mirror of https://github.com/nymea/nymea.git
62 lines
1.3 KiB
C++
62 lines
1.3 KiB
C++
/*!
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\class StateType
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\brief Describes a \l{State} for a \l{Device}.
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\ingroup types
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\inmodule libguh
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\sa State
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*/
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#include "statetype.h"
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/*! Constructs a State with the given \a id.
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When creating a \l{DevicePlugin} generate a new uuid for each StateType you define and
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hardcode it into the plugin. */
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StateType::StateType(const QUuid &id):
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m_id(id)
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{
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}
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/*! Returns the id of the StateType.*/
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QUuid StateType::id() const
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{
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return m_id;
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}
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/*! Returns the name of the StateType. This is visible to the user (e.g. "Temperature").*/
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QString StateType::name() const
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{
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return m_name;
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}
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/*! Set the name of the StateType to \a name. This is visible to the user (e.g. "Temperature").*/
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void StateType::setName(const QString &name)
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{
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m_name = name;
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}
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/*! Returns the Type of the StateType (e.g. QVariant::Real). */
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QVariant::Type StateType::type() const
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{
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return m_type;
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}
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/*! Set the type fo the StateType to \a type (e.g. QVariant::Real).*/
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void StateType::setType(const QVariant::Type &type)
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{
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m_type = type;
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}
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/*! Returns the default value of this StateType (e.g. 21.5) */
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QVariant StateType::defaultValue() const
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{
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return m_defaultValue;
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}
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/*! Set the default value of this StateType to \a defaultValue (e.g. 21.5). */
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void StateType::setDefaultValue(const QVariant &defaultValue)
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{
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m_defaultValue = defaultValue;
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}
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