nymea/plugins/deviceplugins/kodi/kodi.h

87 lines
3.1 KiB
C++

/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* *
* Copyright (C) 2015 Simon Stuerz <simon.stuerz@guh.guru> *
* *
* This file is part of guh. *
* *
* Guh is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, version 2 of the License. *
* *
* Guh is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with guh. If not, see <http://www.gnu.org/licenses/>. *
* *
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
#ifndef KODI_H
#define KODI_H
#include <QObject>
#include <QHostAddress>
#include "kodiconnection.h"
#include "kodijsonhandler.h"
class Kodi : public QObject
{
Q_OBJECT
public:
explicit Kodi(const QHostAddress &hostAddress, const int &port = 9090, QObject *parent = 0);
QHostAddress hostAddress() const;
int port() const;
bool connected() const;
// propertys
void setMuted(const bool &muted, const ActionId &actionId);
bool muted() const;
void setVolume(const int &volume, const ActionId &actionId);
int volume() const;
// actions
void showNotification(const QString &message, const int &displayTime, const QString &notificationType, const ActionId &actionId);
void pressButton(const QString &button, const ActionId &actionId);
void systemCommand(const QString &command, const ActionId &actionId);
void videoLibrary(const QString &command, const ActionId &actionId);
void audioLibrary(const QString &command, const ActionId &actionId);
void update();
void checkVersion();
void connectKodi();
void disconnectKodi();
private:
KodiConnection *m_connection;
KodiJsonHandler *m_jsonHandler;
bool m_muted;
int m_volume;
signals:
void connectionStatusChanged();
void stateChanged();
void actionExecuted(const ActionId &actionId, const bool &success);
void updateDataReceived(const QVariantMap &data);
void versionDataReceived(const QVariantMap &data);
void onPlayerPlay();
void onPlayerPause();
void onPlayerStop();
private slots:
void onVolumeChanged(const int &volume, const bool &muted);
void onUpdateFinished(const QVariantMap &data);
};
#endif // KODI_H