/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Copyright 2013 - 2020, nymea GmbH * Contact: contact@nymea.io * * This file is part of nymea. * This project including source code and documentation is protected by * copyright law, and remains the property of nymea GmbH. All rights, including * reproduction, publication, editing and translation, are reserved. The use of * this project is subject to the terms of a license agreement to be concluded * with nymea GmbH in accordance with the terms of use of nymea GmbH, available * under https://nymea.io/license * * GNU General Public License Usage * Alternatively, this project may be redistributed and/or modified under the * terms of the GNU General Public License as published by the Free Software * Foundation, GNU version 3. This project is distributed in the hope that it * will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty * of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General * Public License for more details. * * You should have received a copy of the GNU General Public License along with * this project. If not, see . * * For any further details and any questions please contact us under * contact@nymea.io or see our FAQ/Licensing Information on * https://nymea.io/license/faq * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ #include "ioconnection.h" IOConnection::IOConnection(const QUuid &id, const QUuid &inputThingId, const QUuid &inputStateTypeId, const QUuid &outputThingId, const QUuid &outputStateTypeId, bool inverted, QObject *parent): QObject(parent), m_id(id), m_inputThingId(inputThingId), m_inputStateTypeId(inputStateTypeId), m_outputThingId(outputThingId), m_outputStateTypeId(outputStateTypeId), m_inverted(inverted) { } QUuid IOConnection::id() const { return m_id; } QUuid IOConnection::inputThingId() const { return m_inputThingId; } QUuid IOConnection::inputStateTypeId() const { return m_inputStateTypeId; } QUuid IOConnection::outputThingId() const { return m_outputThingId; } QUuid IOConnection::outputStateTypeId() const { return m_outputStateTypeId; } bool IOConnection::inverted() const { return m_inverted; }