nymea/doc/examples/simplebutton/devicepluginsimplebutton.cpp

85 lines
3.5 KiB
C++

/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* *
* Copyright (C) 2018 Developer Name <developer.name@example.com> *
* *
* This file is part of nymea. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Lesser General Public *
* License as published by the Free Software Foundation; either *
* version 2.1 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this library; If not, see *
* <http://www.gnu.org/licenses/>. *
* *
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
#include "devicepluginsimplebutton.h"
#include "plugininfo.h"
DevicePluginSimpleButton::DevicePluginSimpleButton()
{
}
void DevicePluginSimpleButton::init()
{
// Initialize/create objects
}
void DevicePluginSimpleButton::startMonitoringAutoDevices()
{
// Start seaching for devices which can be discovered and added automatically
}
void DevicePluginSimpleButton::postSetupDevice(Device *device)
{
qCDebug(dcSimpleButton()) << "Post setup device" << device->name() << device->params();
// This method will be called once the setup for device is finished
}
void DevicePluginSimpleButton::deviceRemoved(Device *device)
{
qCDebug(dcSimpleButton()) << "Remove device" << device->name() << device->params();
// Clean up all data related to this device
}
DeviceManager::DeviceSetupStatus DevicePluginSimpleButton::setupDevice(Device *device)
{
qCDebug(dcSimpleButton()) << "Setup device" << device->name() << device->params();
return DeviceManager::DeviceSetupStatusSuccess;
}
DeviceManager::DeviceError DevicePluginSimpleButton::executeAction(Device *device, const Action &action)
{
qCDebug(dcSimpleButton()) << "Executing action for device" << device->name() << action.actionTypeId().toString() << action.params();
// Check the device class
if (device->deviceClassId() == simplebuttonDeviceClassId) {
// Check the action type
if (action.actionTypeId() == simplebuttonPressActionTypeId) {
// Emit the pressed event on button press
qCDebug(dcSimpleButton()) << "Emit event pressed for simple button" << device->name();
emitEvent(Event(simplebuttonPressedEventTypeId, device->id()));
return DeviceManager::DeviceErrorNoError;
}
// Unhandled action type
return DeviceManager::DeviceErrorActionTypeNotFound;
}
// Unhandled device type
return DeviceManager::DeviceErrorDeviceClassNotFound;
}