// SPDX-License-Identifier: GPL-3.0-or-later /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Copyright (C) 2013 - 2024, nymea GmbH * Copyright (C) 2024 - 2025, chargebyte austria GmbH * * This file is part of nymea-app. * * nymea-app is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * nymea-app is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with nymea-app. If not, see . * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ import QtQuick 2.9 import QtQuick.Templates 2.2 as T import QtQuick.Controls 2.2 import QtQuick.Controls.impl 2.2 import QtQuick.Controls.Material 2.2 import QtQuick.Controls.Material.impl 2.2 import Nymea 1.0 T.Button { id: control implicitWidth: Math.max(background ? background.implicitWidth : 0, contentItem.implicitWidth + leftPadding + rightPadding) implicitHeight: Math.max(background ? background.implicitHeight : 0, contentItem.implicitHeight + topPadding + bottomPadding) baselineOffset: contentItem.y + contentItem.baselineOffset // external vertical padding is 6 (to increase touch area) padding: 12 leftPadding: padding - 4 rightPadding: padding - 4 Material.elevation: flat ? control.down || control.hovered ? 2 : 0 : control.down ? 8 : 2 Material.background: flat ? "transparent" : undefined contentItem: Text { text: control.text font.bold: control.font.bold font.capitalization: Font.AllUppercase font.family: control.font.family font.hintingPreference: control.font.hintingPreference font.italic: control.font.italic font.letterSpacing: 2 font.overline: control.font.overline font.pixelSize: app.smallFont font.weight: Font.Bold color: Style.backgroundColor horizontalAlignment: Text.AlignHCenter verticalAlignment: Text.AlignVCenter elide: Text.ElideRight } // TODO: Add a proper ripple/ink effect for mouse/touch input and focus state background: Rectangle { implicitWidth: 64 implicitHeight: Style.smallDelegateHeight // external vertical padding is 6 (to increase touch area) y: 6 width: parent.width height: parent.height - 12 radius: Style.smallCornerRadius color: !control.enabled ? control.Material.buttonDisabledColor : control.highlighted ? control.Material.highlightedButtonColor : control.Material.accentColor PaddedRectangle { y: parent.height - 4 width: parent.width height: 4 radius: 2 topPadding: -2 clip: true visible: control.checkable && (!control.highlighted || control.flat) color: control.checked && control.enabled ? control.Material.accentColor : control.Material.secondaryTextColor } // The layer is disabled when the button color is transparent so you can do // Material.background: "transparent" and get a proper flat button without needing // to set Material.elevation as well layer.enabled: control.enabled && control.Material.buttonColor.a > 0 layer.effect: ElevationEffect { elevation: control.Material.elevation } Ripple { clipRadius: 2 width: parent.width height: parent.height pressed: control.pressed anchor: control active: control.down || control.visualFocus || control.hovered color: control.Material.rippleColor } } }