161 lines
5.2 KiB
C++
161 lines
5.2 KiB
C++
// SPDX-License-Identifier: GPL-3.0-or-later
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/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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*
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* Copyright (C) 2013 - 2024, nymea GmbH
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* Copyright (C) 2024 - 2025, chargebyte austria GmbH
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*
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* This file is part of nymea-app.
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*
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* nymea-app is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* nymea-app is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with nymea-app. If not, see <https://www.gnu.org/licenses/>.
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*
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* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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#include "platformhelperios.h"
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#include <QDebug>
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#include <QUuid>
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#include <QScreen>
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#include <QApplication>
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#include <QTimer>
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#include <QWindow>
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#include <QtWebView>
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#include <sys/utsname.h>
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PlatformHelperIOS::PlatformHelperIOS(QObject *parent) : PlatformHelper(parent)
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{
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QtWebView::initialize();
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QScreen *screen = qApp->primaryScreen();
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//screen->setOrientationUpdateMask(Qt::PortraitOrientation | Qt::LandscapeOrientation | Qt::InvertedPortraitOrientation | Qt::InvertedLandscapeOrientation);
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QObject::connect(screen, &QScreen::orientationChanged, qApp, [this](Qt::ScreenOrientation) {
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applyPanelColors();
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});
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QObject::connect(screen, &QScreen::availableGeometryChanged, qApp, [this](const QRect &) {
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applyPanelColors();
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});
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QObject::connect(qApp, &QGuiApplication::focusWindowChanged, this, [this](QWindow *) {
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QTimer::singleShot(0, this, &PlatformHelperIOS::applyPanelColors);
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});
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QObject::connect(qApp, &QGuiApplication::applicationStateChanged, this, [this](Qt::ApplicationState state) {
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if (state == Qt::ApplicationActive) {
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QTimer::singleShot(0, this, &PlatformHelperIOS::applyPanelColors);
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}
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});
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QTimer::singleShot(0, this, &PlatformHelperIOS::applyPanelColors);
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}
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void PlatformHelperIOS::hideSplashScreen()
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{
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// Nothing to be done
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}
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QString PlatformHelperIOS::machineHostname() const
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{
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const QString hostName = QSysInfo::machineHostName();
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if (!hostName.isEmpty() && hostName != "localhost") {
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return hostName;
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}
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// Fall back to something user visible when the OS only reports "localhost".
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const QString model = deviceModel();
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const QString manufacturer = deviceManufacturer();
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if (model.isEmpty()) {
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return manufacturer;
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}
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if (manufacturer.isEmpty() || model.startsWith(manufacturer)) {
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return model;
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}
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return manufacturer + " " + model;
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}
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QString PlatformHelperIOS::device() const
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{
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return deviceModel();
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}
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QString PlatformHelperIOS::deviceSerial() const
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{
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// There is no way on iOS to get to a persistent serial number of the device.
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// We're not interested tracking users or the actual serials anyways but we want
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// something that is persistent across app installations. So let's generate a UUID
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// ourselves and store that in the keychain.
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QString deviceId = const_cast<PlatformHelperIOS*>(this)->readKeyChainEntry("io.guh.nymea-app", "deviceId");
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qDebug() << "read keychain value:" << deviceId;
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if (deviceId.isEmpty()) {
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deviceId = QUuid::createUuid().toString();
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const_cast<PlatformHelperIOS*>(this)->writeKeyChainEntry("io.guh.nymea-app", "deviceId", deviceId);
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}
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qDebug() << "Returning device ID" << deviceId;
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return deviceId;
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}
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QString PlatformHelperIOS::deviceModel() const
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{
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struct utsname systemInfo;
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if (uname(&systemInfo) == 0) {
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const QString machine = QString::fromUtf8(systemInfo.machine);
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if (!machine.isEmpty()) {
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return machine;
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}
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}
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return QSysInfo::prettyProductName();
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}
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QString PlatformHelperIOS::deviceManufacturer() const
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{
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return QString("iPhone");
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}
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void PlatformHelperIOS::vibrate(PlatformHelper::HapticsFeedback feedbackType)
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{
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switch (feedbackType) {
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case HapticsFeedbackSelection:
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generateSelectionFeedback();
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break;
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case HapticsFeedbackImpact:
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generateImpactFeedback();
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break;
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case HapticsFeedbackNotification:
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generateNotificationFeedback();
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break;
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}
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}
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void PlatformHelperIOS::setTopPanelColor(const QColor &color)
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{
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PlatformHelper::setTopPanelColor(color);
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setTopPanelColorInternal(color);
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}
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void PlatformHelperIOS::setBottomPanelColor(const QColor &color)
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{
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PlatformHelper::setBottomPanelColor(color);
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// In landscape, ignore settings and keep it to black. On notched devices it'll look crap otherwise
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if (qApp->primaryScreen()->orientation() == Qt::LandscapeOrientation || qApp->primaryScreen()->orientation() == Qt::InvertedLandscapeOrientation) {
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setBottomPanelColorInternal(QColor("black"));
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} else {
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setBottomPanelColorInternal(color);
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}
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}
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void PlatformHelperIOS::applyPanelColors()
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{
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setTopPanelColor(topPanelColor());
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setBottomPanelColor(bottomPanelColor());
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updateSafeAreaPadding();
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}
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