This repository has been archived on 2026-05-31. You can view files and clone it, but cannot push or open issues or pull requests.
2019-09-27 19:05:17 +02:00

106 lines
2.9 KiB
C++

#include "platformhelperios.h"
#include <QDebug>
#include <QUuid>
#include <QScreen>
#include <QApplication>
#include <QtWebView>
PlatformHelperIOS::PlatformHelperIOS(QObject *parent) : PlatformHelper(parent)
{
QtWebView::initialize();
QScreen *screen = qApp->primaryScreen();
screen->setOrientationUpdateMask(Qt::PortraitOrientation | Qt::LandscapeOrientation | Qt::InvertedPortraitOrientation | Qt::InvertedLandscapeOrientation);
QObject::connect(screen, &QScreen::orientationChanged, qApp, [this](Qt::ScreenOrientation) {
setBottomPanelColor(bottomPanelColor());
});
}
void PlatformHelperIOS::requestPermissions()
{
emit permissionsRequestFinished();
}
void PlatformHelperIOS::hideSplashScreen()
{
// Nothing to be done
}
bool PlatformHelperIOS::hasPermissions() const
{
return true;
}
QString PlatformHelperIOS::machineHostname() const
{
return QSysInfo::machineHostName();
}
QString PlatformHelperIOS::device() const
{
return deviceModel();
}
QString PlatformHelperIOS::deviceSerial() const
{
// There is no way on iOS to get to a persistent serial number of the device.
// We're not interested tracking users or the actual serials anyways but we want
// something that is persistent across app installations. So let's generate a UUID
// ourselves and store that in the keychain.
QString deviceId = const_cast<PlatformHelperIOS*>(this)->readKeyChainEntry("io.guh.nymea-app", "deviceId");
qDebug() << "read keychain value:" << deviceId;
if (deviceId.isEmpty()) {
deviceId = QUuid::createUuid().toString();
const_cast<PlatformHelperIOS*>(this)->writeKeyChainEntry("io.guh.nymea-app", "deviceId", deviceId);
}
qDebug() << "Returning device ID" << deviceId;
return deviceId;
}
QString PlatformHelperIOS::deviceModel() const
{
return QSysInfo::prettyProductName();
}
QString PlatformHelperIOS::deviceManufacturer() const
{
return QString("iPhone");
}
void PlatformHelperIOS::vibrate(PlatformHelper::HapticsFeedback feedbackType)
{
switch (feedbackType) {
case HapticsFeedbackSelection:
generateSelectionFeedback();
break;
case HapticsFeedbackImpact:
generateImpactFeedback();
break;
case HapticsFeedbackNotification:
generateNotificationFeedback();
break;
}
}
void PlatformHelperIOS::setTopPanelColor(const QColor &color)
{
PlatformHelper::setTopPanelColor(color);
setTopPanelColorInternal(color);
}
void PlatformHelperIOS::setBottomPanelColor(const QColor &color)
{
PlatformHelper::setBottomPanelColor(color);
// In landscape, ignore settings and keep it to black. On notched devices it'll look crap otherwise
if (qApp->primaryScreen()->orientation() == Qt::LandscapeOrientation || qApp->primaryScreen()->orientation() == Qt::InvertedLandscapeOrientation) {
setBottomPanelColorInternal(QColor("black"));
} else {
setBottomPanelColorInternal(color);
}
}