nymea/libguh-core/rule.h

100 lines
3.3 KiB
C++

/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* *
* Copyright (C) 2015 Simon Stürz <simon.stuerz@guh.io> *
* Copyright (C) 2014 Michael Zanetti <michael_zanetti@gmx.net> *
* *
* This file is part of guh. *
* *
* Guh is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, version 2 of the License. *
* *
* Guh is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with guh. If not, see <http://www.gnu.org/licenses/>. *
* *
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
#ifndef RULE_H
#define RULE_H
#include "types/state.h"
#include "types/ruleaction.h"
#include "types/eventdescriptor.h"
#include "stateevaluator.h"
#include "time/timedescriptor.h"
#include <QUuid>
namespace guhserver {
class Rule
{
public:
Rule();
RuleId id() const;
void setId(const RuleId &ruleId);
QString name() const;
void setName(const QString &name);
bool active() const;
bool statesActive() const;
bool timeActive() const;
TimeDescriptor timeDescriptor() const;
void setTimeDescriptor(const TimeDescriptor &timeDescriptor);
StateEvaluator stateEvaluator() const;
void setStateEvaluator(const StateEvaluator &stateEvaluator);
QList<EventDescriptor> eventDescriptors() const;
void setEventDescriptors(const QList<EventDescriptor> &eventDescriptors);
QList<RuleAction> actions() const;
void setActions(const QList<RuleAction> actions);
QList<RuleAction> exitActions() const;
void setExitActions(const QList<RuleAction> exitActions);
bool enabled() const;
void setEnabled(const bool &enabled);
bool executable() const;
void setExecutable(const bool &executable);
// verification methods
bool isValid() const;
bool isConsistent() const;
private:
friend class RuleEngine;
void setStatesActive(const bool &statesActive);
void setTimeActive(const bool &timeActive);
void setActive(const bool &active);
private:
RuleId m_id;
QString m_name;
TimeDescriptor m_timeDescriptor;
StateEvaluator m_stateEvaluator;
QList<EventDescriptor> m_eventDescriptors;
QList<RuleAction> m_actions;
QList<RuleAction> m_exitActions;
bool m_enabled;
bool m_active;
bool m_statesActive;
bool m_timeActive;
bool m_executable;
};
}
#endif // RULE_H