymea GmbH in accordance with the terms of use of nymea GmbH, available
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* under https://nymea.io/license
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*
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* GNU General Public License Usage
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* Alternatively, this project may be redistributed and/or modified under the
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* terms of the GNU General Public License as published by the Free Software
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* Foundation, GNU version 3. This project is distributed in the hope that it
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* will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty
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* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
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* Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this project. If not, see <https://www.gnu.org/licenses/>.
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*
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* For any further details and any questions please contact us under
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* contact@nymea.io or see our FAQ/Licensing Information on
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* https://nymea.io/license/faq
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*
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* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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import QtQuick 2.5
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import QtQuick.Controls 2.1
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import QtQuick.Controls.Material 2.2
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import QtQuick.Layouts 1.1
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import Nymea 1.0
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import "../components"
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import "../customviews"
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import "../utils"
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ThingPageBase {
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id: root
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readonly property bool landscape: width > height
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readonly property StateType targetTemperatureStateType: thing.thingClass.stateTypes.findByName("targetTemperature")
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readonly property State targetTemperatureState: targetTemperatureStateType ? thing.states.getState(targetTemperatureStateType.id) : null
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readonly property StateType powerStateType: thingClass.stateTypes.findByName("power")
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readonly property State powerState: powerStateType ? thing.states.getState(powerStateType.id) : null
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readonly property StateType temperatureStateType: thing.thingClass.stateTypes.findByName("temperature")
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readonly property State temperatureState: temperatureStateType ? thing.states.getState(temperatureStateType.id) : null
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readonly property StateType percentageStateType: thing.thingClass.stateTypes.findByName("percentage")
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readonly property State percentageState: percentageStateType ? thing.states.getState(percentageStateType.id) : null
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// TODO: should this be an interface? e.g. extendedthermostat
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readonly property StateType boostStateType: thing.thingClass.stateTypes.findByName("boost")
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readonly property State boostState: boostStateType ? thing.states.getState(boostStateType.id) : null
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GridLayout {
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anchors.fill: parent
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anchors.margins: app.margins
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columns: app.landscape ? 2 : 1
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CircleBackground {
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Layout.fillWidth: true
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Layout.fillHeight: true
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Layout.margins: Style.bigMargins
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ThermostatController {
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anchors.centerIn: parent
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height: Math.min(400, Math.min(parent.height, parent.width))
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width: height
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thing: root.thing
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}
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}
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ProgressButton {
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Layout.alignment: Qt.AlignHCenter
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Layout.margins: Style.bigMargins
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size: Style.largeIconSize
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imageSource: "thermostat/heating"
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color: Style.white
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backgroundColor: app.interfaceToColor("heating")
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visible: root.boostState
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busy: actionQueue.pendingValue ? actionQueue.pendingValue : (root.boostState && root.boostState.value === true)
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onClicked: actionQueue.sendValue(!root.boostState.value)
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ActionQueue {
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id: actionQueue
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thing: root.thing
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stateName: "boost"
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}
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}
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}
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}
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