nymea/server/rule.cpp

167 lines
5.3 KiB
C++

/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* *
* Copyright (C) 2015 Simon Stuerz <simon.stuerz@guh.guru> *
* Copyright (C) 2014 Michael Zanetti <michael_zanetti@gmx.net> *
* *
* This file is part of guh. *
* *
* Guh is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, version 2 of the License. *
* *
* Guh is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with guh. If not, see <http://www.gnu.org/licenses/>. *
* *
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/*!
\class guhserver::Rule
\brief This class represents a rule.
\ingroup rules
\inmodule core
A Rule is always triggered by an \l{EventDescriptor}, has \l{State}{States}
to be compared and \l{RuleAction}{RuleActions} to be executed.
\sa EventDescriptor, State, RuleAction
*/
#include "rule.h"
#include <QDebug>
namespace guhserver {
/*! Constructs an empty, invalid rule. */
Rule::Rule():
Rule(RuleId(), QString(), QList<EventDescriptor>(), StateEvaluator(), QList<RuleAction>(), QList<RuleAction>())
{
}
/*! Constructs a Rule with the given \a id, \a name, \a eventDescriptorList, \a stateEvaluator and \a actions.*/
Rule::Rule(const RuleId &id, const QString &name, const QList<EventDescriptor> &eventDescriptorList, const StateEvaluator &stateEvaluator, const QList<RuleAction> &actions) :
m_id(id),
m_name(name),
m_eventDescriptors(eventDescriptorList),
m_stateEvaluator(stateEvaluator),
m_actions(actions),
m_enabled(false),
m_active(false),
m_executable(false)
{
}
/*! Constructs a Rule with the given \a id, \a name, \a eventDescriptorList, \a stateEvaluator, \a actions and \a exitActions.*/
Rule::Rule(const RuleId &id, const QString &name, const QList<EventDescriptor> &eventDescriptorList, const StateEvaluator &stateEvaluator, const QList<RuleAction> &actions, const QList<RuleAction> &exitActions):
m_id(id),
m_name(name),
m_eventDescriptors(eventDescriptorList),
m_stateEvaluator(stateEvaluator),
m_actions(actions),
m_exitActions(exitActions),
m_enabled(false),
m_active(false),
m_executable(false)
{
}
/*! Constructs a Rule with the given \a id, \a name, \a stateEvaluator, \a actions and \a exitActions. This type of rule
* works only state based and executes the \a actions once the rule enters the active state and executes the \a exitActions
* once the rule exits the active state.*/
Rule::Rule(const RuleId &id, const QString &name, const StateEvaluator &stateEvaluator, const QList<RuleAction> &actions, const QList<RuleAction> &exitActions) :
m_id(id),
m_name(name),
m_stateEvaluator(stateEvaluator),
m_actions(actions),
m_exitActions(exitActions),
m_enabled(false),
m_active(false),
m_executable(false)
{
}
/*! Returns the id or the Rule. */
RuleId Rule::id() const
{
return m_id;
}
/*! Returns the \l{EventDescriptor} for this Rule.*/
QList<EventDescriptor> Rule::eventDescriptors() const
{
return m_eventDescriptors;
}
/*! Returns the StateEvaluator that needs to evaluate successfully in order for this to Rule apply. */
StateEvaluator Rule::stateEvaluator() const
{
return m_stateEvaluator;
}
/*! Returns the \l{RuleAction}{RuleActions} to be executed when this Rule is matched and states match. */
QList<RuleAction> Rule::actions() const
{
return m_actions;
}
/*! Returns the \l{RuleAction}{RuleActions} to be executed when this Rule leaves the active state. */
QList<RuleAction> Rule::exitActions() const
{
return m_exitActions;
}
/*! Returns the name of this rule. */
QString Rule::name() const
{
return m_name;
}
/*! Returns true if the rule is enabled. */
bool Rule::enabled() const {
return m_enabled;
}
/*! Set the \a enabled flag of this rule. In order to actually enable/disable the rule you still need to
* update the \l{RuleEngine} */
void Rule::setEnabled(bool enabled)
{
m_enabled = enabled;
}
/*! Returns true if the rule is active. */
bool Rule::active() const
{
return m_active;
}
/*! Set the rule \a executable. */
void Rule::setExecutable(const bool &executable)
{
m_executable = executable;
}
/*! Returns true if the rule is executable. */
bool Rule::executable() const
{
return m_executable;
}
void Rule::setName(const QString &name)
{
m_name = name;
}
void Rule::setActive(bool active)
{
m_active = active;
}
}