// SPDX-License-Identifier: GPL-3.0-or-later
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
*
* Copyright (C) 2013 - 2024, nymea GmbH
* Copyright (C) 2024 - 2025, chargebyte austria GmbH
*
* This file is part of nymea-app.
*
* nymea-app is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* nymea-app is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with nymea-app. If not, see .
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
#include "platformhelperios.h"
#include
#include
#include
#include
#include
PlatformHelperIOS::PlatformHelperIOS(QObject *parent) : PlatformHelper(parent)
{
QtWebView::initialize();
QScreen *screen = qApp->primaryScreen();
screen->setOrientationUpdateMask(Qt::PortraitOrientation | Qt::LandscapeOrientation | Qt::InvertedPortraitOrientation | Qt::InvertedLandscapeOrientation);
QObject::connect(screen, &QScreen::orientationChanged, qApp, [this](Qt::ScreenOrientation) {
setBottomPanelColor(bottomPanelColor());
});
}
void PlatformHelperIOS::hideSplashScreen()
{
// Nothing to be done
}
QString PlatformHelperIOS::machineHostname() const
{
return QSysInfo::machineHostName();
}
QString PlatformHelperIOS::device() const
{
return deviceModel();
}
QString PlatformHelperIOS::deviceSerial() const
{
// There is no way on iOS to get to a persistent serial number of the device.
// We're not interested tracking users or the actual serials anyways but we want
// something that is persistent across app installations. So let's generate a UUID
// ourselves and store that in the keychain.
QString deviceId = const_cast(this)->readKeyChainEntry("io.guh.nymea-app", "deviceId");
qDebug() << "read keychain value:" << deviceId;
if (deviceId.isEmpty()) {
deviceId = QUuid::createUuid().toString();
const_cast(this)->writeKeyChainEntry("io.guh.nymea-app", "deviceId", deviceId);
}
qDebug() << "Returning device ID" << deviceId;
return deviceId;
}
QString PlatformHelperIOS::deviceModel() const
{
return QSysInfo::prettyProductName();
}
QString PlatformHelperIOS::deviceManufacturer() const
{
return QString("iPhone");
}
void PlatformHelperIOS::vibrate(PlatformHelper::HapticsFeedback feedbackType)
{
switch (feedbackType) {
case HapticsFeedbackSelection:
generateSelectionFeedback();
break;
case HapticsFeedbackImpact:
generateImpactFeedback();
break;
case HapticsFeedbackNotification:
generateNotificationFeedback();
break;
}
}
void PlatformHelperIOS::setTopPanelColor(const QColor &color)
{
PlatformHelper::setTopPanelColor(color);
setTopPanelColorInternal(color);
}
void PlatformHelperIOS::setBottomPanelColor(const QColor &color)
{
PlatformHelper::setBottomPanelColor(color);
// In landscape, ignore settings and keep it to black. On notched devices it'll look crap otherwise
if (qApp->primaryScreen()->orientation() == Qt::LandscapeOrientation || qApp->primaryScreen()->orientation() == Qt::InvertedLandscapeOrientation) {
setBottomPanelColorInternal(QColor("black"));
} else {
setBottomPanelColorInternal(color);
}
}