nymea/plugins/deviceplugins/genericelements/deviceplugingenericelements...

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/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* *
* Copyright (C) 2015 Simon Stuerz <simon.stuerz@guh.guru> *
* *
* This file is part of guh. *
* *
* Guh is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, version 2 of the License. *
* *
* Guh is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with guh. If not, see <http://www.gnu.org/licenses/>. *
* *
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/*!
\page genericelements.html
\title Generic elements
\ingroup plugins
\ingroup services
The generic elements plugin allows you create virtual buttons, which can be connected with a rule. This gives you
the possibility to execute multiple \l{Action}{Actions} with one signal. Without a rule this generic elements are
useless.
\chapter Toggle Button
With the "Toggle Button" \l{DeviceClass} you can create a button with one \l{Action} \unicode{0x2192} toggle. In the \tt state \l{State} you can find out,
what happens if the button will be pressed. The states can be true or false.
\chapter Button
With the "Button" \l{DeviceClass} you can create a button with one \l{Action} \unicode{0x2192} press. This button just creates one \l{Event}.
\chapter ON/OFF Button
With the "ON/OFF Button" \l{DeviceClass} you create a button pair with the \l{Action}{Actions} \unicode{0x2192} ON and OFF.
\chapter Plugin properties
Following JSON file contains the definition and the description of all available \l{DeviceClass}{DeviceClasses}
and \l{Vendor}{Vendors} of this \l{DevicePlugin}.
Each \l{DeviceClass} has a list of \l{ParamType}{paramTypes}, \l{ActionType}{actionTypes}, \l{StateType}{stateTypes}
and \l{EventType}{eventTypes}. The \l{DeviceClass::CreateMethod}{createMethods} parameter describes how the \l{Device}
will be created in the system. A device can have more than one \l{DeviceClass::CreateMethod}{CreateMethod}.
The \l{DeviceClass::SetupMethod}{setupMethod} describes the setup method of the \l{Device}.
The detailed implementation of each \l{DeviceClass} can be found in the source code.
\note If a \l{StateType} has the parameter \tt{"writable": {...}}, an \l{ActionType} with the same uuid and \l{ParamType}{ParamTypes}
will be created automatically.
\quotefile plugins/deviceplugins/genericelements/deviceplugingenericelements.json
*/
#include "deviceplugingenericelements.h"
#include "devicemanager.h"
#include "plugininfo.h"
#include <QDebug>
DevicePluginGenericElements::DevicePluginGenericElements()
{
}
DeviceManager::HardwareResources DevicePluginGenericElements::requiredHardware() const
{
return DeviceManager::HardwareResourceNone;
}
DeviceManager::DeviceSetupStatus DevicePluginGenericElements::setupDevice(Device *device)
{
// Toggle Button
if (device->deviceClassId() == toggleButtonDeviceClassId) {
device->setName(device->paramValue("name").toString() +" (Toggle Button)");
return DeviceManager::DeviceSetupStatusSuccess;
}
// Button
if (device->deviceClassId() == buttonDeviceClassId) {
device->setName(device->paramValue("name").toString() +" (Button)");
return DeviceManager::DeviceSetupStatusSuccess;
}
// ON/OFF Button
if (device->deviceClassId() == onOffButtonDeviceClassId) {
device->setName(device->paramValue("name").toString() +" (ON/OFF Button)");
return DeviceManager::DeviceSetupStatusSuccess;
}
return DeviceManager::DeviceSetupStatusFailure;
}
DeviceManager::DeviceError DevicePluginGenericElements::executeAction(Device *device, const Action &action)
{
// Toggle Button
if (device->deviceClassId() == toggleButtonDeviceClassId ) {
if (action.actionTypeId() == stateActionTypeId) {
device->setStateValue(stateStateTypeId, !device->stateValue(stateStateTypeId).toBool());
return DeviceManager::DeviceErrorNoError;
}
return DeviceManager::DeviceErrorActionTypeNotFound;
}
// Button
if (device->deviceClassId() == buttonDeviceClassId ) {
if (action.actionTypeId() == buttonPressActionTypeId) {
emit emitEvent(Event(buttonPressedEventTypeId, device->id()));
return DeviceManager::DeviceErrorNoError;
}
return DeviceManager::DeviceErrorActionTypeNotFound;
}
// ON/OFF Button
if (device->deviceClassId() == onOffButtonDeviceClassId ) {
if (action.actionTypeId() == onOffButtonOnActionTypeId) {
emit emitEvent(Event(onOffButtonOnEventTypeId, device->id()));
return DeviceManager::DeviceErrorNoError;
}
if (action.actionTypeId() == onOffButtonOffActionTypeId) {
emit emitEvent(Event(onOffButtonOffEventTypeId, device->id()));
return DeviceManager::DeviceErrorNoError;
}
return DeviceManager::DeviceErrorActionTypeNotFound;
}
return DeviceManager::DeviceErrorDeviceClassNotFound;
}