mirror of https://github.com/nymea/nymea.git
103 lines
2.7 KiB
C++
103 lines
2.7 KiB
C++
// SPDX-License-Identifier: LGPL-3.0-or-later
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/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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*
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* Copyright (C) 2013 - 2024, nymea GmbH
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* Copyright (C) 2024 - 2025, chargebyte austria GmbH
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*
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* This file is part of nymea.
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*
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* nymea is free software: you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public License
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* as published by the Free Software Foundation, either version 3
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* of the License, or (at your option) any later version.
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*
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* nymea is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with nymea. If not, see <https://www.gnu.org/licenses/>.
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*
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* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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/*!
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\class IOConnection
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\brief The IOConnection class stores information about generic IO connections.
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\ingroup things
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\inmodule libnymea
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Generic IO connections allow a user to connect states of two devices so they'll be synced whenever
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those states change.
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\sa ThingManager::connectIO
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*/
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#include "ioconnection.h"
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IOConnection::IOConnection()
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{
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}
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/*! Constructs a new IOConnection object. */
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IOConnection::IOConnection(const IOConnectionId &id, const ThingId &inputThing, const StateTypeId &inputState, const ThingId &outputThing, const StateTypeId &outputState, bool inverted):
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m_id(id),
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m_inputThingId(inputThing),
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m_inputStateTypeId(inputState),
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m_outputThingId(outputThing),
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m_outputStateTypeId(outputState),
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m_inverted(inverted)
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{
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}
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/*! Returns the ID of this connection object. */
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IOConnectionId IOConnection::id() const
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{
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return m_id;
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}
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/*! Returns the ID of the input thing for this connection. */
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ThingId IOConnection::inputThingId() const
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{
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return m_inputThingId;
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}
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/*! Returns the input state type ID for this connection. */
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StateTypeId IOConnection::inputStateTypeId() const
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{
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return m_inputStateTypeId;
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}
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/*! Returns the ID of the output thing for this connection. */
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ThingId IOConnection::outputThingId() const
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{
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return m_outputThingId;
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}
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/*! Returns the output state type ID for this connection. */
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StateTypeId IOConnection::outputStateTypeId() const
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{
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return m_outputStateTypeId;
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}
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/*! Returns whether the connection is inverted or not. */
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bool IOConnection::inverted() const
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{
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return m_inverted;
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}
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QVariant IOConnections::get(int index) const
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{
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return QVariant::fromValue(at(index));
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}
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void IOConnections::put(const QVariant &variant)
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{
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append(variant.value<IOConnection>());
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}
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