#include "ruleaction.h" #include "ruleactionparam.h" #include "ruleactionparams.h" #include RuleAction::RuleAction(QObject *parent) : QObject(parent) { m_ruleActionParams = new RuleActionParams(this); } QUuid RuleAction::deviceId() const { return m_deviceId; } void RuleAction::setDeviceId(const QUuid &deviceId) { if (m_deviceId != deviceId) { m_deviceId = deviceId; emit deviceIdChanged(); } } QUuid RuleAction::actionTypeId() const { return m_actionTypeId; } void RuleAction::setActionTypeId(const QUuid &actionTypeId) { if (m_actionTypeId != actionTypeId) { m_actionTypeId = actionTypeId; emit actionTypeIdChanged(); } } QString RuleAction::interfaceName() const { return m_interfaceName; } void RuleAction::setInterfaceName(const QString &interfaceName) { if (m_interfaceName != interfaceName) { m_interfaceName = interfaceName; emit interfaceNameChanged(); } } QString RuleAction::interfaceAction() const { return m_interfaceAction; } void RuleAction::setInterfaceAction(const QString &interfaceAction) { if (m_interfaceAction != interfaceAction) { m_interfaceAction = interfaceAction; emit interfaceActionChanged(); } } RuleActionParams *RuleAction::ruleActionParams() const { return m_ruleActionParams; } RuleAction *RuleAction::clone() const { RuleAction *ret = new RuleAction(); ret->setDeviceId(deviceId()); ret->setActionTypeId(actionTypeId()); ret->setInterfaceName(interfaceName()); ret->setInterfaceAction(interfaceAction()); for (int i = 0; i < ruleActionParams()->rowCount(); i++) { ret->ruleActionParams()->addRuleActionParam(ruleActionParams()->get(i)->clone()); } return ret; } #define COMPARE(a, b) if (a != b) { qDebug() << a << "!=" << b; return false; } #define COMPARE_PTR(a, b) if (!a->operator==(b)) { qDebug() << a << "!=" << b; return false; } bool RuleAction::operator==(RuleAction *other) const { COMPARE(m_deviceId, other->deviceId()); COMPARE(m_actionTypeId, other->actionTypeId()); COMPARE(m_interfaceName, other->interfaceName()); COMPARE(m_interfaceAction, other->interfaceAction()); COMPARE_PTR(m_ruleActionParams, other->ruleActionParams()); return true; }