/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Copyright 2013 - 2020, nymea GmbH * Contact: contact@nymea.io * * This file is part of nymea. * This project including source code and documentation is protected by * copyright law, and remains the property of nymea GmbH. All rights, including * reproduction, publication, editing and translation, are reserved. The use of * this project is subject to the terms of a license agreement to be concluded * with nymea GmbH in accordance with the terms of use of nymea GmbH, available * under https://nymea.io/license * * GNU General Public License Usage * Alternatively, this project may be redistributed and/or modified under the * terms of the GNU General Public License as published by the Free Software * Foundation, GNU version 3. This project is distributed in the hope that it * will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty * of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General * Public License for more details. * * You should have received a copy of the GNU General Public License along with * this project. If not, see . * * For any further details and any questions please contact us under * contact@nymea.io or see our FAQ/Licensing Information on * https://nymea.io/license/faq * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ #ifndef THINGMODEL_H #define THINGMODEL_H #include #include "types/thing.h" #include "types/thingclass.h" class ThingModel : public QAbstractListModel { Q_OBJECT Q_PROPERTY(int count READ rowCount NOTIFY countChanged) Q_PROPERTY(Thing* thing READ thing WRITE setThing NOTIFY thingChanged) Q_PROPERTY(bool showStates READ showStates WRITE setShowStates NOTIFY showStatesChanged) Q_PROPERTY(bool showActions READ showActions WRITE setShowActions NOTIFY showActionsChanged) Q_PROPERTY(bool showEvents READ showEvents WRITE setShowEvents NOTIFY showEventsChanged) public: enum Roles { RoleId, RoleType, RoleDisplayName, RoleWritable }; Q_ENUM(Roles) enum Type { TypeStateType, TypeActionType, TypeEventType }; Q_ENUM(Type) explicit ThingModel(QObject *parent = nullptr); int rowCount(const QModelIndex &parent = QModelIndex()) const override; QVariant data(const QModelIndex &index, int role) const override; QHash roleNames() const override; Q_INVOKABLE QVariant getData(int index, int role) const; Thing* thing() const; void setThing(Thing *device); bool showStates() const; void setShowStates(bool showStates); bool showActions() const; void setShowActions(bool showActions); bool showEvents() const; void setShowEvents(bool showEvents); signals: void thingChanged(); void countChanged(); bool showStatesChanged(); bool showActionsChanged(); bool showEventsChanged(); private: void updateList(); private: Thing *m_device = nullptr; bool m_showStates = true; bool m_showActions = true; bool m_showEvents = true; QList m_list; }; #endif // THINGMODEL_H