438 lines
17 KiB
QML
438 lines
17 KiB
QML
// SPDX-License-Identifier: GPL-3.0-or-later
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/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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*
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* Copyright (C) 2013 - 2024, nymea GmbH
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* Copyright (C) 2024 - 2025, chargebyte austria GmbH
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*
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* This file is part of nymea-app.
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*
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* nymea-app is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* nymea-app is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with nymea-app. If not, see <https://www.gnu.org/licenses/>.
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*
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* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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import QtQuick
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import QtQuick.Layouts
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import QtQuick.Controls
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import Qt5Compat.GraphicalEffects
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import Nymea
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import NymeaApp.Utils
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import "qrc:/ui/components"
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Item {
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id: root
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property Thing thing: null
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property string interfaceName: ""
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CircleBackground {
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id: background
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anchors.centerIn: parent
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width: Math.min(parent.width, parent.height) - Style.margins
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height: width
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readonly property StateType sensorStateType: root.thing ? root.thing.thingClass.stateTypes.findByName(NymeaUtils.sensorInterfaceStateMap[root.interfaceName]) : null
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readonly property State sensorState: root.thing ? root.thing.stateByName(NymeaUtils.sensorInterfaceStateMap[interfaceName]) : null
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onColor: {
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if (root.interfaceName == "closablesensor") {
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return sensorState.value === true ? Style.green : Style.red
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}
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return app.interfaceToColor(root.interfaceName)
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}
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on: {
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if (root.interfaceName == "closablesensor") {
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return true
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}
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return sensorStateType && sensorStateType.type.toLowerCase() === "bool" && sensorState.value === true
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}
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iconSource: {
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if (root.interfaceName == "closablesensor") {
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return sensorState.value === true ? "sensors/window-closed" : "sensors/window-open"
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}
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var map = [
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"presencesensor",
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"daylightsensor",
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"firesensor",
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"watersensor"
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]
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return map.indexOf(root.interfaceName) >= 0 ? app.interfaceToIcon(root.interfaceName) : ""
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}
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Loader {
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anchors.centerIn: parent
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width: background.contentItem.width
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height: background.contentItem.height
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property StateType stateType: root.thing.thingClass.stateTypes.findByName(NymeaUtils.sensorInterfaceStateMap[root.interfaceName])
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property State state: root.thing.stateByName(NymeaUtils.sensorInterfaceStateMap[root.interfaceName])
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property string interfaceName: root.interfaceName
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property var minValue: {
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if (["temperaturesensor"].indexOf(root.interfaceName) >= 0) {
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return Types.toUiValue(-50, Types.UnitDegreeCelsius)
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}
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if (["pressuresensor"].indexOf(root.interfaceName) >= 0) {
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return Types.toUiValue(state.minValue, Types.UnitMilliBar)
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}
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return state.minValue
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}
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property var maxValue: {
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if (["temperaturesensor"].indexOf(root.interfaceName) >= 0) {
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return Types.toUiValue(50, Types.UnitDegreeCelsius)
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}
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if (["pressuresensor"].indexOf(root.interfaceName) >= 0) {
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return Types.toUiValue(state.maxValue, Types.UnitMilliBar)
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}
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return state.maxValue
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}
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sourceComponent: {
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if (stateType.type.toLowerCase() === "bool") {
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return boolComponent;
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}
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var progressInterfaces = [
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"humiditysensor",
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"o2sensor",
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"temperaturesensor",
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"moisturesensor",
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"conductivitysensor",
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"gassensor",
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"lightsensor",
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"orpsensor",
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"co2sensor",
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"phsensor",
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"pressuresensor",
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"waterlevelsensor",
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"windspeedsensor",
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"noisesensor"
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]
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if (progressInterfaces.indexOf(root.interfaceName) >= 0) {
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return progressComponent
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}
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var scaleInterfaces = [
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"vocsensor",
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"cosensor",
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"o3sensor",
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"pm10sensor",
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"pm25sensor",
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"no2sensor"
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]
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if (scaleInterfaces.indexOf(root.interfaceName) >= 0) {
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return scaleComponent
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}
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}
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}
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}
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Component {
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id: boolComponent
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Rectangle {
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property State state: parent.state
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radius: width / 2
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color: "transparent"
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border.color: {
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if (root.interfaceName == "closablesensor") {
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return state.value === true ? Style.green : Style.red
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}
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return app.interfaceToColor(root.interfaceName)
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}
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border.width: width * .1
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visible: {
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if (root.interfaceName == "closablesensor") {
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return true
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}
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return state.value === true
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}
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}
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}
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Component {
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id: progressComponent
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Canvas {
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id: progressCanvas
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property string interfaceName: parent.interfaceName
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property StateType stateType: parent.stateType
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property State state: parent.state
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property var minValue: parent.minValue
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property var maxValue: parent.maxValue
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property double progress: (progressCanvas.state.value - progressCanvas.minValue) / (progressCanvas.maxValue - progressCanvas.minValue)
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Behavior on progress { NumberAnimation { duration: Style.slowAnimationDuration; easing.type: Easing.InOutQuad } }
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onProgressChanged: requestPaint();
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ColumnLayout {
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anchors.centerIn: parent
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anchors.verticalCenterOffset: -Style.smallMargins
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width: parent.width * 0.6
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Label {
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Layout.fillWidth: true
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text: Types.toUiValue(progressCanvas.state.value, progressCanvas.stateType.unit).toFixed(1)
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wrapMode: Text.WordWrap
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font.pixelSize: Math.min(Style.hugeFont.pixelSize, progressCanvas.height / 8)
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maximumLineCount: 2
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horizontalAlignment: Text.AlignHCenter
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elide: Text.ElideRight
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}
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Label {
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Layout.fillWidth: true
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text: Types.toUiUnit(progressCanvas.stateType.unit)
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font.pixelSize: Math.min(Style.largeFont.pixelSize, progressCanvas.height / 12)
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horizontalAlignment: Text.AlignHCenter
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elide: Text.ElideRight
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}
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}
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onPaint: {
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var ctx = getContext("2d");
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ctx.reset();
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ctx.beginPath()
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ctx.fillStyle = Style.foregroundColor
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ctx.translate(width / 2, height / 2)
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ctx.rotate(135 * Math.PI / 180)
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ctx.lineCap = "round"
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ctx.lineWidth = width * .1
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ctx.beginPath()
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ctx.strokeStyle = Style.tileOverlayColor
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var startAngle = 0
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var endAngle = 270
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var radStart = startAngle * Math.PI/180;
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var radEnd = endAngle * Math.PI/180;
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ctx.arc(0, 0, width / 2 - ctx.lineWidth / 2, radStart, radEnd)
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ctx.stroke()
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ctx.closePath()
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ctx.beginPath()
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ctx.strokeStyle = app.interfaceToColor(progressCanvas.interfaceName)
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radEnd *= progressCanvas.progress
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ctx.arc(0, 0, width / 2 - ctx.lineWidth / 2, radStart, radEnd)
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ctx.stroke()
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ctx.closePath()
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}
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ColorIcon {
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anchors.horizontalCenter: parent.horizontalCenter
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anchors.bottom: parent.bottom
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anchors.bottomMargin: Style.smallMargins
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name: app.interfaceToIcon(progressCanvas.interfaceName)
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size: Math.min(Style.bigIconSize, parent.height / 5)
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color: app.interfaceToColor(progressCanvas.interfaceName)
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}
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}
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}
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Component {
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id: scaleComponent
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Item {
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id: scaleCanvas
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property string interfaceName: parent.interfaceName
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property StateType stateType: parent.stateType
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property State state: parent.state
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property var minValue: parent.minValue
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property var maxValue: parent.maxValue
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property int scaleWidth: width * .1
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property var scale: {
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switch (interfaceName) {
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case "vocsensor":
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return AirQualityIndex.iaqVoc
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case "cosensor":
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return AirQualityIndex.caqiCo
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case "o3sensor":
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return AirQualityIndex.caqiO3
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case "pm10sensor":
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return AirQualityIndex.caqiPm10
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case "pm25sensor":
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return AirQualityIndex.caqiPm25
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case "no2sensor":
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return AirQualityIndex.caqiNo2
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}
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return baseScale
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}
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property var baseScale: [
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{
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"value": maxValue,
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"angle": 270,
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"color": Style.tileOverlayColor
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}
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]
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property var currentIndex: {
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for (var i = 0; i < scale.length; i++) {
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if (state.value <= scale[i].value) {
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return i;
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}
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}
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log.warn("Value out of scale!")
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return -1
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}
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property double angle: {
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var baseAngle = 0
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var baseValue = 0;
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if (currentIndex > 0) {
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baseAngle = scale[currentIndex-1].angle
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baseValue = scale[currentIndex-1].value
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}
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var valueRange = scale[currentIndex].value - baseValue
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var angleRange = scale[currentIndex].angle - baseAngle
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var progress = (state.value - baseValue) / (scale[currentIndex].value - baseValue)
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return baseAngle + angleRange * progress
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}
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Behavior on angle { NumberAnimation { duration: Style.slowAnimationDuration; easing.type: Easing.InOutQuad } }
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onAngleChanged: maskCanvas.requestPaint();
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Canvas {
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id: baseCanvas
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anchors.fill: parent
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visible: false
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onPaint: {
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var ctx = getContext("2d");
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ctx.reset();
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ctx.beginPath()
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ctx.fillStyle = Style.foregroundColor
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ctx.translate(width / 2, height / 2)
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ctx.rotate(135 * Math.PI / 180)
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ctx.lineCap = "round"
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ctx.lineWidth = scaleCanvas.scaleWidth
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// paint first rounded
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ctx.beginPath()
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ctx.strokeStyle = scaleCanvas.scale[0].color
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var startAngle = 0
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var endAngle = scaleCanvas.scale[0].angle * Math.PI/180
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ctx.arc(0, 0, width / 2 - ctx.lineWidth / 2, startAngle, endAngle)
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ctx.stroke()
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ctx.closePath()
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// paint last rounded
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ctx.beginPath()
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ctx.strokeStyle = scaleCanvas.scale[scaleCanvas.scale.length - 1].color
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startAngle = scaleCanvas.scale[scaleCanvas.scale.length - 2].angle * Math.PI/180
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endAngle = scaleCanvas.scale[scaleCanvas.scale.length - 1].angle * Math.PI/180
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ctx.arc(0, 0, width / 2 - ctx.lineWidth / 2, startAngle, endAngle)
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ctx.stroke()
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ctx.closePath()
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// paint inner parts
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ctx.lineCap = "butt"
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for (var i = 1; i < scaleCanvas.scale.length - 1; i++) {
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ctx.beginPath()
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ctx.strokeStyle = scaleCanvas.scale[i].color
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startAngle = scaleCanvas.scale[i - 1].angle * Math.PI/180
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endAngle = scaleCanvas.scale[i].angle * Math.PI/180
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ctx.arc(0, 0, width / 2 - ctx.lineWidth / 2, startAngle, endAngle)
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ctx.stroke()
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ctx.closePath()
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}
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}
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}
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Canvas {
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id: maskCanvas
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anchors.fill: parent
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visible: false
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onPaint: {
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var ctx = getContext("2d");
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ctx.reset();
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ctx.beginPath()
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ctx.fillStyle = Style.foregroundColor
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ctx.translate(width / 2, height / 2)
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ctx.rotate(135 * Math.PI / 180)
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ctx.lineCap = "round"
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ctx.lineWidth = width * .1
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ctx.beginPath()
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ctx.strokeStyle = "#55ffffff"
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var startAngle = 0
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var endAngle = 270
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var radStart = startAngle * Math.PI/180;
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var radEnd = endAngle * Math.PI/180;
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ctx.arc(0, 0, width / 2 - ctx.lineWidth / 2, radStart, radEnd)
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ctx.stroke()
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ctx.closePath()
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ctx.beginPath()
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ctx.strokeStyle = "#000000"
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radEnd = scaleCanvas.angle * Math.PI/180
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ctx.arc(0, 0, width / 2 - ctx.lineWidth / 2, radStart, radEnd)
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ctx.stroke()
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ctx.closePath()
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}
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}
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OpacityMask {
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anchors.fill: parent
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source: baseCanvas
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maskSource: maskCanvas
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}
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ColumnLayout {
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anchors.centerIn: parent
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anchors.verticalCenterOffset: -Style.smallMargins
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width: parent.width * 0.6
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Label {
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Layout.fillWidth: true
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text: scaleCanvas.scale[scaleCanvas.currentIndex].text
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font.pixelSize: Math.min(Style.hugeFont.pixelSize, scaleCanvas.height / 8)
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wrapMode: Text.WordWrap
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// color: scaleCanvas.scale[scaleCanvas.currentIndex].color
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horizontalAlignment: Text.AlignHCenter
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elide: Text.ElideRight
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maximumLineCount: 2
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}
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Label {
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Layout.fillWidth: true
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text: Types.toUiValue(scaleCanvas.state.value, scaleCanvas.stateType.unit).toFixed(1) + " " + Types.toUiUnit(scaleCanvas.stateType.unit)
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font.pixelSize: Math.min(Style.largeFont.pixelSize, scaleCanvas.height / 12)
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wrapMode: Text.WordWrap
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horizontalAlignment: Text.AlignHCenter
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elide: Text.ElideRight
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}
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}
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ColorIcon {
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anchors.horizontalCenter: parent.horizontalCenter
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anchors.bottom: parent.bottom
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anchors.bottomMargin: Style.smallMargins
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// anchors.verticalCenterOffset: scaleCanvas.height / 2 - height
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name: app.interfaceToIcon(scaleCanvas.interfaceName)
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size: Math.min(Style.bigIconSize, parent.height / 5)
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color: app.interfaceToColor(scaleCanvas.interfaceName)
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}
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}
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}
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}
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