nymea/server/ruleengine.cpp

242 lines
9.2 KiB
C++

/****************************************************************************
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* This file is part of guh. *
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* Guh is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, version 2 of the License. *
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* Guh is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
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* You should have received a copy of the GNU General Public License *
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***************************************************************************/
/*!
\class RuleEngine
\brief The Engine that evaluates \l{Rule}{Rules} and finds
\l{Action}{Actions} to be executed.
\ingroup rules
\inmodule server
You can add, remove and update rules and query the engine for actions to be executed
for a given \l{Event}.
\sa Event, Rule, Action
*/
/*! \fn void RuleEngine::ruleAdded(const QUuid &ruleId)
Will be emitted whenever a new \l{Rule} is added to this Engine.
\a ruleId holds the id of the new rule.*/
/*! \fn void RuleEngine::ruleRemoved(const QUuid &ruleId)
Will be emitted whenever a \l{Rule} is removed from this Engine.
\a ruleId holds the id of the removed rule. You should remove any references
or copies you hold for this rule.*/
/*! \enum RuleEngine::RuleError
\value RuleErrorNoError
No error happened. Everything is fine.
\value RuleErrorRuleNotFound
Couldn't find a \l{Rule} with the given id.
\value RuleErrorDeviceNotFound
Couldn't find a \l{Device} with the given id.
\value RuleErrorEventTypeNotFound
Couldn't find a \l{EventType} with the given id.
*/
#include "ruleengine.h"
#include "guhcore.h"
#include "devicemanager.h"
#include "plugin/device.h"
#include <QSettings>
#include <QDebug>
#include <QStringList>
#include <QStandardPaths>
#include <QCoreApplication>
/*! Constructs the RuleEngine with the given \a parent. Although it wouldn't harm to have multiple RuleEngines, there is one
instance available from \l{GuhCore}. This one should be used instead of creating multiple ones.
*/
RuleEngine::RuleEngine(QObject *parent) :
QObject(parent)
{
m_settingsFile = QCoreApplication::instance()->organizationName() + "/rules";
qDebug() << "laoding rules from" << m_settingsFile;
QSettings settings(m_settingsFile);
foreach (const QString &idString, settings.childGroups()) {
qDebug() << "found rule" << idString;
settings.beginGroup(idString);
settings.beginGroup("event");
EventTypeId eventTypeId(settings.value("eventTypeId").toString());
DeviceId deviceId(settings.value("deviceId").toString());
Event event(eventTypeId, deviceId, settings.value("params").toMap());
settings.endGroup();
settings.beginGroup("states");
QList<State> states;
foreach (const QString &stateTypeIdString, settings.childGroups()) {
settings.beginGroup(stateTypeIdString);
State state(StateTypeId(stateTypeIdString), DeviceId(settings.value("deviceId").toString()));
state.setValue(settings.value("value"));
settings.endGroup();
states.append(state);
}
settings.endGroup();
settings.beginGroup("actions");
QList<Action> actions;
foreach (const QString &actionIdString, settings.childGroups()) {
settings.beginGroup(actionIdString);
Action action = Action(DeviceId(settings.value("deviceId").toString()), ActionTypeId(settings.value("actionTypeId").toString()));
action.setParams(settings.value("params").toMap());
settings.endGroup();
actions.append(action);
}
settings.endGroup();
settings.endGroup();
Rule rule = Rule(QUuid(idString), event, states, actions);
m_rules.append(rule);
}
}
/*! Ask the Engine to evaluate all the rules for the given \a event.
This will search all the \l{Rule}{Rules} evented by this \l{Event}
and evaluate it's states according to its type. It will return a
list of all \l{Action}{Actions} that should be executed. */
QList<Action> RuleEngine::evaluateEvent(const Event &event)
{
QList<Action> actions;
// for (int i = 0; i < m_rules.count(); ++i) {
// if (m_rules.at(i).events().contains(event)) {
// bool statesMatching = true;
// qDebug() << "checking states";
// foreach (const State &state, m_rules.at(i).stateChanges()) {
// Device *device = GuhCore::instance()->deviceManager()->findConfiguredDevice(state.deviceId());
// if (!device) {
// qWarning() << "Device referenced in rule cannot be found";
// break;
// }
// if (state.value() != device->stateValue(state.stateTypeId())) {
// statesMatching = false;
// break;
// }
// }
// qDebug() << "states matching" << statesMatching;
// if (statesMatching) {
// actions.append(m_rules.at(i).actions());
// }
// }
// }
qDebug() << "found" << actions.count() << "actions";
return actions;
}
/*! Add a new \l{Rule} with the given \a event and \a actions to the engine.
For convenience, this creates a Rule without any \l{State} comparison. */
RuleEngine::RuleError RuleEngine::addRule(const Event &event, const QList<Action> &actions)
{
return addRule(event, QList<State>(), actions);
}
/*! Add a new \l{Rule} with the given \a event, \a states and \a actions to the engine. */
RuleEngine::RuleError RuleEngine::addRule(const Event &event, const QList<State> &states, const QList<Action> &actions)
{
Device *device = GuhCore::instance()->deviceManager()->findConfiguredDevice(event.deviceId());
if (!device) {
qWarning() << "Cannot create rule. No configured device for eventTypeId" << event.eventTypeId();
return RuleErrorDeviceNotFound;
}
DeviceClass deviceClass = GuhCore::instance()->deviceManager()->findDeviceClass(device->deviceClassId());
qDebug() << "found deviceClass" << deviceClass.name();
bool eventTypeFound = false;
foreach (const EventType &eventType, deviceClass.events()) {
if (eventType.id() == event.eventTypeId()) {
eventTypeFound = true;
}
}
if (!eventTypeFound) {
qWarning() << "Cannot create rule. Device " + device->name() + " has no event type:" << event.eventTypeId();
return RuleErrorEventTypeNotFound;
}
Rule rule = Rule(QUuid::createUuid(), event, states, actions);
m_rules.append(rule);
emit ruleAdded(rule.id());
QSettings settings(m_settingsFile);
settings.beginGroup(rule.id().toString());
settings.beginGroup("event");
settings.setValue("eventTypeId", event.eventTypeId());
settings.setValue("deviceId", event.deviceId());
settings.setValue("params", event.params());
settings.endGroup();
settings.beginGroup("states");
foreach (const State &state, states) {
settings.beginGroup(state.stateTypeId().toString());
settings.setValue("deviceId", state.deviceId());
settings.setValue("value", state.value());
settings.endGroup();
}
settings.endGroup();
settings.beginGroup("actions");
foreach (const Action &action, rule.actions()) {
settings.beginGroup(action.actionTypeId().toString());
settings.setValue("deviceId", action.deviceId());
settings.setValue("actionTypeId", action.actionTypeId());
settings.setValue("params", action.params());
settings.endGroup();
}
settings.endGroup();
return RuleErrorNoError;
}
/*! Returns a list of all \l{Rule}{Rules} loaded in this Engine.*/
QList<Rule> RuleEngine::rules() const
{
return m_rules;
}
/*! Removes the \l{Rule} with the given \a ruleId from the Engine.
Returns \l{RuleEngine::RuleError} which describes whether the operation
was successful or not. */
RuleEngine::RuleError RuleEngine::removeRule(const QUuid &ruleId)
{
for (int i = 0; i < m_rules.count(); ++i) {
Rule rule = m_rules.at(i);
if (rule.id() == ruleId) {
m_rules.takeAt(i);
QSettings settings(m_settingsFile);
settings.beginGroup(rule.id().toString());
settings.remove("");
settings.endGroup();
emit ruleRemoved(rule.id());
return RuleErrorNoError;
}
}
return RuleErrorRuleNotFound;
}