nymea/server/ruleengine.h

43 lines
903 B
C++

#ifndef RULEENGINE_H
#define RULEENGINE_H
#include "rule.h"
#include "trigger.h"
#include <QObject>
#include <QList>
#include <QUuid>
class RuleEngine : public QObject
{
Q_OBJECT
public:
enum RuleError {
RuleErrorNoError,
RuleErrorRuleNotFound,
RuleErrorDeviceNotFound,
RuleErrorTriggerTypeNotFound
};
explicit RuleEngine(QObject *parent = 0);
QList<Action> evaluateTrigger(const Trigger &trigger);
RuleError addRule(const Trigger &trigger, const QList<Action> &actions);
RuleError addRule(const Trigger &trigger, const QList<State> &states, const QList<Action> &actions);
QList<Rule> rules() const;
RuleError removeRule(const QUuid &ruleId);
signals:
void ruleAdded(const QUuid &ruleId);
void ruleRemoved(const QUuid &ruleId);
private:
QString m_settingsFile;
QList<Rule> m_rules;
};
#endif // RULEENGINE_H