nymea/libnymea/types/actiontype.cpp

156 lines
5.0 KiB
C++

/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* *
* Copyright (C) 2015 Simon Stürz <simon.stuerz@guh.io> *
* Copyright (C) 2014 Michael Zanetti <michael_zanetti@gmx.net> *
* *
* This file is part of nymea. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Lesser General Public *
* License as published by the Free Software Foundation; either *
* version 2.1 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this library; If not, see *
* <http://www.gnu.org/licenses/>. *
* *
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/*!
\class ActionType
\brief Describes an \l{Action} for a \l{Device}.
\ingroup nymea-types
\inmodule libnymea
ActionTypes are contained in \l{DeviceClass} templates returned
by \l{DevicePlugin}{DevicePlugins} in order to describe the hardware supported
by the plugin.
All Actions must have valid a ActionType in order to be useful.
\sa Action
*/
#include "actiontype.h"
/*! Constructs an \l{ActionType} with the given \a id. */
ActionType::ActionType(const ActionTypeId &id):
m_id(id),
m_index(0)
{
}
/*! Returns the id of this \l{ActionType}. */
ActionTypeId ActionType::id() const
{
return m_id;
}
/*! Returns the name of this \l{ActionType}. */
QString ActionType::name() const
{
return m_name;
}
/*! Set the \a name for this \l{ActionType}. */
void ActionType::setName(const QString &name)
{
m_name = name;
}
/*! Returns the display name of this \l{ActionType}. */
QString ActionType::displayName() const
{
return m_displayName;
}
/*! Set the \a displayName for this \l{ActionType}. This will be visible to the user. */
void ActionType::setDisplayName(const QString &displayName)
{
m_displayName = displayName;
}
/*! Returns the index of this \l{ActionType}. The index of an \l{ActionType} indicates the order in the \l{DeviceClass}.
* This guarantees that a \l{Device} will look always the same (\l{Action} order). */
int ActionType::index() const
{
return m_index;
}
/*! Set the \a index of this \l{ActionType}. */
void ActionType::setIndex(const int &index)
{
m_index = index;
}
/*! Returns the parameter description of this \l{ActionType}. \l{Action}{Actions} created
* from this \l{ActionType} must have their parameters matching to this template. */
ParamTypes ActionType::paramTypes() const
{
return m_paramTypes;
}
/*! Set the parameter description of this \l{ActionType}. \l{Action}{Actions} created
* from this \l{ActionType} must have their \a paramTypes matching to this template. */
void ActionType::setParamTypes(const ParamTypes &paramTypes)
{
m_paramTypes = paramTypes;
}
/*! Returns a list of all valid properties a ActionType definition can have. */
QStringList ActionType::typeProperties()
{
return QStringList() << "id" << "name" << "displayName" << "paramTypes";
}
/*! Returns a list of mandatory properties a ActionType definition must have. */
QStringList ActionType::mandatoryTypeProperties()
{
return QStringList() << "id" << "name" << "displayName";
}
ActionTypes::ActionTypes(const QList<ActionType> &other)
{
foreach (const ActionType &at, other) {
append(at);
}
}
QVariant ActionTypes::get(int index)
{
return QVariant::fromValue(at(index));
}
ActionType ActionTypes::findByName(const QString &name)
{
foreach (const ActionType &actionType, *this) {
if (actionType.name() == name) {
return actionType;
}
}
return ActionType(ActionTypeId());
}
ActionType ActionTypes::findById(const ActionTypeId &id)
{
foreach (const ActionType &actionType, *this) {
if (actionType.id() == id) {
return actionType;
}
}
return ActionType(ActionTypeId());
}
QDebug operator<<(QDebug dbg, const ActionType &actionType)
{
dbg.nospace().noquote() << "ActionType: " << actionType.name() << actionType.displayName() << actionType.id();
return dbg;
}