329 lines
16 KiB
QML
329 lines
16 KiB
QML
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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*
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* Copyright 2013 - 2020, nymea GmbH
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* Contact: contact@nymea.io
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*
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* This file is part of nymea.
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* This project including source code and documentation is protected by
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* copyright law, and remains the property of nymea GmbH. All rights, including
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* reproduction, publication, editing and translation, are reserved. The use of
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* this project is subject to the terms of a license agreement to be concluded
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* with nymea GmbH in accordance with the terms of use of nymea GmbH, available
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* under https://nymea.io/license
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*
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* GNU General Public License Usage
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* Alternatively, this project may be redistributed and/or modified under the
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* terms of the GNU General Public License as published by the Free Software
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* Foundation, GNU version 3. This project is distributed in the hope that it
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* will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty
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* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
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* Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this project. If not, see <https://www.gnu.org/licenses/>.
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*
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* For any further details and any questions please contact us under
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* contact@nymea.io or see our FAQ/Licensing Information on
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* https://nymea.io/license/faq
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*
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* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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import QtQuick 2.5
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import QtQuick.Controls 2.2
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import QtQuick.Controls.Material 2.2
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import QtQuick.Layouts 1.1
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import QtGraphicalEffects 1.0
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import Nymea 1.0
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import NymeaApp.Utils 1.0
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import "../components"
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import "../utils"
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ThingsListPageBase {
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id: root
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header: NymeaHeader {
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text: qsTr("Lights")
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onBackPressed: pageStack.pop()
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HeaderButton {
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imageSource: "../images/system-shutdown.svg"
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onClicked: {
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var allOff = true;
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for (var i = 0; i < thingsProxy.count; i++) {
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var thing = thingsProxy.get(i);
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if (thing.stateByName("power").value === true) {
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allOff = false;
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break;
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}
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}
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for (var i = 0; i < thingsProxy.count; i++) {
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var thing = thingsProxy.get(i);
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var actionType = thing.thingClass.actionTypes.findByName("power");
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var params = [];
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var param1 = {};
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param1["paramTypeId"] = actionType.paramTypes.get(0).id;
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param1["value"] = allOff ? true : false;
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params.push(param1)
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engine.thingManager.executeAction(thing.id, actionType.id, params)
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}
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}
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}
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}
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Flickable {
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anchors.fill: parent
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contentHeight: contentGrid.implicitHeight
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topMargin: app.margins / 2
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clip: true
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GridLayout {
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id: contentGrid
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width: parent.width - app.margins
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anchors.horizontalCenter: parent.horizontalCenter
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columns: Math.ceil(width / 600)
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rowSpacing: 0
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columnSpacing: 0
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Repeater {
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model: root.thingsProxy
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delegate: BigThingTile {
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id: itemDelegate
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Layout.preferredWidth: contentGrid.width / contentGrid.columns
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thing: root.thingsProxy.getThing(model.id)
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showHeader: false
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topPadding: 0
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bottomPadding: 0
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leftPadding: 0
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rightPadding: 0
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property State powerState: thing.stateByName("power")
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property State brightnessState: thing.stateByName("brightness")
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property State colorState: thing.stateByName("color")
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property State colorTemperatureState: thing.stateByName("colorTemperature")
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property bool tileColored: isEnabled && colorState && powerState.value === true
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property bool colorInverted: tileColored && NymeaUtils.isDark(Style.foregroundColor) === NymeaUtils.isDark(colorState.value)
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onClicked: {
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if (isEnabled /*&& (colorState || colorTemperatureState)*/) {
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root.enterPage(index)
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} else {
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itemDelegate.wobble()
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}
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}
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ActionQueue {
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id: actionQueue
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thing: itemDelegate.thing
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stateType: thing.thingClass.stateTypes.findByName("brightness")
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}
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contentItem: Rectangle {
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color: itemDelegate.tileColored ? itemDelegate.colorState.value : "#00000000"
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implicitHeight: contentColumn.implicitHeight
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Behavior on implicitHeight { NumberAnimation { duration: 100 } }
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radius: Style.cornerRadius
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ColumnLayout {
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id: contentColumn
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anchors { left: parent.left; right: parent.right }
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spacing: 0
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RowLayout {
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Layout.leftMargin: app.margins; Layout.rightMargin: app.margins
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spacing: app.margins
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ColorIcon {
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id: lightIcon
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Layout.preferredHeight: Style.iconSize
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Layout.preferredWidth: Style.iconSize
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name: itemDelegate.powerState.value === true ? "../images/light-on.svg" : "../images/light-off.svg"
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color: itemDelegate.powerState.value === true ? Style.accentColor : Style.iconColor
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Binding {
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target: lightIcon
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property: "color"
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value: itemDelegate.colorInverted ? Style.backgroundColor : Style.foregroundColor
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when: itemDelegate.tileColored
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}
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}
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Label {
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id: nameLabel
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Layout.fillWidth: true
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text: itemDelegate.thing.name
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elide: Text.ElideRight
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enabled: itemDelegate.isEnabled
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Binding {
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target: nameLabel
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property: "color"
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value: itemDelegate.colorInverted ? Style.backgroundColor : Style.foregroundColor
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when: itemDelegate.tileColored
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}
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}
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ThingStatusIcons {
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thing: itemDelegate.thing
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}
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Switch {
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id: lightSwitch
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checked: itemDelegate.powerState.value === true
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enabled: itemDelegate.isEnabled
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onClicked: {
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var params = [];
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var param1 = {};
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param1["paramTypeId"] = itemDelegate.powerState.stateTypeId;
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param1["value"] = checked;
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params.push(param1)
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print("executing for thing:", itemDelegate.thing.id)
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engine.thingManager.executeAction(itemDelegate.thing.id, itemDelegate.powerState.stateTypeId, params)
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}
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indicator: Item {
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id: indicator
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implicitWidth: 38
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implicitHeight: 32
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x: lightSwitch.leftPadding + (lightSwitch.availableWidth - width) / 2
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y: lightSwitch.topPadding + (lightSwitch.availableHeight - height) / 2
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property Item control
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property alias handle: handle
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Material.elevation: 1
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Rectangle {
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id: indicatorBackground
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width: parent.width
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height: 14
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radius: height / 2
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y: parent.height / 2 - height / 2
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color: lightSwitch.enabled ?
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(lightSwitch.checked ? lightSwitch.Material.switchCheckedTrackColor : lightSwitch.Material.switchUncheckedTrackColor)
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: lightSwitch.Material.switchDisabledTrackColor
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Binding {
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target: indicatorBackground
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property: "color"
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value: "#808080"
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when: itemDelegate.tileColored
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}
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}
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Rectangle {
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id: handle
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x: Math.max(0, Math.min(parent.width - width, lightSwitch.visualPosition * parent.width - (width / 2)))
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y: (parent.height - height) / 2
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width: 20
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height: 20
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radius: width / 2
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color: lightSwitch.enabled ? (lightSwitch.checked ? lightSwitch.Material.switchCheckedHandleColor : lightSwitch.Material.switchUncheckedHandleColor)
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: lightSwitch.Material.switchDisabledHandleColor
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Binding {
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target: handle
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property: "color"
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value: "#f0f0f0"
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when: itemDelegate.tileColored
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}
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Behavior on x {
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enabled: !lightSwitch.pressed
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SmoothedAnimation {
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duration: 300
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}
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}
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}
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DropShadow {
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anchors.fill: handle
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horizontalOffset: 1
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verticalOffset: 1
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radius: 4.0
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samples: 17
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color: "#80000000"
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source: handle
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}
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}
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}
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}
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Rectangle {
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Layout.fillWidth: true
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Layout.preferredHeight: 12
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visible: itemDelegate.powerState.value === true && itemDelegate.brightnessState != null
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radius: Style.cornerRadius
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color: Style.tileOverlayColor
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enabled: itemDelegate.isEnabled
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Rectangle {
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height: knob.x + knob.width / 2
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width: parent.height
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anchors.centerIn: parent
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anchors.horizontalCenterOffset: -(parent.width - height) / 2
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rotation: -90
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gradient: Gradient {
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GradientStop { position: 0; color: "transparent" }
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GradientStop { position: 1; color: "#55ffffff" }
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}
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}
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MouseArea {
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id: brightnessMouseArea
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anchors.fill: parent
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anchors.margins: -app.margins
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preventStealing: true
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property bool active: false
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onPressed: {
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print("pressed", mouseX, mouseY, active)
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if (!active) {
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mouse.accepted = false
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}
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}
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onReleased: active = false
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onMouseXChanged: {
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if (active) {
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actionQueue.sendValue(Math.max(1, Math.min(100, mouseX / width * 100)))
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}
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}
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}
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Rectangle {
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id: knob
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height: 14
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width: 14
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radius: 8
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color: "#f0f0f0"
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anchors.verticalCenter: parent.verticalCenter
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x: itemDelegate.brightnessState ?
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(actionQueue.queuedValue || actionQueue.pendingValue || itemDelegate.brightnessState.value) * (parent.width - width) / 100
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: 0
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MouseArea {
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id: knobMouseArea
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anchors.fill: parent
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anchors.margins: -app.margins
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onPressed: {
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brightnessMouseArea.active = true
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mouse.accepted = false
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}
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}
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}
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DropShadow {
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anchors.fill: knob
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horizontalOffset: 1
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verticalOffset: 1
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radius: 4.0
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samples: 17
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color: "#80000000"
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source: knob
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}
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}
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}
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}
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}
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}
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}
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}
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}
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