444 lines
19 KiB
QML
444 lines
19 KiB
QML
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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*
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* Copyright 2013 - 2020, nymea GmbH
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* Contact: contact@nymea.io
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*
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* This file is part of nymea.
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* This project including source code and documentation is protected by
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* copyright law, and remains the property of nymea GmbH. All rights, including
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* reproduction, publication, editing and translation, are reserved. The use of
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* this project is subject to the terms of a license agreement to be concluded
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* with nymea GmbH in accordance with the terms of use of nymea GmbH, available
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* under https://nymea.io/license
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*
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* GNU General Public License Usage
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* Alternatively, this project may be redistributed and/or modified under the
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* terms of the GNU General Public License as published by the Free Software
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* Foundation, GNU version 3. This project is distributed in the hope that it
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* will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty
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* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
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* Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this project. If not, see <https://www.gnu.org/licenses/>.
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*
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* For any further details and any questions please contact us under
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* contact@nymea.io or see our FAQ/Licensing Information on
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* https://nymea.io/license/faq
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*
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* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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import QtQuick 2.5
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import QtQuick.Controls 2.1
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import QtQuick.Controls.Material 2.2
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import QtQuick.Layouts 1.1
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import QtGraphicalEffects 1.0
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import Nymea 1.0
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import "../components"
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import "../customviews"
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import "../utils"
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ThingPageBase {
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id: root
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readonly property bool landscape: width > height * 1.5
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readonly property bool isExtended: thing.thingClass.interfaces.indexOf("extendedclosable") >= 0
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readonly property bool isVenetian: thing.thingClass.interfaces.indexOf("venetianblind") >= 0
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readonly property StateType angleStateType: isVenetian ? thing.thingClass.stateTypes.findByName("angle") : null
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readonly property State movingState: thing.stateByName("moving")
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readonly property State percentageState: thing.stateByName("percentage")
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readonly property State angleState: isVenetian ? thing.states.getState(angleStateType.id) : null
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readonly property bool moving: movingState ? movingState.value === true : false
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// onMovingChanged: if (!moving) angleMovable.visible = false
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GridLayout {
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anchors.fill: parent
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// columns: root.isVenetian ?
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// root.landscape ? 3 : 2
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// : root.landscape ? 2 : 1
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columns: root.landscape ? 2 : 1
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CircleBackground {
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id: background
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Layout.fillHeight: true
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Layout.fillWidth: true
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Layout.margins: Style.hugeMargins
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Item {
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id: blind
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anchors.fill: parent
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Rectangle {
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anchors.centerIn: parent
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height: parent.height
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width: 2
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color: Style.accentColor
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visible: root.angleState
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}
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Canvas {
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id: canvas
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anchors.centerIn: parent
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anchors.horizontalCenterOffset: root.angleState ? -parent.width / 4 - Style.smallMargins: 0
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width: background.contentItem.width / (root.angleState ? 2 : 1)
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height: background.contentItem.height
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property real progress: root.percentageState ?
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percentageDragArea.pressed ? percentageDragArea.draggedProgress : root.percentageState.value / 100
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: .5
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anchors.verticalCenterOffset: -height * (1 - progress)
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onPaint: {
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var ctx = getContext("2d");
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ctx.reset();
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ctx.fillStyle = Style.tileForegroundColor
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var segments = 10;
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var segmentHeight = height / segments
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var barHeight = segmentHeight - Style.smallMargins
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for (var i = 0; i < segments; i++) {
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ctx.fillRect(0, i * segmentHeight + (segmentHeight - barHeight) / 2, width, barHeight)
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}
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}
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}
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ActionQueue {
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id: percentageActionQueue
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thing: root.thing
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stateName: "percentage"
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}
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MouseArea {
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id: percentageDragArea
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anchors.centerIn: parent
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anchors.horizontalCenterOffset: root.angleState ? -parent.width / 4 - Style.smallMargins: 0
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width: background.contentItem.width / (root.angleState ? 2 : 1)
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height: background.contentItem.height
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property real draggedProgress: Math.max(0, Math.min(1, mouseY / height))
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onReleased: percentageActionQueue.sendValue(mouseY / height * 100)
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}
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Canvas {
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id: angleCanvas
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anchors.centerIn: parent
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visible: root.angleState
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anchors.horizontalCenterOffset: parent.width / 4
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width: background.contentItem.width / (root.angleState ? 2 : 1)
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height: background.contentItem.height
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property real angle: root.angleState ?
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angleDragArea.pressed ? angleDragArea.draggedAngle : root.angleState.value
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: 0
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onAngleChanged: requestPaint()
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property real pendingAngle: angle
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onPaint: {
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var ctx = getContext("2d");
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ctx.reset();
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ctx.fillStyle = Style.tileForegroundColor
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var segments = 10;
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var segmentHeight = height / segments
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var barHeight = Style.smallMargins
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var barWidth = width / 4
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ctx.beginPath();
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for (var i = 0; i < segments; i++) {
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ctx.save()
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ctx.translate(barWidth / 2 + Style.smallMargins, i * segmentHeight + (segmentHeight - barHeight) / 2)
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ctx.rotate(angleCanvas.angle * Math.PI / 180)
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ctx.fillRect(-barWidth / 2, -barHeight / 2, width / 4, barHeight)
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ctx.restore()
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}
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ctx.closePath()
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ctx.strokeStyle = Style.accentColor
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ctx.lineWidth = 2
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ctx.save()
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ctx.beginPath();
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ctx.translate(barWidth / 2 + Style.smallMargins, (height - barHeight) / 2)
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ctx.rotate(angleCanvas.pendingAngle * Math.PI / 180)
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ctx.moveTo(-barWidth / 2, 0)
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ctx.lineTo(width, 0)
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ctx.stroke();
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ctx.closePath();
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ctx.restore()
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ctx.strokeStyle = Style.tileForegroundColor
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ctx.save()
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ctx.beginPath();
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ctx.translate(barWidth / 2 + Style.smallMargins, (height - barHeight) / 2)
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ctx.rotate(angleCanvas.angle * Math.PI / 180)
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ctx.moveTo(-barWidth / 2, 0)
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ctx.lineTo(width, 0)
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ctx.stroke();
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ctx.closePath();
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ctx.restore()
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}
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}
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ActionQueue {
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id: angleActionQueue
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thing: root.thing
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stateName: "angle"
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}
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MouseArea {
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id: angleDragArea
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visible: root.angleState
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anchors.fill: angleCanvas
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property real draggedAngle: root.angleState ? Math.min(root.angleStateType.maxValue,
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Math.max(root.angleStateType.minValue,
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mouseY / height * (root.angleStateType.maxValue - root.angleStateType.minValue) + root.angleStateType.minValue))
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: 0
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onReleased: {
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print("sending angle", draggedAngle)
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angleCanvas.pendingAngle = draggedAngle
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angleActionQueue.sendValue(draggedAngle)
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}
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}
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}
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OpacityMask {
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anchors.fill: parent
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source: ShaderEffectSource {
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sourceItem: blind
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sourceRect: background.contentItem.childrenRect
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hideSource: true
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}
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maskSource: background
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}
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}
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// Item {
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// id: window
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// Layout.preferredWidth: root.landscape ?
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// Math.min(parent.width *.4, parent.height)
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// : Math.min(Math.min(parent.width, 500), (parent.height - shutterControlsContainer.minimumHeight)) / (root.isVenetian ? 2 : 1)
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//// Layout.preferredWidth: root.landscape ?
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//// Math.min(parent.width - shutterControlsContainer.minimumWidth, parent.height) - app.margins
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//// : Math.min(Math.min(parent.width, parent.height - shutterControlsContainer.minimumHeight), 500)
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// Layout.preferredHeight: root.landscape ?
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// width
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// : width * (root.isVenetian ? 2 : 1)
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// Layout.alignment: root.landscape ? Qt.AlignVCenter : Qt.AlignHCenter
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// clip: true
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// ClosablesControlLarge {
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// anchors { left: parent.left; top: parent.top; bottom: parent.bottom; }
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// width: height
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// thing: root.thing
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// ClosableArrowAnimation {
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// id: arrowAnimation
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// anchors.centerIn: parent
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// anchors.horizontalCenterOffset: isVenetian ? -width: 0
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// onStateChanged: {
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// if (state != "") {
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// animationTimer.start();
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// }
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// }
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// Timer {
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// id: animationTimer
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// running: false
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// interval: 5000
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// repeat: false
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// onTriggered: parent.state = ""
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// }
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// }
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// }
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// }
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// Item {
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// id: angleControls
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// Layout.preferredWidth: root.landscape ? window.width / 2 : window.width
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// Layout.preferredHeight: window.height
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// visible: root.isVenetian
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// Item {
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// anchors.fill: parent
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// Item {
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// anchors { fill: parent; topMargin: parent.height * .09; bottomMargin: parent.height * 0.09; leftMargin: app.margins * 2; rightMargin: app.margins * 2 }
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// Repeater {
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// model: 10
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// Item {
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// width: parent.height * .1
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// height: width
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// y: parent.height / 10 * index
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// Rectangle {
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// anchors.centerIn: parent
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// width: parent.width
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// height: width / 4
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// rotation: root.angle
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// color: "#808080"
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// }
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// }
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// }
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// Item {
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// id: angleMovable
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// anchors.fill: parent
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// property int angle: 0
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// visible: false
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// Repeater {
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// model: 10
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// Item {
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// width: parent.height * .1
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// height: width
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// y: parent.height / 10 * index
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// Rectangle {
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// anchors.centerIn: parent
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// width: parent.width
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// height: width / 4
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// rotation: angleMovable.angle
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// color: Style.foregroundColor
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// opacity: 0.1
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// }
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// }
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// }
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// }
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// Item {
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// anchors { top: parent.top; bottom: parent.bottom; right: parent.right; rightMargin: app.margins / 2 }
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// width: parent.width * .5
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// Rectangle {
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// id: angleSlider
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// anchors.fill: parent
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// color: Qt.rgba(Style.foregroundColor.r, Style.foregroundColor.g, Style.foregroundColor.b, 0.1)
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// visible: false
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// ColorIcon {
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// anchors { horizontalCenter: parent.horizontalCenter; top: parent.top; topMargin: app.margins }
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// height: Style.iconSize
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// width: Style.iconSize
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// name: "../images/up.svg"
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// }
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// ColorIcon {
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// anchors { horizontalCenter: parent.horizontalCenter; bottom: parent.bottom; bottomMargin: app.margins }
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// height: Style.iconSize
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// width: Style.iconSize
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// name: "../images/down.svg"
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// }
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// Rectangle {
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// width: parent.width
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// height: 2
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// color: angleMouseArea.containsMouse ? Style.accentColor : "transparent"
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// y: angleMouseArea.mouseY
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// onYChanged: sliderMask.update()
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// }
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// }
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// Rectangle {
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// id: mask
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// anchors.fill: parent
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// radius: Style.cornerRadius
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// color: "blue"
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// visible: false
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// }
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// OpacityMask {
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// id: sliderMask
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// anchors.fill: parent
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// source: angleSlider
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// maskSource: mask
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// }
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// MouseArea {
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// id: angleMouseArea
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// anchors.fill: parent
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// // angle : totalAngle = mouseY : height
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// property int totalAngle: root.angleState ? root.angleStateType.maxValue - root.angleStateType.minValue : 0
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// property int angle: root.angleState ? totalAngle * mouseY / height + root.angleStateType.minValue : 0
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// hoverEnabled: true
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// property int startY: 0
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// onPressed: {
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// startY = mouseY
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// angleMovable.visible = true
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// }
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// onMouseYChanged: if (pressed) angleMovable.angle = angle
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// onReleased: {
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// print("released at", angle)
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// var targetAngle = 0
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// if (Math.abs(mouseY - startY) < 5) {
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// print("clicked")
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// // clicked without drag
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// if (mouseY < width) {
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// print("top area")
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// // clicked in top area
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// if (root.angle > 5) {
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// targetAngle = 0;
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// } else {
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// targetAngle = root.angleStateType.minValue
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// }
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// } else if (mouseY > height - width){
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// print("bottom area")
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// //clicked in bottom area
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// if (root.angle < -5) {
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// targetAngle = 0;
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// } else {
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// targetAngle = root.angleStateType.maxValue
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// }
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// } else {
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// targetAngle = angle
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// }
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// } else {
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// targetAngle = angle
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// }
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// angleMovable.angle = targetAngle
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// var actionType = root.thing.thingClass.actionTypes.findByName("angle");
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// var params = [];
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// var percentageParam = {}
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// percentageParam["paramTypeId"] = actionType.paramTypes.findByName("angle").id;
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// percentageParam["value"] = targetAngle
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// params.push(percentageParam);
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// engine.thingManager.executeAction(root.thing.id, actionType.id, params);
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// }
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// }
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// }
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// }
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// }
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// }
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ShutterControls {
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id: shutterControls
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Layout.fillWidth: true
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size: Style.bigIconSize
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backgroundEnabled: true
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thing: root.thing
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}
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}
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}
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