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powersync-app/nymea-app/ui/components/ColorTemperaturePicker.qml
2021-09-20 16:57:59 +02:00

81 lines
2.7 KiB
QML

import QtQuick 2.9
import QtGraphicalEffects 1.0
import Nymea 1.0
import "../utils"
Item {
id: root
implicitWidth: orientation == Qt.Horizontal ? 300 : Style.hugeIconSize
implicitHeight: orientation == Qt.Horizontal ? Style.hugeIconSize : 300
property Thing thing: null
property int orientation: Qt.Vertical
readonly property StateType colorTemperatureStateType: root.thing.thingClass.stateTypes.findByName("colorTemperature")
readonly property State powerState: root.thing.stateByName("power")
property int value: thing.stateByName("colorTemperature").value
ActionQueue {
id: actionQueue
thing: root.thing
stateType: root.colorTemperatureStateType
}
Rectangle {
id: background
width: Math.min(400, Math.min(parent.width, parent.height))
anchors.centerIn: parent
height: width
radius: width / 2
visible: false
gradient: Gradient {
GradientStop { position: 0.0; color: "#dfffff" }
GradientStop { position: 0.5; color: "#ffffea" }
GradientStop { position: 1.0; color: "#ffd649" }
}
Rectangle {
id: dragHandle
property double valuePercentage: ((actionQueue.pendingValue || root.value) - root.colorTemperatureStateType.minValue) / (root.colorTemperatureStateType.maxValue - root.colorTemperatureStateType.minValue)
width: 20
height: 20
radius: height / 2
color: Style.backgroundColor
border.color: Style.foregroundColor
border.width: 2
x: (background.width - width) / 2
y: (background.height - height) * valuePercentage
}
}
Desaturate {
anchors.fill: background
source: background
desaturation: root.powerState.value === true ? 0 : 1
Behavior on desaturation { NumberAnimation { duration: Style.animationDuration } }
}
MouseArea {
anchors.fill: background
onPositionChanged: {
var minCt = root.colorTemperatureStateType.minValue;
var maxCt = root.colorTemperatureStateType.maxValue
var ct;
// if (root.orientation == Qt.Horizontal) {
// ct = Math.min(maxCt, Math.max(minCt, (mouseX * (maxCt - minCt) / (width - dragHandle.width)) + minCt))
// } else {
// ct : y = max : height
ct = mouseY * (maxCt - minCt) / (height) + minCt
ct = Math.min(maxCt, ct)
ct = Math.max(minCt, ct)
// ct = Math.min(maxCt, Math.max(minCt, ((height - mouseY) * (maxCt - minCt) / (height - dragHandle.height)) + minCt))
// }
actionQueue.sendValue(ct);
}
}
}