import QtQuick 2.3 Item { id: root property int ct: minCt property int minCt: 153 property int maxCt: 500 property Component touchDelegate property bool active: true property bool pressed: mouseArea.pressed Rectangle { height: parent.width width: parent.height anchors.centerIn: parent rotation: -90 border.width: 1 border.color: app.foregroundColor gradient: Gradient { GradientStop { position: 0.0; color: "#efffff" } GradientStop { position: 0.5; color: "#ffffea" } GradientStop { position: 1.0; color: "#ffd649" } } } Loader { id: touchDelegateLoader // 0 : width = minCt : maxCt // x = (width * (ct - minCt) / (maxCt-minCt)) property int position: (root.width * (root.ct - root.minCt) / (root.maxCt - root.minCt)); x: item ? Math.max(0, Math.min(position - width * .5, parent.width - item.width)) : 0 sourceComponent: root.touchDelegate visible: !mouseArea.pressed && root.active Behavior on x { enabled: !mouseArea.pressed NumberAnimation {} } } MouseArea { id: mouseArea anchors.fill: parent preventStealing: true drag.minimumX: 0 drag.maximumX: width - dndItem.width drag.minimumY: 0 drag.maximumY: height - dndItem.height onPressed: { dndItem.x = Math.min(width - dndItem.width, Math.max(0, mouseX - dndItem.width / 2)) dndItem.y = 0; mouseArea.drag.target = dndItem; } onPositionChanged: { root.ct = Math.min(root.maxCt, Math.max(root.minCt, (mouseX * (root.maxCt - root.minCt) / width) + root.minCt)) print("ct is now", root.ct) } onReleased: { root.ct = Math.min(root.maxCt, Math.max(root.minCt, (mouseX * (root.maxCt - root.minCt) / width) + root.minCt)) mouseArea.drag.target = undefined; } } Loader { id: dndItem sourceComponent: root.touchDelegate visible: mouseArea.pressed && root.active } }