nymea/libguh/types/deviceclass.cpp

467 lines
16 KiB
C++

/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* *
* Copyright (C) 2015 Simon Stürz <simon.stuerz@guh.io> *
* Copyright (C) 2014 Michael Zanetti <michael_zanetti@gmx.net> *
* *
* This file is part of guh. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Lesser General Public *
* License as published by the Free Software Foundation; either *
* version 2.1 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this library; If not, see *
* <http://www.gnu.org/licenses/>. *
* *
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/*! \class DeviceClass
\brief Describes \l{Device}{Devices}.
\ingroup devices
\inmodule libguh
It holds information general information about devices and their vendors and
describes what actions, events and states a device supports. As this is
just a description of device and does not represent actual \l{Device}{Devices},
the actions, events and states are described in form of \l{EventType},
\l{StateType} and \l{ActionType}
\sa Device
*/
/*! \enum DeviceClass::CreateMethod
This enum type specifies the CreateMethod of this \l{DeviceClass}
\value CreateMethodUser
The user will specify the \l{Param}s.
\value CreateMethodAuto
The device will be created automaticaly.
\value CreateMethodDiscovery
The device will be discovered and added by the user by selecting the DeviceDescriptorId from the list of discovered possible ones.
*/
/*! \enum DeviceClass::SetupMethod
This enum type specifies the SetupMethod of this \l{DeviceClass}
\value SetupMethodJustAdd
The \l{Device} will be just added. This is the default value.
\value SetupMethodDisplayPin
During the setup, a pin will be displayed on the \l{Device}. The pin will be needed in order to pair the device.
\value SetupMethodEnterPin
During the setup, a pin will be needed in order to pair the \l{Device}.
\value SetupMethodPushButton
During the setup, a button has to be pushed in order to pair the \l{Device}.
*/
/*! \enum DeviceClass::BasicTag
This enum type specifies the basic tags which describe the categories of the DeviceClass.
A DeviceClass can have multiple tags.
\value BasicTagService
The \l{DeviceClass} describes a service.
\value BasicTagDevice
The \l{DeviceClass} describes a real device.
\value BasicTagSensor
The \l{DeviceClass} describes a sensor. Any device which can measure or detect something is a sensor.
\value BasicTagActuator
The \l{DeviceClass} describes an actuator. Any device which can do something is an actuator.
\value BasicTagLighting
The \l{DeviceClass} describes a lighting device.
\value BasicTagEnergy
The \l{DeviceClass} describes an energy device.
\value BasicTagMultimedia
The \l{DeviceClass} describes a multimedia device/service.
\value BasicTagWeather
The \l{DeviceClass} describes a weather device/service.
\value BasicTagGateway
The \l{DeviceClass} describes a gateway device.
\value BasicTagHeating
The \l{DeviceClass} describes a heating device.
\value BasicTagCooling
The \l{DeviceClass} describes a cooling device.
\value BasicTagNotification
The \l{DeviceClass} describes a notification service.
\value BasicTagSecurity
The \l{DeviceClass} describes a security device/service.
\value BasicTagTime
The \l{DeviceClass} describes a time device/service.
\value BasicTagShading
The \l{DeviceClass} describes a shading device.
\value BasicTagAppliance
The \l{DeviceClass} describes an appliance.
\value BasicTagCamera
The \l{DeviceClass} describes a camera device.
\value BasicTagLock
The \l{DeviceClass} describes a lock device.
*/
/*! \enum DeviceClass::DeviceIcon
This enum type specifies the default device icon of the DeviceClass.
Each client should have an icon set containing this list of icon types.
If a client want's to offer special icons for a special DeviceClass or device type,
he can bring it's own icon for a special DeviceClassId. If there is no special icon
defined, he can fallback to the default icon.
\value DeviceIconNone
\value DeviceIconBed
\value DeviceIconBlinds
\value DeviceIconCeilingLamp
\value DeviceIconCouch
\value DeviceIconDeskLamp
\value DeviceIconDesk
\value DeviceIconHifi
\value DeviceIconPower
\value DeviceIconEnergy
\value DeviceIconRadio
\value DeviceIconSmartPhone
\value DeviceIconSocket
\value DeviceIconStandardLamp
\value DeviceIconSun
\value DeviceIconTablet
\value DeviceIconThermometer
\value DeviceIconTune
\value DeviceIconTv
\value DeviceIconBattery
\value DeviceIconDishwasher
\value DeviceIconWashingMachine
\value DeviceIconLaundryDryer
\value DeviceIconIrHeater
\value DeviceIconRadiator
\value DeviceIconSwitch
\value DeviceIconMotionDetectors
\value DeviceIconWeather
\value DeviceIconTime
\value DeviceIconLightBulb
\value DeviceIconGateway
\value DeviceIconMail
\value DeviceIconNetwork
\value DeviceIconCloud
\value DeviceIconGarage,
\value DeviceIconRollerShutter
*/
/*! \fn void DeviceClass::setBasicTags(const QList<BasicTag> &basicTags);
Set the list of \a basicTags of this DeviceClass.
*/
/*! \fn void DeviceClass::setDeviceIcon(const DeviceIcon &deviceIcon);
Set the \a deviceIcon of this DeviceClass.
*/
#include "deviceclass.h"
/*! Constructs a DeviceClass with the give \a pluginId ,\a vendorId and \a id .
When implementing a plugin, create a DeviceClass for each device you support.
Generate a new uuid (e.g. uuidgen) and hardode it into the plugin. The id
should never change or it will appear as a new DeviceClass in the system. */
DeviceClass::DeviceClass(const PluginId &pluginId, const VendorId &vendorId, const DeviceClassId &id):
m_id(id),
m_vendorId(vendorId),
m_pluginId(pluginId),
m_criticalStateTypeId(StateTypeId()),
m_primaryStateTypeId(StateTypeId()),
m_primaryActionTypeId(ActionTypeId()),
m_deviceIcon(DeviceIconPower),
m_createMethods(CreateMethodUser),
m_setupMethod(SetupMethodJustAdd)
{
}
/*! Returns the id of this \l{DeviceClass}. */
DeviceClassId DeviceClass::id() const
{
return m_id;
}
/*! Returns the VendorId for this \l{DeviceClass} */
VendorId DeviceClass::vendorId() const
{
return m_vendorId;
}
/*! Returns the pluginId this \l{DeviceClass} is managed by. */
PluginId DeviceClass::pluginId() const
{
return m_pluginId;
}
/*! Returns true if this \l{DeviceClass} id, vendorId and pluginId are valid uuids. */
bool DeviceClass::isValid() const
{
return !m_id.isNull() && !m_vendorId.isNull() && !m_pluginId.isNull();
}
/*! Returns the name of this \l{DeviceClass}. This is used internally. */
QString DeviceClass::name() const
{
return m_name;
}
/*! Set the \a name of this \l{DeviceClass}. This is used internally. */
void DeviceClass::setName(const QString &name)
{
m_name = name;
}
/*! Returns the displayed name of this \l{DeviceClass}. This is visible to the user. */
QString DeviceClass::displayName() const
{
return m_displayName;
}
/*! Set the \a displayName of this \l{DeviceClass}. This is visible to the user. */
void DeviceClass::setDisplayName(const QString &displayName)
{
m_displayName = displayName;
}
/*! Returns the critical \l{StateTypeId} of this \l{DeviceClass}.
* A critical \l{State} describes the state which disables the whole device (i.e. connected, available or reachable). */
StateTypeId DeviceClass::criticalStateTypeId() const
{
return m_criticalStateTypeId;
}
/*! Set the \a criticalStateTypeId of this \l{DeviceClass}. */
void DeviceClass::setCriticalStateTypeId(const StateTypeId &criticalStateTypeId)
{
m_criticalStateTypeId = criticalStateTypeId;
}
/*! Returns the primary \l{StateTypeId} of this \l{DeviceClass}. */
StateTypeId DeviceClass::primaryStateTypeId() const
{
return m_primaryStateTypeId;
}
/*! Set the \a primaryStateTypeId of this \l{DeviceClass}. */
void DeviceClass::setPrimaryStateTypeId(const StateTypeId &primaryStateTypeId)
{
m_primaryStateTypeId = primaryStateTypeId;
}
/*! Returns the primary \l{ActionTypeId} of this \l{DeviceClass}. */
ActionTypeId DeviceClass::primaryActionTypeId() const
{
return m_primaryActionTypeId;
}
/*! Set the \a primaryActionTypeId of this \l{DeviceClass}. */
void DeviceClass::setPrimaryActionTypeId(const ActionTypeId &primaryActionTypeId)
{
m_primaryActionTypeId = primaryActionTypeId;
}
/*! Returns the default \l{DeviceIcon} of this \l{DeviceClass}. */
DeviceClass::DeviceIcon DeviceClass::deviceIcon() const
{
return m_deviceIcon;
}
/*! Set the \a deviceIcon of this \l{DeviceClass}.
\sa DeviceClass::DeviceIcon
*/
void DeviceClass::setDeviceIcon(const DeviceClass::DeviceIcon &deviceIcon)
{
m_deviceIcon = deviceIcon;
}
/*! Returns the list of basicTags of this DeviceClass.
\sa DeviceClass::BasicTag
*/
QList<DeviceClass::BasicTag> DeviceClass::basicTags() const
{
return m_basicTags;
}
/*! Set the list of \a basicTags of this DeviceClass.
\sa DeviceClass::BasicTag
*/
void DeviceClass::setBasicTags(const QList<DeviceClass::BasicTag> &basicTags)
{
m_basicTags = basicTags;
}
/*! Returns the statesTypes of this DeviceClass. \{Device}{Devices} created
from this \l{DeviceClass} must have their states matching to this template. */
QList<StateType> DeviceClass::stateTypes() const
{
return m_stateTypes;
}
/*! Returns the \l{StateType} with the given \a stateTypeId of this \l{DeviceClass}.
* If there is no matching \l{StateType}, an invalid \l{StateType} will be returned.*/
StateType DeviceClass::getStateType(const StateTypeId &stateTypeId)
{
foreach (const StateType &stateType, m_stateTypes) {
if (stateType.id() == stateTypeId)
return stateType;
}
return StateType(StateTypeId());
}
/*! Set the \a stateTypes of this DeviceClass. \{Device}{Devices} created
from this \l{DeviceClass} must have their states matching to this template. */
void DeviceClass::setStateTypes(const QList<StateType> &stateTypes)
{
m_stateTypes = stateTypes;
}
/*! Returns true if this DeviceClass has a \l{StateType} with the given \a stateTypeId. */
bool DeviceClass::hasStateType(const StateTypeId &stateTypeId)
{
foreach (const StateType &stateType, m_stateTypes) {
if (stateType.id() == stateTypeId) {
return true;
}
}
return false;
}
/*! Returns the eventTypes of this DeviceClass. \{Device}{Devices} created
from this \l{DeviceClass} must have their events matching to this template. */
EventTypes DeviceClass::eventTypes() const
{
return m_eventTypes;
}
/*! Set the \a eventTypes of this DeviceClass. \{Device}{Devices} created
from this \l{DeviceClass} must have their events matching to this template. */
void DeviceClass::setEventTypes(const QList<EventType> &eventTypes)
{
m_eventTypes = eventTypes;
}
/*! Returns true if this DeviceClass has a \l{EventType} with the given \a eventTypeId. */
bool DeviceClass::hasEventType(const EventTypeId &eventTypeId)
{
foreach (const EventType &eventType, m_eventTypes) {
if (eventType.id() == eventTypeId) {
return true;
}
}
return false;
}
/*! Returns the actionTypes of this DeviceClass. \{Device}{Devices} created
from this \l{DeviceClass} must have their actions matching to this template. */
ActionTypes DeviceClass::actionTypes() const
{
return m_actionTypes;
}
/*! Set the \a actionTypes of this DeviceClass. \{Device}{Devices} created
from this \l{DeviceClass} must have their actions matching to this template. */
void DeviceClass::setActionTypes(const QList<ActionType> &actionTypes)
{
m_actionTypes = actionTypes;
}
/*! Returns true if this DeviceClass has a \l{ActionType} with the given \a actionTypeId. */
bool DeviceClass::hasActionType(const ActionTypeId &actionTypeId)
{
foreach (const ActionType &actionType, m_actionTypes) {
if (actionType.id() == actionTypeId) {
return true;
}
}
return false;
}
/*! Returns the params description of this DeviceClass. \{Device}{Devices} created
from this \l{DeviceClass} must have their params matching to this template. */
QList<ParamType> DeviceClass::paramTypes() const
{
return m_paramTypes;
}
/*! Set the \a params of this DeviceClass. \{Device}{Devices} created
from this \l{DeviceClass} must have their actions matching to this template. */
void DeviceClass::setParamTypes(const QList<ParamType> &params)
{
m_paramTypes = params;
}
/*! Returns the discovery params description of this DeviceClass. \{Device}{Devices} created
from this \l{DeviceClass} must have their params matching to this template. */
QList<ParamType> DeviceClass::discoveryParamTypes() const
{
return m_discoveryParamTypes;
}
/*! Set the \a params of this DeviceClass for the discovery. \{Device}{Devices} created
from this \l{DeviceClass} must have their actions matching to this template. */
void DeviceClass::setDiscoveryParamTypes(const QList<ParamType> &params)
{
m_discoveryParamTypes = params;
}
/*! Returns the \l{DeviceClass::CreateMethod}s of this \l{DeviceClass}.*/
DeviceClass::CreateMethods DeviceClass::createMethods() const
{
return m_createMethods;
}
/*! Set the \a createMethods of this \l{DeviceClass}.
\sa CreateMethod, */
void DeviceClass::setCreateMethods(DeviceClass::CreateMethods createMethods)
{
m_createMethods = createMethods;
}
/*! Returns the \l{DeviceClass::SetupMethod} of this \l{DeviceClass}.*/
DeviceClass::SetupMethod DeviceClass::setupMethod() const
{
return m_setupMethod;
}
/*! Set the \a setupMethod of this \l{DeviceClass}.
\sa SetupMethod, */
void DeviceClass::setSetupMethod(DeviceClass::SetupMethod setupMethod)
{
m_setupMethod = setupMethod;
}
/*! Returns the pairing information of this \l{DeviceClass}.*/
QString DeviceClass::pairingInfo() const
{
return m_pairingInfo;
}
/*! Set the \a pairingInfo of this \l{DeviceClass}. */
void DeviceClass::setPairingInfo(const QString &pairingInfo)
{
m_pairingInfo = pairingInfo;
}
QStringList DeviceClass::interfaces() const
{
return m_interfaces;
}
void DeviceClass::setInterfaces(const QStringList &interfaces)
{
m_interfaces = interfaces;
}
/*! Compare this \a deviceClass to another. This is effectively the same as calling a.id() == b.id(). Returns true if the ids match.*/
bool DeviceClass::operator==(const DeviceClass &deviceClass) const
{
return m_id == deviceClass.id();
}