// SPDX-License-Identifier: GPL-3.0-or-later /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Copyright (C) 2013 - 2024, nymea GmbH * Copyright (C) 2024 - 2025, chargebyte austria GmbH * * This file is part of nymea-app. * * nymea-app is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * nymea-app is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with nymea-app. If not, see . * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ import QtQuick import Nymea Item { id: icon width: size height: size implicitHeight: image.implicitHeight implicitWidth: image.implicitWidth property alias name: icon.source property string source property alias color: colorizedImage.outColor property int margins: 0 property int size: Style.iconSize property alias status: image.status Image { id: image anchors.fill: parent anchors.margins: parent ? parent.margins : 0 source: width > 0 && height > 0 && icon.source ? icon.source.endsWith(".svg") ? icon.source : "qrc:/icons/" + icon.source + ".svg" : "" sourceSize { width: width height: height } cache: true } ShaderEffect { id: colorizedImage objectName: "shader" anchors.fill: parent // Whether or not a color has been set. visible: image.status == Image.Ready && outColor != inColor property Image source: image property color outColor: Style.iconColor // Colorize only pixels of this color, leave the rest untouched. // This needs to match the basic color of the icon set property color inColor: "#808080" property real threshold: 0.1 fragmentShader: "/ui/shaders/coloricon.frag.qsb" } }