mirror of https://github.com/nymea/nymea.git
266 lines
7.7 KiB
C++
266 lines
7.7 KiB
C++
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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*
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* Copyright 2013 - 2020, nymea GmbH
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* Contact: contact@nymea.io
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*
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* This file is part of nymea.
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* This project including source code and documentation is protected by
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* copyright law, and remains the property of nymea GmbH. All rights, including
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* reproduction, publication, editing and translation, are reserved. The use of
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* this project is subject to the terms of a license agreement to be concluded
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* with nymea GmbH in accordance with the terms of use of nymea GmbH, available
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* under https://nymea.io/license
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*
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* GNU General Public License Usage
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* Alternatively, this project may be redistributed and/or modified under the
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* terms of the GNU General Public License as published by the Free Software
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* Foundation, GNU version 3. This project is distributed in the hope that it
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* will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty
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* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
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* Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this project. If not, see <https://www.gnu.org/licenses/>.
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*
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* For any further details and any questions please contact us under
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* contact@nymea.io or see our FAQ/Licensing Information on
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* https://nymea.io/license/faq
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*
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* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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#include "scriptstate.h"
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#include "loggingcategories.h"
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#include <QColor>
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#include <qqml.h>
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#include <QQmlEngine>
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namespace nymeaserver {
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ScriptState::ScriptState(QObject *parent) : QObject(parent)
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{
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}
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void ScriptState::classBegin()
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{
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m_thingManager = reinterpret_cast<ThingManager*>(qmlEngine(this)->property("thingManager").toULongLong());
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connect(m_thingManager, &ThingManager::thingStateChanged, this, &ScriptState::onThingStateChanged);
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connect(m_thingManager, &ThingManager::thingAdded, this, [this](Thing *newThing){
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if (newThing->id() == ThingId(m_thingId)) {
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qCDebug(dcScriptEngine()) << "Thing" << newThing->name() << "appeared in system";
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connectToThing();
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}
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});
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}
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void ScriptState::componentComplete()
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{
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}
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QString ScriptState::thingId() const
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{
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return m_thingId;
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}
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void ScriptState::setThingId(const QString &thingId)
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{
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if (m_thingId != thingId) {
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m_thingId = thingId;
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emit thingIdChanged();
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store();
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if (!m_valueCache.isNull()) {
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setValue(m_valueCache);
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}
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connectToThing();
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}
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}
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QString ScriptState::stateTypeId() const
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{
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return m_stateTypeId;
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}
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void ScriptState::setStateTypeId(const QString &stateTypeId)
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{
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if (m_stateTypeId != stateTypeId) {
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m_stateTypeId = stateTypeId;
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emit stateTypeChanged();
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store();
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if (!m_valueCache.isNull()) {
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setValue(m_valueCache);
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}
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}
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}
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QString ScriptState::stateName() const
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{
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return m_stateName;
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}
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void ScriptState::setStateName(const QString &stateName)
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{
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if (m_stateName != stateName) {
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m_stateName = stateName;
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emit stateTypeChanged();
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store();
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if (!m_valueCache.isNull()) {
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setValue(m_valueCache);
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}
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}
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}
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QVariant ScriptState::value() const
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{
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Thing* thing = m_thingManager->findConfiguredThing(ThingId(m_thingId));
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if (!thing) {
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return QVariant();
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}
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StateTypeId stateTypeId = StateTypeId(m_stateTypeId);
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if (stateTypeId.isNull()) {
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stateTypeId = thing->thingClass().stateTypes().findByName(m_stateName).id();
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}
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return thing->stateValue(stateTypeId);
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}
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void ScriptState::setValue(const QVariant &value)
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{
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if (m_pendingActionInfo) {
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m_valueCache = value;
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return;
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}
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Thing* thing = m_thingManager->findConfiguredThing(ThingId(m_thingId));
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if (!thing) {
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m_valueCache = value;
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qCDebug(dcScriptEngine()) << "No thing with id" << m_thingId << "found.";
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return;
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}
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if (thing->setupStatus() != Thing::ThingSetupStatusComplete) {
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m_valueCache = value;
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qCDebug(dcScriptEngine()) << "Thing is not ready yet...";
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return;
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}
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ActionTypeId actionTypeId;
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if (!m_stateTypeId.isNull()) {
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actionTypeId = thing->thingClass().stateTypes().findById(StateTypeId(m_stateTypeId)).id();
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if (actionTypeId.isNull()) {
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qCDebug(dcScriptEngine) << "Thing" << thing->name() << "does not have a state with type id" << m_stateTypeId;
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}
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}
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if (actionTypeId.isNull()) {
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actionTypeId = thing->thingClass().stateTypes().findByName(stateName()).id();
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if (actionTypeId.isNull()) {
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qCDebug(dcScriptEngine) << "Thing" << thing->name() << "does not have a state named" << m_stateName;
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}
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}
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if (actionTypeId.isNull()) {
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m_valueCache = value;
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qCDebug(dcScriptEngine()) << "Either stateTypeId or stateName is required to be valid.";
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return;
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}
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Action action(ActionTypeId(actionTypeId), ThingId(m_thingId), Action::TriggeredByScript);
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ParamList params = ParamList() << Param(ParamTypeId(actionTypeId), value);
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action.setParams(params);
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qCDebug(dcScriptEngine()) << "Executing action on" << thing->name();
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m_valueCache = QVariant();
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m_pendingActionInfo = m_thingManager->executeAction(action);
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connect(m_pendingActionInfo, &ThingActionInfo::finished, this, [this](){
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m_pendingActionInfo = nullptr;
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if (!m_valueCache.isNull()) {
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setValue(m_valueCache);
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}
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});
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}
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QVariant ScriptState::minimumValue() const
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{
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Thing *thing = m_thingManager->configuredThings().findById(ThingId(m_thingId));
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if (!thing) {
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return QVariant();
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}
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StateType stateType = thing->thingClass().stateTypes().findById(StateTypeId(m_stateTypeId));
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if (stateType.id().isNull()) {
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stateType = thing->thingClass().stateTypes().findByName(m_stateName);
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}
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return stateType.minValue();
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}
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QVariant ScriptState::maximumValue() const
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{
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Thing *thing = m_thingManager->configuredThings().findById(ThingId(m_thingId));
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if (!thing) {
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return QVariant();
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}
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StateType stateType = thing->thingClass().stateTypes().findById(StateTypeId(m_stateTypeId));
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if (stateType.id().isNull()) {
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stateType = thing->thingClass().stateTypes().findByName(m_stateName);
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}
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return stateType.maxValue();
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}
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void ScriptState::store()
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{
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m_valueStore = value();
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}
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void ScriptState::restore()
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{
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setValue(m_valueStore);
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}
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void ScriptState::onThingStateChanged(Thing *thing, const StateTypeId &stateTypeId)
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{
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if (thing->id() != ThingId(m_thingId)) {
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return;
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}
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StateTypeId localStateTypeId = StateTypeId(m_stateTypeId);
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if (localStateTypeId.isNull()) {
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localStateTypeId = thing->thingClass().stateTypes().findByName(m_stateName).id();
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}
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if (localStateTypeId.isNull()) {
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return;
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}
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if (stateTypeId == localStateTypeId) {
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emit valueChanged();
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}
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}
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void ScriptState::connectToThing()
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{
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Thing *thing = m_thingManager->findConfiguredThing(ThingId(m_thingId));
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if (!thing) {
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qCDebug(dcScriptEngine()) << "Can't find thing with id" << m_thingId << "(yet)";
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return;
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}
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if (thing->setupStatus() == Thing::ThingSetupStatusComplete) {
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if (!m_valueCache.isNull()) {
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setValue(m_valueCache);
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}
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} else {
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qCDebug(dcScriptEngine()) << "Thing setup for" << thing->name() << "not complete yet";
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}
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connect(thing, &Thing::setupStatusChanged, this, [this, thing](){
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if (thing->setupStatus() == Thing::ThingSetupStatusComplete) {
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qCDebug(dcScriptEngine()) << "Thing setup for" << thing->name() << "completed";
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if (!m_valueCache.isNull()) {
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setValue(m_valueCache);
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}
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}
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});
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}
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}
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