147 lines
4.8 KiB
QML
147 lines
4.8 KiB
QML
// SPDX-License-Identifier: GPL-3.0-or-later
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/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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*
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* Copyright (C) 2013 - 2024, nymea GmbH
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* Copyright (C) 2024 - 2025, chargebyte austria GmbH
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*
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* This file is part of nymea-app.
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*
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* nymea-app is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* nymea-app is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with nymea-app. If not, see <https://www.gnu.org/licenses/>.
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*
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* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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import QtQuick
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import QtQuick.Controls
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import QtQuick.Layouts
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import Nymea
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import "../components"
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import "../utils"
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ThingPageBase {
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id: root
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readonly property State powerState: thing.stateByName("power")
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readonly property State autoState: thing.stateByName("auto")
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readonly property State flowRateState: thing.stateByName("flowRate")
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readonly property StateType flowRateStateType: thing.thingClass.stateTypes.findByName("flowRate")
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ActionQueue {
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id: actionQueue
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thing: root.thing
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stateName: "power"
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}
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GridLayout {
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anchors.fill: parent
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anchors.margins: Style.margins
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columns: app.landscape ? 2 : 1
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Item {
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Layout.fillWidth: true
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Layout.fillHeight: true
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Layout.margins: Style.bigMargins
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implicitWidth: 400
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implicitHeight: 400
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CircleBackground {
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id: background
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anchors.fill: parent
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iconSource: "ventilation"
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onColor: app.interfaceToColor("ventilation")
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showOnGradient: root.flowRateState == null
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on: (actionQueue.pendingValue || powerState.value) === true
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PropertyAnimation on rotation {
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running: root.powerState.value === true
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duration: 2000
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from: 0
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to: 360
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loops: Animation.Infinite
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onDurationChanged: {
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running = false;
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running = true;
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}
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}
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}
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Dial {
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anchors.centerIn: background
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height: background.contentItem.height
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width: background.contentItem.width
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visible: root.flowRateState
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on: (actionQueue.pendingValue || powerState.value) === true
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value: valueActionQueue.pendingValue || flowRateState.value
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onMoved: valueActionQueue.sendValue(value)
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color: app.interfaceToColor("ventilation")
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minValue: root.flowRateState.minValue
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maxValue: root.flowRateState.maxValue
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onClicked: {
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PlatformHelper.vibrate(PlatformHelper.HapticsFeedbackSelection)
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actionQueue.sendValue(!root.powerState.value)
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}
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ActionQueue {
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id: valueActionQueue
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thing: root.thing
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stateName: "flowRate"
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}
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}
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// StateDial {
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// anchors.centerIn: background
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// height: background.contentItem.height
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// width: background.contentItem.width
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// visible: root.flowRateState
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// on: (actionQueue.pendingValue || powerState.value) === true
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// thing: root.thing
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// stateName: "flowRate"
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// color: app.interfaceToColor("ventilation")
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// }
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}
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ProgressButton {
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Layout.alignment: Qt.AlignHCenter
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Layout.margins: Style.bigMargins
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size: Style.largeIconSize
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imageSource: ""
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color: Style.white
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backgroundColor: Style.accentColor
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visible: root.autoState
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busy: autoActionQueue.pendingValue ? autoActionQueue.pendingValue : (root.autoState && root.autoState.value === true)
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onClicked: autoActionQueue.sendValue(!root.autoState.value)
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Label {
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anchors.centerIn: parent
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text: "A"
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font.pixelSize: parent.height / 2
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}
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ActionQueue {
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id: autoActionQueue
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thing: root.thing
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stateName: "auto"
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}
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}
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}
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}
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