mirror of https://github.com/nymea/nymea.git
201 lines
5.5 KiB
C++
201 lines
5.5 KiB
C++
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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*
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* Copyright 2013 - 2020, nymea GmbH
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* Contact: contact@nymea.io
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*
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* This file is part of nymea.
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* This project including source code and documentation is protected by
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* copyright law, and remains the property of nymea GmbH. All rights, including
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* reproduction, publication, editing and translation, are reserved. The use of
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* this project is subject to the terms of a license agreement to be concluded
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* with nymea GmbH in accordance with the terms of use of nymea GmbH, available
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* under https://nymea.io/license
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*
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* GNU Lesser General Public License Usage
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* Alternatively, this project may be redistributed and/or modified under the
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* terms of the GNU Lesser General Public License as published by the Free
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* Software Foundation; version 3. This project is distributed in the hope that
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* it will be useful, but WITHOUT ANY WARRANTY; without even the implied
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* warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this project. If not, see <https://www.gnu.org/licenses/>.
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*
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* For any further details and any questions please contact us under
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* contact@nymea.io or see our FAQ/Licensing Information on
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* https://nymea.io/license/faq
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*
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* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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/*!
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\class ActionType
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\brief Describes an \l{Action} for a \l{Device}.
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\ingroup nymea-types
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\inmodule libnymea
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ActionTypes are contained in \l{DeviceClass} templates returned
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by \l{DevicePlugin}{DevicePlugins} in order to describe the hardware supported
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by the plugin.
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All Actions must have valid a ActionType in order to be useful.
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\sa Action
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*/
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#include "actiontype.h"
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/*! Constructs an \l{ActionType} with the given \a id. */
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ActionType::ActionType(const ActionTypeId &id):
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m_id(id),
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m_index(0)
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{
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}
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/*! Returns the id of this \l{ActionType}. */
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ActionTypeId ActionType::id() const
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{
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return m_id;
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}
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/*! Returns the name of this \l{ActionType}. */
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QString ActionType::name() const
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{
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return m_name;
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}
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/*! Set the \a name for this \l{ActionType}. */
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void ActionType::setName(const QString &name)
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{
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m_name = name;
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}
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/*! Returns the display name of this \l{ActionType}. */
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QString ActionType::displayName() const
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{
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return m_displayName;
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}
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/*! Set the \a displayName for this \l{ActionType}. This will be visible to the user. */
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void ActionType::setDisplayName(const QString &displayName)
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{
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m_displayName = displayName;
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}
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/*! Returns the index of this \l{ActionType}. The index of an \l{ActionType} indicates the order in the \l{DeviceClass}.
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* This guarantees that a \l{Device} will look always the same (\l{Action} order). */
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int ActionType::index() const
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{
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return m_index;
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}
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/*! Set the \a index of this \l{ActionType}. */
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void ActionType::setIndex(const int &index)
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{
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m_index = index;
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}
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/*! Returns the parameter description of this \l{ActionType}. \l{Action}{Actions} created
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* from this \l{ActionType} must have their parameters matching to this template. */
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ParamTypes ActionType::paramTypes() const
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{
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return m_paramTypes;
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}
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/*! Set the parameter description of this \l{ActionType}. \l{Action}{Actions} created
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* from this \l{ActionType} must have their \a paramTypes matching to this template. */
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void ActionType::setParamTypes(const ParamTypes ¶mTypes)
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{
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m_paramTypes = paramTypes;
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}
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/*! Returns a list of all valid properties a ActionType definition can have. */
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QStringList ActionType::typeProperties()
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{
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return QStringList() << "id" << "name" << "displayName" << "paramTypes";
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}
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/*! Returns a list of mandatory properties a ActionType definition must have. */
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QStringList ActionType::mandatoryTypeProperties()
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{
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return QStringList() << "id" << "name" << "displayName";
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}
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ActionTypes::ActionTypes(const QList<ActionType> &other)
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{
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foreach (const ActionType &at, other) {
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append(at);
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}
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}
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bool ActionTypes::contains(const ActionTypeId &id) const
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{
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foreach (const ActionType &actionType, *this) {
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if (actionType.id() == id) {
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return true;
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}
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}
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return false;
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}
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bool ActionTypes::contains(const QString &name) const
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{
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foreach (const ActionType &actionType, *this) {
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if (actionType.name() == name) {
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return true;
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}
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}
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return false;
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}
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QVariant ActionTypes::get(int index) const
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{
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return QVariant::fromValue(at(index));
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}
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void ActionTypes::put(const QVariant &variant)
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{
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append(variant.value<ActionType>());
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}
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ActionType ActionTypes::findByName(const QString &name)
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{
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foreach (const ActionType &actionType, *this) {
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if (actionType.name() == name) {
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return actionType;
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}
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}
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return ActionType(ActionTypeId());
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}
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ActionType ActionTypes::findById(const ActionTypeId &id)
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{
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foreach (const ActionType &actionType, *this) {
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if (actionType.id() == id) {
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return actionType;
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}
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}
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return ActionType(ActionTypeId());
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}
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ActionType &ActionTypes::operator[](const QString &name)
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{
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int index = -1;
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for (int i = 0; i < count(); i++) {
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if (at(i).name() == name) {
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index = i;
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break;
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}
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}
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return QList::operator[](index);
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}
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QDebug operator<<(QDebug dbg, const ActionType &actionType)
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{
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dbg.nospace().noquote() << "ActionType: " << actionType.name() << actionType.displayName() << actionType.id();
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return dbg;
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}
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