mirror of https://github.com/nymea/nymea.git
154 lines
5.1 KiB
C++
154 lines
5.1 KiB
C++
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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*
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* Copyright 2013 - 2020, nymea GmbH
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* Contact: contact@nymea.io
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*
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* This file is part of nymea.
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* This project including source code and documentation is protected by
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* copyright law, and remains the property of nymea GmbH. All rights, including
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* reproduction, publication, editing and translation, are reserved. The use of
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* this project is subject to the terms of a license agreement to be concluded
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* with nymea GmbH in accordance with the terms of use of nymea GmbH, available
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* under https://nymea.io/license
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*
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* GNU Lesser General Public License Usage
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* Alternatively, this project may be redistributed and/or modified under the
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* terms of the GNU Lesser General Public License as published by the Free
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* Software Foundation; version 3. This project is distributed in the hope that
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* it will be useful, but WITHOUT ANY WARRANTY; without even the implied
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* warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this project. If not, see <https://www.gnu.org/licenses/>.
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*
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* For any further details and any questions please contact us under
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* contact@nymea.io or see our FAQ/Licensing Information on
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* https://nymea.io/license/faq
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*
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* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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/*!
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\class Action
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\brief Holds information required to execute an action described by a \l{ActionType}.
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\ingroup nymea-types
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\inmodule libnymea
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It is bound to a \l{Device} and an \l{ActionType} and holds the parameters
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for the execution of the action.
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The params must match the template as described in \l{ActionType}.
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\sa Device, ActionType
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*/
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#include "action.h"
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/*! Construct an Action with the given \a deviceId and \a actionTypeId. */
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Action::Action(const ActionTypeId &actionTypeId, const ThingId &thingId, TriggeredBy triggeredBy) :
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m_actionTypeId(actionTypeId),
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m_thingId(thingId),
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m_triggeredBy(triggeredBy)
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{
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}
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/*! Construct a copy of an \a other Action. */
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Action::Action(const Action &other):
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m_actionTypeId(other.actionTypeId()),
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m_thingId(other.thingId()),
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m_params(other.params()),
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m_triggeredBy(other.triggeredBy())
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{
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}
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/*! An Action is valid if actionTypeId and deviceId are valid uuids. Returns true if valid, false if not. */
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bool Action::isValid() const
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{
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return !m_actionTypeId.isNull() && !m_thingId.isNull();
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}
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/*! Returns the actionTypeId for this Action.*/
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ActionTypeId Action::actionTypeId() const
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{
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return m_actionTypeId;
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}
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void Action::setActionTypeId(const ActionTypeId &actionTypeId)
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{
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m_actionTypeId = actionTypeId;
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}
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/*! Returns the \l {ThingId} this Action is associated with. */
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ThingId Action::thingId() const
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{
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return m_thingId;
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}
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void Action::setThingId(const ThingId &thingId)
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{
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m_thingId = thingId;
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}
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/*! Returns the parameters for this Action. */
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ParamList Action::params() const
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{
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return m_params;
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}
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/*! Set the parameters for this Action. \a params must match the template in the \l{ActionType}
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* referred by \l{Action::actionTypeId()}. */
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void Action::setParams(const ParamList ¶ms)
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{
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m_params = params;
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}
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/*! Returns the parameter for the given \a paramTypeId. The returned \l{Param} will be invalid if this Action does not have such a \l{Param}. */
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Param Action::param(const ParamTypeId ¶mTypeId) const
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{
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foreach (const Param ¶m, m_params) {
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if (param.paramTypeId() == paramTypeId) {
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return param;
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}
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}
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return Param(ParamTypeId(), QString());
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}
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/*! Returns the parameter value for the given \a paramTypeId. The returned \l{QVariant} will be null if this Action does not have such a \l{Param}. */
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QVariant Action::paramValue(const ParamTypeId ¶mTypeId) const
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{
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foreach (const Param ¶m, m_params) {
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if (param.paramTypeId() == paramTypeId) {
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return param.value();
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}
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}
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return QVariant();
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}
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/*! Gives an indication of the origin of this action.
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Normally a plugin should treat all actions the same. There might be
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rare exceptions tho:
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- This might be important to know for some devices, e.g. garage doors which are required to
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not close in some circumstances. I.e. if a garage door does not have a light sensor bar, it
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must never close automatically by a rule to prevent damage and fulfill legal requirements.
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- Other use cases might be to prioritize a single request by a user over a queue of automated
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ones. I.e. if a script animation animates a color light, the plugin might build up a queue of
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pending commands. To still react timely to a user interaction (e.g. power off), this
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information might be of use to a plugin.
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*/
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Action::TriggeredBy Action::triggeredBy() const
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{
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return m_triggeredBy;
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}
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/*! Copy the data to an \l{Action} from an \a other action. */
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void Action::operator =(const Action &other)
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{
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m_actionTypeId = other.actionTypeId();
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m_params = other.params();
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m_thingId = other.thingId();
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m_triggeredBy = other.triggeredBy();
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}
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