nymea/server/hivecore.cpp

75 lines
2.3 KiB
C++

/*!
\class HiveCore
\brief The main entry point for the Hive Server and the place where all the messages are dispatched.
\ingroup core
\inmodule server
HiveCore is a singleton instance and the main entry point of the Hive daemon. It is responsible to
instantiate, set up and connect all the other components.
*/
#include "hivecore.h"
#include "jsonrpcserver.h"
#include "devicemanager.h"
#include "ruleengine.h"
#include <QDebug>
HiveCore* HiveCore::s_instance = 0;
/*! Returns a pointer to the single \l{HiveCore} instance.*/
HiveCore *HiveCore::instance()
{
if (!s_instance) {
s_instance = new HiveCore();
}
return s_instance;
}
/*! Returns a pointer to the \l{DeviceManager} instance owned by HiveCore.*/
DeviceManager *HiveCore::deviceManager() const
{
return m_deviceManager;
}
/*! Returns a pointer to the \l{RuleEngine} instance owned by HiveCore.*/
RuleEngine *HiveCore::ruleEngine() const
{
return m_ruleEngine;
}
/*! Constructs HiveCore with the given \a parent. This is private.
Use \l{HiveCore::instance()} to access the single instance.*/
HiveCore::HiveCore(QObject *parent) :
QObject(parent)
{
qDebug() << "*****************************************";
qDebug() << "* Creating Device Manager *";
qDebug() << "*****************************************";
m_deviceManager = new DeviceManager(this);
qDebug() << "*****************************************";
qDebug() << "* Creating Rule Engine *";
qDebug() << "*****************************************";
m_ruleEngine = new RuleEngine(this);
qDebug() << "*****************************************";
qDebug() << "* Starting JSON RPC Server *";
qDebug() << "*****************************************";
m_jsonServer = new JsonRPCServer(this);
connect(m_deviceManager, &DeviceManager::emitEvent, this, &HiveCore::gotSignal);
}
/*! Connected to the DeviceManager's emitEvent signal. Events received in
here will be evaluated by the \l{RuleEngine} and the according \l{Action}{Actions} are executed.*/
void HiveCore::gotSignal(const Event &event)
{
foreach (const Action &action, m_ruleEngine->evaluateEvent(event)) {
m_deviceManager->executeAction(action);
}
}