/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Copyright 2013 - 2020, nymea GmbH * Contact: contact@nymea.io * * This file is part of nymea. * This project including source code and documentation is protected by * copyright law, and remains the property of nymea GmbH. All rights, including * reproduction, publication, editing and translation, are reserved. The use of * this project is subject to the terms of a license agreement to be concluded * with nymea GmbH in accordance with the terms of use of nymea GmbH, available * under https://nymea.io/license * * GNU General Public License Usage * Alternatively, this project may be redistributed and/or modified under the * terms of the GNU General Public License as published by the Free Software * Foundation, GNU version 3. This project is distributed in the hope that it * will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty * of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General * Public License for more details. * * You should have received a copy of the GNU General Public License along with * this project. If not, see . * * For any further details and any questions please contact us under * contact@nymea.io or see our FAQ/Licensing Information on * https://nymea.io/license/faq * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ import QtQuick 2.4 import QtGraphicalEffects 1.0 import Nymea 1.0 Item { id: icon width: size height: size property string name property alias color: colorizedImage.outColor property int margins: 0 property int size: Style.iconSize property alias status: image.status Image { id: image anchors.fill: parent anchors.margins: parent ? parent.margins : 0 source: width > 0 && height > 0 && icon.name ? icon.name.endsWith(".svg") ? icon.name : "qrc:/ui/images/" + icon.name + ".svg" : "" sourceSize { width: width height: height } cache: true } ShaderEffect { id: colorizedImage objectName: "shader" anchors.fill: parent // Whether or not a color has been set. visible: image.status == Image.Ready && outColor != inColor property Image source: image property color outColor: Style.iconColor // Colorize only pixels of this color, leave the rest untouched. // This needs to match the basic color of the icon set property color inColor: "#808080" property real threshold: 0.1 fragmentShader: " varying highp vec2 qt_TexCoord0; uniform sampler2D source; uniform highp vec4 outColor; uniform highp vec4 inColor; uniform lowp float threshold; uniform lowp float qt_Opacity; void main() { lowp vec4 sourceColor = texture2D(source, qt_TexCoord0); gl_FragColor = mix(vec4(outColor.rgb, 1.0) * sourceColor.a, sourceColor, step(threshold, distance(sourceColor.rgb / sourceColor.a, inColor.rgb))) * qt_Opacity; }" } }