106 lines
2.9 KiB
C++
106 lines
2.9 KiB
C++
#include "platformhelperios.h"
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#include <QDebug>
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#include <QUuid>
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#include <QScreen>
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#include <QApplication>
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#include <QtWebView>
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PlatformHelperIOS::PlatformHelperIOS(QObject *parent) : PlatformHelper(parent)
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{
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QtWebView::initialize();
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QScreen *screen = qApp->primaryScreen();
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screen->setOrientationUpdateMask(Qt::PortraitOrientation | Qt::LandscapeOrientation | Qt::InvertedPortraitOrientation | Qt::InvertedLandscapeOrientation);
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QObject::connect(screen, &QScreen::orientationChanged, qApp, [this](Qt::ScreenOrientation) {
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setBottomPanelColor(bottomPanelColor());
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});
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}
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void PlatformHelperIOS::requestPermissions()
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{
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emit permissionsRequestFinished();
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}
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void PlatformHelperIOS::hideSplashScreen()
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{
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// Nothing to be done
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}
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bool PlatformHelperIOS::hasPermissions() const
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{
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return true;
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}
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QString PlatformHelperIOS::machineHostname() const
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{
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return QSysInfo::machineHostName();
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}
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QString PlatformHelperIOS::device() const
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{
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return deviceModel();
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}
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QString PlatformHelperIOS::deviceSerial() const
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{
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// There is no way on iOS to get to a persistent serial number of the device.
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// We're not interested tracking users or the actual serials anyways but we want
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// something that is persistent across app installations. So let's generate a UUID
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// ourselves and store that in the keychain.
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QString deviceId = const_cast<PlatformHelperIOS*>(this)->readKeyChainEntry("io.guh.nymea-app", "deviceId");
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qDebug() << "read keychain value:" << deviceId;
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if (deviceId.isEmpty()) {
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deviceId = QUuid::createUuid().toString();
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const_cast<PlatformHelperIOS*>(this)->writeKeyChainEntry("io.guh.nymea-app", "deviceId", deviceId);
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}
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qDebug() << "Returning device ID" << deviceId;
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return deviceId;
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}
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QString PlatformHelperIOS::deviceModel() const
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{
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return QSysInfo::prettyProductName();
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}
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QString PlatformHelperIOS::deviceManufacturer() const
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{
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return QString("iPhone");
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}
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void PlatformHelperIOS::vibrate(PlatformHelper::HapticsFeedback feedbackType)
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{
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switch (feedbackType) {
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case HapticsFeedbackSelection:
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generateSelectionFeedback();
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break;
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case HapticsFeedbackImpact:
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generateImpactFeedback();
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break;
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case HapticsFeedbackNotification:
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generateNotificationFeedback();
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break;
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}
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}
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void PlatformHelperIOS::setTopPanelColor(const QColor &color)
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{
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PlatformHelper::setTopPanelColor(color);
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setTopPanelColorInternal(color);
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}
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void PlatformHelperIOS::setBottomPanelColor(const QColor &color)
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{
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PlatformHelper::setBottomPanelColor(color);
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// In landscape, ignore settings and keep it to black. On notched devices it'll look crap otherwise
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if (qApp->primaryScreen()->orientation() == Qt::LandscapeOrientation || qApp->primaryScreen()->orientation() == Qt::InvertedLandscapeOrientation) {
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setBottomPanelColorInternal(QColor("black"));
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} else {
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setBottomPanelColorInternal(color);
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}
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}
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