nymea/libnymea/types/action.cpp

154 lines
5.1 KiB
C++

/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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* Copyright 2013 - 2020, nymea GmbH
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* GNU Lesser General Public License Usage
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/*!
\class Action
\brief Holds information required to execute an action described by a \l{ActionType}.
\ingroup nymea-types
\inmodule libnymea
It is bound to a \l{Device} and an \l{ActionType} and holds the parameters
for the execution of the action.
The params must match the template as described in \l{ActionType}.
\sa Device, ActionType
*/
#include "action.h"
/*! Construct an Action with the given \a deviceId and \a actionTypeId. */
Action::Action(const ActionTypeId &actionTypeId, const ThingId &thingId, TriggeredBy triggeredBy) :
m_actionTypeId(actionTypeId),
m_thingId(thingId),
m_triggeredBy(triggeredBy)
{
}
/*! Construct a copy of an \a other Action. */
Action::Action(const Action &other):
m_actionTypeId(other.actionTypeId()),
m_thingId(other.thingId()),
m_params(other.params()),
m_triggeredBy(other.triggeredBy())
{
}
/*! An Action is valid if actionTypeId and deviceId are valid uuids. Returns true if valid, false if not. */
bool Action::isValid() const
{
return !m_actionTypeId.isNull() && !m_thingId.isNull();
}
/*! Returns the actionTypeId for this Action.*/
ActionTypeId Action::actionTypeId() const
{
return m_actionTypeId;
}
void Action::setActionTypeId(const ActionTypeId &actionTypeId)
{
m_actionTypeId = actionTypeId;
}
/*! Returns the \l {ThingId} this Action is associated with. */
ThingId Action::thingId() const
{
return m_thingId;
}
void Action::setThingId(const ThingId &thingId)
{
m_thingId = thingId;
}
/*! Returns the parameters for this Action. */
ParamList Action::params() const
{
return m_params;
}
/*! Set the parameters for this Action. \a params must match the template in the \l{ActionType}
* referred by \l{Action::actionTypeId()}. */
void Action::setParams(const ParamList &params)
{
m_params = params;
}
/*! Returns the parameter for the given \a paramTypeId. The returned \l{Param} will be invalid if this Action does not have such a \l{Param}. */
Param Action::param(const ParamTypeId &paramTypeId) const
{
foreach (const Param &param, m_params) {
if (param.paramTypeId() == paramTypeId) {
return param;
}
}
return Param(ParamTypeId(), QString());
}
/*! Returns the parameter value for the given \a paramTypeId. The returned \l{QVariant} will be null if this Action does not have such a \l{Param}. */
QVariant Action::paramValue(const ParamTypeId &paramTypeId) const
{
foreach (const Param &param, m_params) {
if (param.paramTypeId() == paramTypeId) {
return param.value();
}
}
return QVariant();
}
/*! Gives an indication of the origin of this action.
Normally a plugin should treat all actions the same. There might be
rare exceptions tho:
- This might be important to know for some devices, e.g. garage doors which are required to
not close in some circumstances. I.e. if a garage door does not have a light sensor bar, it
must never close automatically by a rule to prevent damage and fulfill legal requirements.
- Other use cases might be to prioritize a single request by a user over a queue of automated
ones. I.e. if a script animation animates a color light, the plugin might build up a queue of
pending commands. To still react timely to a user interaction (e.g. power off), this
information might be of use to a plugin.
*/
Action::TriggeredBy Action::triggeredBy() const
{
return m_triggeredBy;
}
/*! Copy the data to an \l{Action} from an \a other action. */
void Action::operator =(const Action &other)
{
m_actionTypeId = other.actionTypeId();
m_params = other.params();
m_thingId = other.thingId();
m_triggeredBy = other.triggeredBy();
}