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powersync-app/nymea-app/ui/devicepages/ShutterDevicePage.qml
2021-09-20 16:57:59 +02:00

444 lines
19 KiB
QML

/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
*
* Copyright 2013 - 2020, nymea GmbH
* Contact: contact@nymea.io
*
* This file is part of nymea.
* This project including source code and documentation is protected by
* copyright law, and remains the property of nymea GmbH. All rights, including
* reproduction, publication, editing and translation, are reserved. The use of
* this project is subject to the terms of a license agreement to be concluded
* with nymea GmbH in accordance with the terms of use of nymea GmbH, available
* under https://nymea.io/license
*
* GNU General Public License Usage
* Alternatively, this project may be redistributed and/or modified under the
* terms of the GNU General Public License as published by the Free Software
* Foundation, GNU version 3. This project is distributed in the hope that it
* will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
* Public License for more details.
*
* You should have received a copy of the GNU General Public License along with
* this project. If not, see <https://www.gnu.org/licenses/>.
*
* For any further details and any questions please contact us under
* contact@nymea.io or see our FAQ/Licensing Information on
* https://nymea.io/license/faq
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
import QtQuick 2.5
import QtQuick.Controls 2.1
import QtQuick.Controls.Material 2.2
import QtQuick.Layouts 1.1
import QtGraphicalEffects 1.0
import Nymea 1.0
import "../components"
import "../customviews"
import "../utils"
ThingPageBase {
id: root
readonly property bool landscape: width > height * 1.5
readonly property bool isExtended: thing.thingClass.interfaces.indexOf("extendedclosable") >= 0
readonly property bool isVenetian: thing.thingClass.interfaces.indexOf("venetianblind") >= 0
readonly property StateType angleStateType: isVenetian ? thing.thingClass.stateTypes.findByName("angle") : null
readonly property State movingState: thing.stateByName("moving")
readonly property State percentageState: thing.stateByName("percentage")
readonly property State angleState: isVenetian ? thing.states.getState(angleStateType.id) : null
readonly property bool moving: movingState ? movingState.value === true : false
// onMovingChanged: if (!moving) angleMovable.visible = false
GridLayout {
anchors.fill: parent
// columns: root.isVenetian ?
// root.landscape ? 3 : 2
// : root.landscape ? 2 : 1
columns: root.landscape ? 2 : 1
CircleBackground {
id: background
Layout.fillHeight: true
Layout.fillWidth: true
Layout.margins: Style.hugeMargins
Item {
id: blind
anchors.fill: parent
Rectangle {
anchors.centerIn: parent
height: parent.height
width: 2
color: Style.accentColor
visible: root.angleState
}
Canvas {
id: canvas
anchors.centerIn: parent
anchors.horizontalCenterOffset: root.angleState ? -parent.width / 4 - Style.smallMargins: 0
width: background.contentItem.width / (root.angleState ? 2 : 1)
height: background.contentItem.height
property real progress: root.percentageState ?
percentageDragArea.pressed ? percentageDragArea.draggedProgress : root.percentageState.value / 100
: .5
anchors.verticalCenterOffset: -height * (1 - progress)
onPaint: {
var ctx = getContext("2d");
ctx.reset();
ctx.fillStyle = Style.tileForegroundColor
var segments = 10;
var segmentHeight = height / segments
var barHeight = segmentHeight - Style.smallMargins
for (var i = 0; i < segments; i++) {
ctx.fillRect(0, i * segmentHeight + (segmentHeight - barHeight) / 2, width, barHeight)
}
}
}
ActionQueue {
id: percentageActionQueue
thing: root.thing
stateName: "percentage"
}
MouseArea {
id: percentageDragArea
anchors.centerIn: parent
anchors.horizontalCenterOffset: root.angleState ? -parent.width / 4 - Style.smallMargins: 0
width: background.contentItem.width / (root.angleState ? 2 : 1)
height: background.contentItem.height
property real draggedProgress: Math.max(0, Math.min(1, mouseY / height))
onReleased: percentageActionQueue.sendValue(mouseY / height * 100)
}
Canvas {
id: angleCanvas
anchors.centerIn: parent
visible: root.angleState
anchors.horizontalCenterOffset: parent.width / 4
width: background.contentItem.width / (root.angleState ? 2 : 1)
height: background.contentItem.height
property real angle: root.angleState ?
angleDragArea.pressed ? angleDragArea.draggedAngle : root.angleState.value
: 0
onAngleChanged: requestPaint()
property real pendingAngle: angle
onPaint: {
var ctx = getContext("2d");
ctx.reset();
ctx.fillStyle = Style.tileForegroundColor
var segments = 10;
var segmentHeight = height / segments
var barHeight = Style.smallMargins
var barWidth = width / 4
ctx.beginPath();
for (var i = 0; i < segments; i++) {
ctx.save()
ctx.translate(barWidth / 2 + Style.smallMargins, i * segmentHeight + (segmentHeight - barHeight) / 2)
ctx.rotate(angleCanvas.angle * Math.PI / 180)
ctx.fillRect(-barWidth / 2, -barHeight / 2, width / 4, barHeight)
ctx.restore()
}
ctx.closePath()
ctx.strokeStyle = Style.accentColor
ctx.lineWidth = 2
ctx.save()
ctx.beginPath();
ctx.translate(barWidth / 2 + Style.smallMargins, (height - barHeight) / 2)
ctx.rotate(angleCanvas.pendingAngle * Math.PI / 180)
ctx.moveTo(-barWidth / 2, 0)
ctx.lineTo(width, 0)
ctx.stroke();
ctx.closePath();
ctx.restore()
ctx.strokeStyle = Style.tileForegroundColor
ctx.save()
ctx.beginPath();
ctx.translate(barWidth / 2 + Style.smallMargins, (height - barHeight) / 2)
ctx.rotate(angleCanvas.angle * Math.PI / 180)
ctx.moveTo(-barWidth / 2, 0)
ctx.lineTo(width, 0)
ctx.stroke();
ctx.closePath();
ctx.restore()
}
}
ActionQueue {
id: angleActionQueue
thing: root.thing
stateName: "angle"
}
MouseArea {
id: angleDragArea
visible: root.angleState
anchors.fill: angleCanvas
property real draggedAngle: root.angleState ? Math.min(root.angleStateType.maxValue,
Math.max(root.angleStateType.minValue,
mouseY / height * (root.angleStateType.maxValue - root.angleStateType.minValue) + root.angleStateType.minValue))
: 0
onReleased: {
print("sending angle", draggedAngle)
angleCanvas.pendingAngle = draggedAngle
angleActionQueue.sendValue(draggedAngle)
}
}
}
OpacityMask {
anchors.fill: parent
source: ShaderEffectSource {
sourceItem: blind
sourceRect: background.contentItem.childrenRect
hideSource: true
}
maskSource: background
}
}
// Item {
// id: window
// Layout.preferredWidth: root.landscape ?
// Math.min(parent.width *.4, parent.height)
// : Math.min(Math.min(parent.width, 500), (parent.height - shutterControlsContainer.minimumHeight)) / (root.isVenetian ? 2 : 1)
//// Layout.preferredWidth: root.landscape ?
//// Math.min(parent.width - shutterControlsContainer.minimumWidth, parent.height) - app.margins
//// : Math.min(Math.min(parent.width, parent.height - shutterControlsContainer.minimumHeight), 500)
// Layout.preferredHeight: root.landscape ?
// width
// : width * (root.isVenetian ? 2 : 1)
// Layout.alignment: root.landscape ? Qt.AlignVCenter : Qt.AlignHCenter
// clip: true
// ClosablesControlLarge {
// anchors { left: parent.left; top: parent.top; bottom: parent.bottom; }
// width: height
// thing: root.thing
// ClosableArrowAnimation {
// id: arrowAnimation
// anchors.centerIn: parent
// anchors.horizontalCenterOffset: isVenetian ? -width: 0
// onStateChanged: {
// if (state != "") {
// animationTimer.start();
// }
// }
// Timer {
// id: animationTimer
// running: false
// interval: 5000
// repeat: false
// onTriggered: parent.state = ""
// }
// }
// }
// }
// Item {
// id: angleControls
// Layout.preferredWidth: root.landscape ? window.width / 2 : window.width
// Layout.preferredHeight: window.height
// visible: root.isVenetian
// Item {
// anchors.fill: parent
// Item {
// anchors { fill: parent; topMargin: parent.height * .09; bottomMargin: parent.height * 0.09; leftMargin: app.margins * 2; rightMargin: app.margins * 2 }
// Repeater {
// model: 10
// Item {
// width: parent.height * .1
// height: width
// y: parent.height / 10 * index
// Rectangle {
// anchors.centerIn: parent
// width: parent.width
// height: width / 4
// rotation: root.angle
// color: "#808080"
// }
// }
// }
// Item {
// id: angleMovable
// anchors.fill: parent
// property int angle: 0
// visible: false
// Repeater {
// model: 10
// Item {
// width: parent.height * .1
// height: width
// y: parent.height / 10 * index
// Rectangle {
// anchors.centerIn: parent
// width: parent.width
// height: width / 4
// rotation: angleMovable.angle
// color: Style.foregroundColor
// opacity: 0.1
// }
// }
// }
// }
// Item {
// anchors { top: parent.top; bottom: parent.bottom; right: parent.right; rightMargin: app.margins / 2 }
// width: parent.width * .5
// Rectangle {
// id: angleSlider
// anchors.fill: parent
// color: Qt.rgba(Style.foregroundColor.r, Style.foregroundColor.g, Style.foregroundColor.b, 0.1)
// visible: false
// ColorIcon {
// anchors { horizontalCenter: parent.horizontalCenter; top: parent.top; topMargin: app.margins }
// height: Style.iconSize
// width: Style.iconSize
// name: "../images/up.svg"
// }
// ColorIcon {
// anchors { horizontalCenter: parent.horizontalCenter; bottom: parent.bottom; bottomMargin: app.margins }
// height: Style.iconSize
// width: Style.iconSize
// name: "../images/down.svg"
// }
// Rectangle {
// width: parent.width
// height: 2
// color: angleMouseArea.containsMouse ? Style.accentColor : "transparent"
// y: angleMouseArea.mouseY
// onYChanged: sliderMask.update()
// }
// }
// Rectangle {
// id: mask
// anchors.fill: parent
// radius: Style.cornerRadius
// color: "blue"
// visible: false
// }
// OpacityMask {
// id: sliderMask
// anchors.fill: parent
// source: angleSlider
// maskSource: mask
// }
// MouseArea {
// id: angleMouseArea
// anchors.fill: parent
// // angle : totalAngle = mouseY : height
// property int totalAngle: root.angleState ? root.angleStateType.maxValue - root.angleStateType.minValue : 0
// property int angle: root.angleState ? totalAngle * mouseY / height + root.angleStateType.minValue : 0
// hoverEnabled: true
// property int startY: 0
// onPressed: {
// startY = mouseY
// angleMovable.visible = true
// }
// onMouseYChanged: if (pressed) angleMovable.angle = angle
// onReleased: {
// print("released at", angle)
// var targetAngle = 0
// if (Math.abs(mouseY - startY) < 5) {
// print("clicked")
// // clicked without drag
// if (mouseY < width) {
// print("top area")
// // clicked in top area
// if (root.angle > 5) {
// targetAngle = 0;
// } else {
// targetAngle = root.angleStateType.minValue
// }
// } else if (mouseY > height - width){
// print("bottom area")
// //clicked in bottom area
// if (root.angle < -5) {
// targetAngle = 0;
// } else {
// targetAngle = root.angleStateType.maxValue
// }
// } else {
// targetAngle = angle
// }
// } else {
// targetAngle = angle
// }
// angleMovable.angle = targetAngle
// var actionType = root.thing.thingClass.actionTypes.findByName("angle");
// var params = [];
// var percentageParam = {}
// percentageParam["paramTypeId"] = actionType.paramTypes.findByName("angle").id;
// percentageParam["value"] = targetAngle
// params.push(percentageParam);
// engine.thingManager.executeAction(root.thing.id, actionType.id, params);
// }
// }
// }
// }
// }
// }
ShutterControls {
id: shutterControls
Layout.fillWidth: true
size: Style.bigIconSize
backgroundEnabled: true
thing: root.thing
}
}
}