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powersync-app/nymea-app/ui/devicepages/LightThingPage.qml

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QML

/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
*
* Copyright 2013 - 2020, nymea GmbH
* Contact: contact@nymea.io
*
* This file is part of nymea.
* This project including source code and documentation is protected by
* copyright law, and remains the property of nymea GmbH. All rights, including
* reproduction, publication, editing and translation, are reserved. The use of
* this project is subject to the terms of a license agreement to be concluded
* with nymea GmbH in accordance with the terms of use of nymea GmbH, available
* under https://nymea.io/license
*
* GNU General Public License Usage
* Alternatively, this project may be redistributed and/or modified under the
* terms of the GNU General Public License as published by the Free Software
* Foundation, GNU version 3. This project is distributed in the hope that it
* will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
* Public License for more details.
*
* You should have received a copy of the GNU General Public License along with
* this project. If not, see <https://www.gnu.org/licenses/>.
*
* For any further details and any questions please contact us under
* contact@nymea.io or see our FAQ/Licensing Information on
* https://nymea.io/license/faq
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
import QtQuick 2.9
import QtQuick.Controls 2.1
import QtQuick.Layouts 1.3
import QtQuick.Controls.Material 2.1
import Nymea 1.0
import QtGraphicalEffects 1.0
import "../components"
import "../utils"
ThingPageBase {
id: root
readonly property State powerState: thing.stateByName("power")
readonly property State brightnessState: thing.stateByName("brightness")
readonly property ActionType brightnessActionType: thingClass.actionTypes.findByName("brightness");
readonly property State colorState: thing.stateByName("color")
readonly property StateType ctStateType: thingClass.stateTypes.findByName("colorTemperature")
readonly property State ctState: thing.stateByName("colorTemperature")
readonly property ActionType ctActionType: thingClass.actionTypes.findByName("colorTemperature")
readonly property int statesCount: (powerState !== null ? 1 : 0) +
(brightnessState !== null ? 1 : 0) +
(ctState !== null ? 1 : 0) +
(colorState !== null ? 1 : 0)
GridLayout {
anchors.fill: parent
anchors.margins: Style.bigMargins
columns: app.landscape ? root.statesCount : 1
rowSpacing: Style.bigMargins
columnSpacing: Style.bigMargins
Layout.alignment: Qt.AlignCenter
GridLayout {
Layout.fillHeight: true
Layout.fillWidth: !app.landscape
columnSpacing: app.margins
rowSpacing: app.margins
Layout.alignment: Qt.AlignHCenter
visible: root.ctStateType !== null
columns: app.landscape ? 1 : 4
Repeater {
model: ListModel {
ListElement { name: "activate"; ct: "0"; bri: 100; color: "#00c5ff" }
ListElement { name: "concentrate"; ct: "23"; bri: 100; color: "#3dddff" }
ListElement { name: "reading"; ct: "57"; bri: 100; color: "#f4de00" }
ListElement { name: "relax"; ct: "95" ; bri: 55; color: "#ffaf2a"}
}
delegate: ProgressButton {
Layout.preferredHeight: Style.hugeIconSize
Layout.preferredWidth: Style.hugeIconSize
imageSource: "../images/lighting/" + model.name + ".svg"
longpressEnabled: false
// mode: "normal"
// backgroundColor: model.color
onClicked: {
// Translate from % to absolute value in min/max
// % : 100 = abs : (max - min)
print("min,max", root.ctStateType, root.ctStateType.minValue, root.ctStateType.maxValue)
var absoluteCtValue = (model.ct * (root.ctStateType.maxValue - root.ctStateType.minValue) / 100) + root.ctStateType.minValue
var params = [];
var param1 = {};
param1["paramName"] = root.ctActionType.paramTypes.get(0).name;
param1["value"] = absoluteCtValue;
params.push(param1)
root.thing.executeAction(root.ctActionType.name, params)
params = [];
param1 = {};
param1["paramName"] = root.brightnessActionType.paramTypes.get(0).name;
param1["value"] = model.bri;
params.push(param1)
root.thing.executeAction(root.brightnessActionType.name, params)
}
}
}
}
ColumnLayout {
spacing: Style.hugeMargins
StackLayout {
Layout.fillWidth: true
Layout.fillHeight: true
Layout.maximumHeight: width
currentIndex: selectionTabs.currentIndex
Repeater {
model: modeModel
delegate: Loader {
sourceComponent: model.comp
}
}
Component {
id: colorPickerComponent
ColorPicker {
anchors.fill: parent
thing: root.thing
}
}
Component {
id: colorTemperatureComponent
ColorTemperaturePicker {
anchors.fill: parent
thing: root.thing
orientation: app.landscape ? Qt.Vertical : Qt.Horizontal
}
}
Component {
id: brightnessComponent
Item {
id: brightnessController
property Thing thing: root.thing
readonly property State brightnessState: thing ? thing.stateByName("brightness") : null
readonly property State colorState: thing ? thing.stateByName("color") : null
readonly property State powerState: thing ? thing.stateByName("power") : null
ActionQueue {
id: actionQueue
thing: brightnessController.thing
stateType: thing.thingClass.stateTypes.findByName("brightness")
}
Rectangle {
id: brightnessCircle
anchors.centerIn: parent
width: Math.min(400, Math.min(parent.width, parent.height))
height: width
radius: width / 2
color: Style.tileBackgroundColor
}
ShaderEffect {
anchors.fill: brightnessCircle
property Item source: ShaderEffectSource {
id: shaderSource
anchors.fill: parent
sourceItem: brightnessCircle
hideSource: true
}
property color inColor: Style.tileBackgroundColor
property color outColor: powerState.value === true
? colorState ? colorState.value : "#ffd649"
: Style.tileOverlayColor
Behavior on outColor { ColorAnimation { duration: Style.animationDuration } }
property real threshold: 0.1
property real brightness: 1 - (actionQueue.pendingValue || brightnessState.value) / 100
fragmentShader: "
varying highp vec2 qt_TexCoord0;
uniform sampler2D source;
uniform highp vec4 outColor;
uniform highp vec4 inColor;
uniform lowp float threshold;
uniform lowp float qt_Opacity;
uniform lowp float brightness;
void main() {
bool isOn = qt_TexCoord0.y > brightness;
lowp vec4 sourceColor = texture2D(source, qt_TexCoord0);
if (isOn) {
gl_FragColor = mix(vec4(outColor.rgb, 1.0) * sourceColor.a, sourceColor, step(threshold, distance(sourceColor.rgb / sourceColor.a, inColor.rgb))) * qt_Opacity;
} else {
gl_FragColor = sourceColor;
}
}"
}
MouseArea {
anchors.fill: brightnessCircle
onMouseYChanged: {
var progress = 1 - mouseY / height
actionQueue.sendValue(progress * 100);
}
}
}
}
Component {
id: powerComponent
Item {
id: powerController
property Thing thing: root.thing
readonly property State powerState: thing ? thing.stateByName("power") : null
ActionQueue {
id: actionQueue
thing: powerController.thing
stateType: thing.thingClass.stateTypes.findByName("power")
}
CircleBackground {
anchors.fill: parent
anchors.margins: Style.bigMargins
onColor: "#ffd649"
iconSource: (actionQueue.pendingValue || powerState.value) === true ? "light-on" : "light-off"
on: (actionQueue.pendingValue || powerState.value) === true ? 1 : 0
onClicked: {
actionQueue.sendValue(!powerState.value)
}
}
}
}
}
ListModel {
id: modeModel
Component.onCompleted: {
if (root.colorState) {
append({modelData: qsTr("Color"), comp: colorPickerComponent})
}
if (root.ctState) {
append({modelData: qsTr("Temperature"), comp: colorTemperatureComponent})
}
if (root.brightnessState && !root.ctState && !root.colorState) {
append({modelData: qsTr("Brightness"), comp: brightnessComponent})
}
if (!root.colorState && !root.ctState && !root.brightnessState) {
append({modelData: qsTr("Power"), comp: powerComponent})
}
}
}
SelectionTabs {
id: selectionTabs
Layout.fillWidth: true
model: modeModel
visible: modeModel.count > 1
}
}
GridLayout {
id: basicItems
Layout.fillWidth: !app.landscape
Layout.fillHeight: app.landscape && (powerButton.visible || brightnessSlider.visible)
Layout.alignment: Qt.AlignHCenter
columnSpacing: app.margins
rowSpacing: app.margins
columns: app.landscape ? 1 : 2
ProgressButton {
id: powerButton
imageSource: root.powerState.value === true ? "../images/light-on.svg" : "../images/light-off.svg"
mode: "normal"
size: Style.bigIconSize
longpressEnabled: false
visible: root.brightnessState || root.ctState || root.colorState
onClicked: {
root.thing.executeAction("power", [{paramName: "power", value: !root.powerState.value}])
}
}
BrightnessSlider {
id: brightnessSlider
Layout.fillWidth: orientation == Qt.Horizontal
Layout.fillHeight: orientation == Qt.Vertical
Layout.alignment: Qt.AlignHCenter
thing: root.thing
orientation: basicItems.columns === 1 ? Qt.Vertical : Qt.Horizontal
visible: root.brightnessState && (root.ctState || root.colorState)
}
}
}
}