nymea/libnymea-core/ruleengine/rule.h

135 lines
4.2 KiB
C++

/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
*
* Copyright 2013 - 2020, nymea GmbH
* Contact: contact@nymea.io
*
* This file is part of nymea.
* This project including source code and documentation is protected by
* copyright law, and remains the property of nymea GmbH. All rights, including
* reproduction, publication, editing and translation, are reserved. The use of
* this project is subject to the terms of a license agreement to be concluded
* with nymea GmbH in accordance with the terms of use of nymea GmbH, available
* under https://nymea.io/license
*
* GNU General Public License Usage
* Alternatively, this project may be redistributed and/or modified under the
* terms of the GNU General Public License as published by the Free Software
* Foundation, GNU version 3. This project is distributed in the hope that it
* will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
* Public License for more details.
*
* You should have received a copy of the GNU General Public License along with
* this project. If not, see <https://www.gnu.org/licenses/>.
*
* For any further details and any questions please contact us under
* contact@nymea.io or see our FAQ/Licensing Information on
* https://nymea.io/license/faq
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
#ifndef RULE_H
#define RULE_H
#include "types/state.h"
#include "types/eventdescriptor.h"
#include "time/timedescriptor.h"
#include "ruleaction.h"
#include "stateevaluator.h"
#include <QUuid>
namespace nymeaserver {
class Rule
{
Q_GADGET
Q_PROPERTY(QUuid id READ id)
Q_PROPERTY(QString name READ name WRITE setName)
Q_PROPERTY(bool active READ active)
Q_PROPERTY(bool enabled READ enabled WRITE setEnabled USER true)
Q_PROPERTY(bool executable READ executable WRITE setExecutable USER true)
Q_PROPERTY(EventDescriptors eventDescriptors READ eventDescriptors WRITE setEventDescriptors USER true)
Q_PROPERTY(RuleActions actions READ actions WRITE setActions)
Q_PROPERTY(RuleActions exitActions READ exitActions WRITE setExitActions USER true)
Q_PROPERTY(nymeaserver::StateEvaluator stateEvaluator READ stateEvaluator WRITE setStateEvaluator USER true)
Q_PROPERTY(TimeDescriptor timeDescriptor READ timeDescriptor WRITE setTimeDescriptor USER true)
public:
Rule();
RuleId id() const;
void setId(const RuleId &ruleId);
QString name() const;
void setName(const QString &name);
bool active() const;
bool statesActive() const;
bool timeActive() const;
TimeDescriptor timeDescriptor() const;
void setTimeDescriptor(const TimeDescriptor &timeDescriptor);
StateEvaluator stateEvaluator() const;
void setStateEvaluator(const StateEvaluator &stateEvaluator);
EventDescriptors eventDescriptors() const;
void setEventDescriptors(const EventDescriptors &eventDescriptors);
RuleActions actions() const;
void setActions(const RuleActions actions);
RuleActions exitActions() const;
void setExitActions(const RuleActions exitActions);
bool enabled() const;
void setEnabled(const bool &enabled);
bool executable() const;
void setExecutable(const bool &executable);
// verification methods
bool isValid() const;
bool isConsistent() const;
private:
friend class RuleEngine;
void setStatesActive(const bool &statesActive);
void setTimeActive(const bool &timeActive);
void setActive(const bool &active);
private:
RuleId m_id;
QString m_name;
TimeDescriptor m_timeDescriptor;
StateEvaluator m_stateEvaluator;
EventDescriptors m_eventDescriptors;
RuleActions m_actions;
RuleActions m_exitActions;
bool m_enabled;
bool m_active;
bool m_statesActive;
bool m_timeActive;
bool m_executable;
};
class Rules: QList<Rule>
{
Q_GADGET
Q_PROPERTY(int count READ count)
public:
Rules();
Rules(const QList<Rule> &other);
Q_INVOKABLE QVariant get(int index) const;
Q_INVOKABLE void put(const QVariant &variant);
};
QDebug operator<<(QDebug dbg, const Rule &rule);
}
Q_DECLARE_METATYPE(nymeaserver::Rules)
#endif // RULE_H