mirror of https://github.com/nymea/nymea.git
87 lines
3.1 KiB
C++
87 lines
3.1 KiB
C++
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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* *
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* Copyright (C) 2015 Simon Stuerz <simon.stuerz@guh.guru> *
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* *
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* This file is part of guh. *
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* *
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* Guh is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, version 2 of the License. *
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* *
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* Guh is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with guh. If not, see <http://www.gnu.org/licenses/>. *
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* *
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* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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#ifndef KODI_H
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#define KODI_H
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#include <QObject>
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#include <QHostAddress>
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#include "kodiconnection.h"
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#include "kodijsonhandler.h"
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class Kodi : public QObject
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{
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Q_OBJECT
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public:
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explicit Kodi(const QHostAddress &hostAddress, const int &port = 9090, QObject *parent = 0);
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QHostAddress hostAddress() const;
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int port() const;
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bool connected() const;
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// propertys
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void setMuted(const bool &muted, const ActionId &actionId);
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bool muted() const;
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void setVolume(const int &volume, const ActionId &actionId);
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int volume() const;
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// actions
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void showNotification(const QString &message, const int &displayTime, const QString ¬ificationType, const ActionId &actionId);
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void pressButton(const QString &button, const ActionId &actionId);
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void systemCommand(const QString &command, const ActionId &actionId);
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void videoLibrary(const QString &command, const ActionId &actionId);
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void audioLibrary(const QString &command, const ActionId &actionId);
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void update();
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void checkVersion();
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void connectKodi();
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void disconnectKodi();
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private:
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KodiConnection *m_connection;
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KodiJsonHandler *m_jsonHandler;
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bool m_muted;
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int m_volume;
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signals:
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void connectionStatusChanged();
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void stateChanged();
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void actionExecuted(const ActionId &actionId, const bool &success);
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void updateDataReceived(const QVariantMap &data);
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void versionDataReceived(const QVariantMap &data);
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void onPlayerPlay();
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void onPlayerPause();
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void onPlayerStop();
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private slots:
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void onVolumeChanged(const int &volume, const bool &muted);
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void onUpdateFinished(const QVariantMap &data);
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};
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#endif // KODI_H
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