// SPDX-License-Identifier: LGPL-3.0-or-later /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Copyright (C) 2013 - 2024, nymea GmbH * Copyright (C) 2024 - 2025, chargebyte austria GmbH * * This file is part of libnymea-app. * * libnymea-app is free software: you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public License * as published by the Free Software Foundation, either version 3 * of the License, or (at your option) any later version. * * libnymea-app is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with libnymea-app. If not, see . * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ #ifndef THINGMODEL_H #define THINGMODEL_H #include #include "types/thing.h" #include "types/thingclass.h" class ThingModel : public QAbstractListModel { Q_OBJECT Q_PROPERTY(int count READ rowCount NOTIFY countChanged) Q_PROPERTY(Thing* thing READ thing WRITE setThing NOTIFY thingChanged) Q_PROPERTY(bool showStates READ showStates WRITE setShowStates NOTIFY showStatesChanged) Q_PROPERTY(bool showActions READ showActions WRITE setShowActions NOTIFY showActionsChanged) Q_PROPERTY(bool showEvents READ showEvents WRITE setShowEvents NOTIFY showEventsChanged) public: enum Roles { RoleId, RoleType, RoleName, RoleDisplayName, RoleWritable }; Q_ENUM(Roles) enum Type { TypeStateType, TypeActionType, TypeEventType }; Q_ENUM(Type) explicit ThingModel(QObject *parent = nullptr); int rowCount(const QModelIndex &parent = QModelIndex()) const override; QVariant data(const QModelIndex &index, int role) const override; QHash roleNames() const override; Q_INVOKABLE QVariant getData(int index, int role) const; Thing* thing() const; void setThing(Thing *device); bool showStates() const; void setShowStates(bool showStates); bool showActions() const; void setShowActions(bool showActions); bool showEvents() const; void setShowEvents(bool showEvents); signals: void thingChanged(); void countChanged(); bool showStatesChanged(); bool showActionsChanged(); bool showEventsChanged(); private: void updateList(); private: Thing *m_device = nullptr; bool m_showStates = true; bool m_showActions = true; bool m_showEvents = true; QList m_list; }; #endif // THINGMODEL_H