/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Copyright 2013 - 2020, nymea GmbH * Contact: contact@nymea.io * * This file is part of nymea. * This project including source code and documentation is protected by * copyright law, and remains the property of nymea GmbH. All rights, including * reproduction, publication, editing and translation, are reserved. The use of * this project is subject to the terms of a license agreement to be concluded * with nymea GmbH in accordance with the terms of use of nymea GmbH, available * under https://nymea.io/license * * GNU General Public License Usage * Alternatively, this project may be redistributed and/or modified under the * terms of the GNU General Public License as published by the Free Software * Foundation, GNU version 3. This project is distributed in the hope that it * will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty * of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General * Public License for more details. * * You should have received a copy of the GNU General Public License along with * this project. If not, see . * * For any further details and any questions please contact us under * contact@nymea.io or see our FAQ/Licensing Information on * https://nymea.io/license/faq * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ import QtQuick 2.9 import QtQuick.Templates 2.2 as T import QtQuick.Controls 2.2 import QtQuick.Controls.impl 2.2 import QtQuick.Controls.Material 2.2 import QtQuick.Controls.Material.impl 2.2 import Nymea 1.0 T.Button { id: control implicitWidth: Math.max(background ? background.implicitWidth : 0, contentItem.implicitWidth + leftPadding + rightPadding) implicitHeight: Math.max(background ? background.implicitHeight : 0, contentItem.implicitHeight + topPadding + bottomPadding) baselineOffset: contentItem.y + contentItem.baselineOffset // external vertical padding is 6 (to increase touch area) padding: 12 leftPadding: padding - 4 rightPadding: padding - 4 Material.elevation: flat ? control.down || control.hovered ? 2 : 0 : control.down ? 8 : 2 Material.background: flat ? "transparent" : undefined contentItem: Text { text: control.text font.bold: control.font.bold font.capitalization: Font.AllUppercase font.family: control.font.family font.hintingPreference: control.font.hintingPreference font.italic: control.font.italic font.letterSpacing: 2 font.overline: control.font.overline font.pixelSize: app.smallFont font.weight: Font.Bold color: Style.backgroundColor horizontalAlignment: Text.AlignHCenter verticalAlignment: Text.AlignVCenter elide: Text.ElideRight } // TODO: Add a proper ripple/ink effect for mouse/touch input and focus state background: Rectangle { implicitWidth: 64 implicitHeight: Style.smallDelegateHeight // external vertical padding is 6 (to increase touch area) y: 6 width: parent.width height: parent.height - 12 radius: Style.smallCornerRadius color: !control.enabled ? control.Material.buttonDisabledColor : control.highlighted ? control.Material.highlightedButtonColor : control.Material.accentColor PaddedRectangle { y: parent.height - 4 width: parent.width height: 4 radius: 2 topPadding: -2 clip: true visible: control.checkable && (!control.highlighted || control.flat) color: control.checked && control.enabled ? control.Material.accentColor : control.Material.secondaryTextColor } // The layer is disabled when the button color is transparent so you can do // Material.background: "transparent" and get a proper flat button without needing // to set Material.elevation as well layer.enabled: control.enabled && control.Material.buttonColor.a > 0 layer.effect: ElevationEffect { elevation: control.Material.elevation } Ripple { clipRadius: 2 width: parent.width height: parent.height pressed: control.pressed anchor: control active: control.down || control.visualFocus || control.hovered color: control.Material.rippleColor } } }