improve garagegate visuals
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fe27f94ba1
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bcccacd1d6
@ -210,7 +210,7 @@ void DeviceManager::getConfiguredDevicesResponse(const QVariantMap ¶ms)
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foreach (QVariant deviceVariant, deviceList) {
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Device *device = new Device();
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if (!JsonTypes::unpackDevice(deviceVariant.toMap(), device)) {
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qWarning() << "Error parsing device json";
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qWarning() << "Error parsing device json" << deviceVariant;
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continue;
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}
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@ -211,6 +211,8 @@ Item {
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}
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}
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return count === 0 ? qsTr("All closed") : qsTr("%1 open").arg(count)
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case "shutter":
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return qsTr("%1 installed").arg(devicesProxy.count)
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}
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console.warn("Unhandled interface", model.name)
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}
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@ -7,6 +7,8 @@ import Mea 1.0
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RowLayout {
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id: root
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spacing: (parent.width - app.iconSize*2*children.length) / 4
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// implicitWidth: app.iconSize * 2 * children.length + spacing * (children.length - 1)
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implicitWidth: childrenRect.width
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property var device: null
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readonly property var deviceClass: device ? Engine.deviceManager.deviceClasses.getDeviceClass(device.deviceClassId) : null
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@ -3,6 +3,7 @@ import QtQuick.Controls 2.1
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import QtQuick.Layouts 1.1
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import Mea 1.0
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import "../components"
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import "../delegates"
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Page {
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id: subPage
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@ -62,14 +63,10 @@ Page {
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id: devicesProxy
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devices: Engine.deviceManager.devices
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}
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delegate: ItemDelegate {
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delegate: ThingDelegate {
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width: parent.width
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Label {
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anchors { fill: parent; leftMargin: app.margins; rightMargin: app.margins }
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text: model.name
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verticalAlignment: Text.AlignVCenter
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}
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name: model.name
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interfaces: Engine.deviceManager.deviceClasses.getDeviceClass(model.deviceClassId).interfaces
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onClicked: {
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enterPage(index, false)
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}
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@ -21,64 +21,67 @@ DevicePageBase {
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ColorIcon {
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id: shutterImage
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Layout.preferredWidth: root.landscape ? height : parent.width
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Layout.preferredHeight: root.landscape ? parent.height : width
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property int currentImage: 0
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Layout.preferredWidth: root.landscape ? Math.min(parent.width - shutterControlsContainer.width, parent.height) - app.margins : parent.width
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Layout.preferredHeight: width
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property int currentImage: root.openState.value === "closed" ? 10 :
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root.openState.value === "open" && root.intermediatePositionState.value === false ? 0 : 5
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name: "../images/shutter-" + currentImage + ".svg"
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Component.onCompleted: update()
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function update() {
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switch (root.openState.value) {
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case "open":
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if (root.intermediatePositionState.value === true) {
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shutterImage.currentImage = 5;
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} else {
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shutterImage.currentImage = 0;
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}
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break;
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case "closed":
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if (root.intermediatePositionState.value === true) {
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shutterImage.currentImage = 5;
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} else {
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shutterImage.currentImage = 10;
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}
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Item {
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id: arrows
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anchors.centerIn: parent
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width: app.iconSize * 2
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height: parent.height * .6
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clip: true
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visible: root.openState.value === "opening" || root.openState.value === "closing"
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property bool up: root.openState.value === "opening"
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// NumberAnimation doesn't reload to/from while it's running. If we switch from closing to opening or vice versa
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// we need to somehow stop and start the animation
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property bool animationHack: true
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onAnimationHackChanged: {
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if (!animationHack) hackTimer.start();
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}
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print("shutter is now:", shutterImage.currentImage, root.intermediatePositionState.value)
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}
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Timer { id: hackTimer; interval: 1; onTriggered: arrows.animationHack = true }
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Connections { target: root.openState; onValueChanged: arrows.animationHack = false }
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Connections {
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target: root.openState
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onValueChanged: shutterImage.update();
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}
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Connections {
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target: root.intermediatePositionState
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onValueChanged: shutterImage.update();
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}
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NumberAnimation {
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target: arrowColumn
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property: "y"
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duration: 500
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easing.type: Easing.Linear
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from: arrows.up ? app.iconSize : -app.iconSize
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to: arrows.up ? -app.iconSize : app.iconSize
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loops: Animation.Infinite
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running: arrows.animationHack && (root.openState.value === "opening" || root.openState.value === "closing")
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}
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Timer {
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running: root.openState.value === "closing" || root.openState.value === "opening"
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interval: 500
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repeat: true
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onTriggered: {
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var value = shutterImage.currentImage;
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if (root.openState.value === "opening") {
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value--;
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} else if (root.openState.value === "closing") {
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value++;
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Column {
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id: arrowColumn
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width: parent.width
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Repeater {
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model: arrows.height / app.iconSize + 1
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ColorIcon {
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name: arrows.up ? "../images/up.svg" : "../images/down.svg"
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width: parent.width
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height: width
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color: app.guhAccent
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}
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}
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if (value > 10) value = 0;
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if (value < 0) value = 10;
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shutterImage.currentImage = value;
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}
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}
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}
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Item {
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Layout.preferredWidth: root.landscape ? parent.width / 2 : parent.width
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id: shutterControlsContainer
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Layout.preferredWidth: root.landscape ? Math.max(parent.width / 2, shutterControls.implicitWidth) : parent.width
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Layout.minimumWidth: shutterControls.implicitWidth
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Layout.fillHeight: true
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Layout.minimumHeight: app.iconSize * 2.5
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ShutterControls {
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id: shutterControls
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device: root.device
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anchors.centerIn: parent
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