/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Copyright (C) 2017 Simon Stuerz * * * * This file is part of nymea:app * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; If not, see * * . * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ #include "statetypes.h" #include StateTypes::StateTypes(QObject *parent) : QAbstractListModel(parent) { } QList StateTypes::stateTypes() { return m_stateTypes; } StateType *StateTypes::get(int index) const { qDebug() << "returning" << m_stateTypes.at(index); return m_stateTypes.at(index); } StateType *StateTypes::getStateType(const QString &stateTypeId) const { foreach (StateType *stateType, m_stateTypes) { if (stateType->id() == stateTypeId) { return stateType; } } return nullptr; } int StateTypes::rowCount(const QModelIndex &parent) const { Q_UNUSED(parent) return m_stateTypes.count(); } QVariant StateTypes::data(const QModelIndex &index, int role) const { if (index.row() < 0 || index.row() >= m_stateTypes.count()) return QVariant(); StateType *stateType = m_stateTypes.at(index.row()); switch (role) { case RoleId: return stateType->id(); case RoleName: return stateType->name(); case RoleDisplayName: return stateType->displayName(); case RoleType: return stateType->type(); case RoleDefaultValue: return stateType->defaultValue(); case RoleUnitString: return stateType->unitString(); case RoleUnit: return stateType->unit(); } return QVariant(); } void StateTypes::addStateType(StateType *stateType) { stateType->setParent(this); beginInsertRows(QModelIndex(), m_stateTypes.count(), m_stateTypes.count()); m_stateTypes.append(stateType); endInsertRows(); emit countChanged(); } StateType *StateTypes::findByName(const QString &name) const { foreach (StateType *stateType, m_stateTypes) { if (stateType->name() == name) { return stateType; } } return nullptr; } void StateTypes::clearModel() { beginResetModel(); qDebug() << "StateTypes: delete all stateTypes"; qDeleteAll(m_stateTypes); m_stateTypes.clear(); endResetModel(); emit countChanged(); } QHash StateTypes::roleNames() const { QHash roles; roles[RoleId] = "id"; roles[RoleName] = "name"; roles[RoleDisplayName] = "displayName"; roles[RoleType] = "type"; roles[RoleDefaultValue] = "defaultValue"; roles[RoleUnitString] = "unitString"; roles[RoleUnit] = "unit"; return roles; }