mirror of https://github.com/nymea/nymea.git
252 lines
7.3 KiB
C++
252 lines
7.3 KiB
C++
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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* *
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* Copyright (C) 2015 Simon Stürz <simon.stuerz@guh.io> *
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* Copyright (C) 2014 Michael Zanetti <michael_zanetti@gmx.net> *
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* *
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* This file is part of nymea. *
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* *
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* nymea is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, version 2 of the License. *
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* *
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* nymea is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with nymea. If not, see <http://www.gnu.org/licenses/>. *
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* *
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* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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/*!
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\class nymeaserver::Rule
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\brief This class represents a rule.
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\ingroup rules
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\inmodule core
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A Rule is always triggered by an \l{EventDescriptor}, has \l{State}{States}
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to be compared and \l{RuleAction}{RuleActions} to be executed.
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\sa EventDescriptor, State, RuleAction
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*/
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#include "rule.h"
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#include "loggingcategories.h"
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#include <QDebug>
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namespace nymeaserver {
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/*! Constructs an empty, invalid \l{Rule}. */
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Rule::Rule():
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m_id(RuleId()),
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m_name(QString()),
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m_timeDescriptor(TimeDescriptor()),
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m_stateEvaluator(StateEvaluator()),
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m_eventDescriptors(QList<EventDescriptor>()),
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m_actions(QList<RuleAction>()),
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m_exitActions(QList<RuleAction>()),
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m_enabled(false),
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m_active(false),
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m_statesActive(false),
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m_timeActive(false),
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m_executable(false)
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{
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}
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/*! Returns the id of this \l{Rule}. */
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RuleId Rule::id() const
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{
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return m_id;
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}
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/*! Sets the \a ruleId of this \l{Rule}. */
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void Rule::setId(const RuleId &ruleId)
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{
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m_id = ruleId;
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}
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/*! Returns the name of this rule. */
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QString Rule::name() const
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{
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return m_name;
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}
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/*! Sets the \a name of this \l{Rule}. */
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void Rule::setName(const QString &name)
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{
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m_name = name;
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}
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/*! Returns true if the rule is active. */
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bool Rule::active() const
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{
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return m_active;
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}
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bool Rule::statesActive() const
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{
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return m_statesActive;
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}
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bool Rule::timeActive() const
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{
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if (m_timeDescriptor.calendarItems().isEmpty())
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return true;
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return m_timeActive;
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}
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/*! Returns the \l{TimeDescriptor} or this Rule. */
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TimeDescriptor Rule::timeDescriptor() const
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{
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return m_timeDescriptor;
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}
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/*! Sets the \a timeDescriptor of this \l{Rule}. */
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void Rule::setTimeDescriptor(const TimeDescriptor &timeDescriptor)
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{
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m_timeDescriptor = timeDescriptor;
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}
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/*! Returns the StateEvaluator that needs to evaluate successfully in order for this to Rule apply. */
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StateEvaluator Rule::stateEvaluator() const
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{
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return m_stateEvaluator;
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}
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/*! Sets the \a stateEvaluator of this \l{Rule}. */
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void Rule::setStateEvaluator(const StateEvaluator &stateEvaluator)
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{
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m_stateEvaluator = stateEvaluator;
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}
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/*! Returns the \l{EventDescriptor} for this Rule.*/
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QList<EventDescriptor> Rule::eventDescriptors() const
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{
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return m_eventDescriptors;
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}
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/*! Sets the \a eventDescriptors of this \l{Rule}. */
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void Rule::setEventDescriptors(const QList<EventDescriptor> &eventDescriptors)
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{
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m_eventDescriptors = eventDescriptors;
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}
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/*! Returns the \l{RuleAction}{RuleActions} to be executed when this Rule is matched and states match. */
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QList<RuleAction> Rule::actions() const
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{
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return m_actions;
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}
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/*! Sets the \a actions of this \l{Rule}. */
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void Rule::setActions(const QList<RuleAction> actions)
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{
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m_actions = actions;
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}
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/*! Returns the \l{RuleAction}{RuleActions} to be executed when this Rule leaves the active state. */
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QList<RuleAction> Rule::exitActions() const
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{
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return m_exitActions;
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}
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/*! Sets the \a exitActions of this \l{Rule}. */
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void Rule::setExitActions(const QList<RuleAction> exitActions)
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{
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m_exitActions = exitActions;
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}
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/*! Returns true if the rule is enabled. */
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bool Rule::enabled() const {
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return m_enabled;
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}
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/*! Set the \a enabled flag of this rule. In order to actually enable/disable the rule you still need to
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* update the \l{RuleEngine} */
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void Rule::setEnabled(const bool &enabled)
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{
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m_enabled = enabled;
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}
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/*! Returns true if the rule is executable. */
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bool Rule::executable() const
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{
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return m_executable;
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}
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/*! Set the rule \a executable. */
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void Rule::setExecutable(const bool &executable)
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{
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m_executable = executable;
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}
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/*! Returns true if this \l{Rule} is valid. A \l{Rule} with a valid \l{id()} is valid. */
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bool Rule::isValid() const
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{
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return !m_id.isNull();
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}
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/*! Returns true if this \l{Rule} is consistent. */
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bool Rule::isConsistent() const
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{
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// check if this rules is based on any event and contains exit actions
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if (!eventDescriptors().isEmpty() && stateEvaluator().isEmpty() && !exitActions().isEmpty()) {
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qCWarning(dcRuleEngine) << "Rule not consistent. The exitActions will never be executed if the rule contains an eventDescriptor but no stateEvaluator.";
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return false;
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}
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// check if this rules is based on any time events and contains exit actions
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if (!timeDescriptor().timeEventItems().isEmpty() && stateEvaluator().isEmpty() && !exitActions().isEmpty()) {
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qCWarning(dcRuleEngine) << "Rule not consistent. The exitActions will never be executed if the rule contains a timeEvents but no stateEvaluator.";
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return false;
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}
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// check if there are any actions
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if (actions().isEmpty()) {
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qCWarning(dcRuleEngine) << "Rule not consistent. A rule without actions has no effect.";
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return false;
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}
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return true;
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}
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void Rule::setStatesActive(const bool &statesActive)
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{
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m_statesActive = statesActive;
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}
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void Rule::setTimeActive(const bool &timeActive)
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{
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m_timeActive = timeActive;
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}
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void Rule::setActive(const bool &active)
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{
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m_active = active;
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}
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/*! Print a Rule with all its contents to QDebug. Note that this might print a lot of data.
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* It is useful to debug, but be cautionous with using this in production code. */
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QDebug operator<<(QDebug dbg, const Rule &rule)
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{
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dbg.nospace() << endl << "=== Rule begin ===" << endl;
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dbg.nospace() << "ID:" << rule.id().toString() << endl;
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dbg.nospace() << "Name:" << rule.name() << endl;
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dbg.nospace() << "Enabled:" << rule.enabled() << endl;
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dbg.nospace() << "Active:" << rule.active() << endl;
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dbg.nospace() << rule.eventDescriptors();
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dbg.nospace() << rule.timeDescriptor();
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dbg.nospace() << rule.stateEvaluator();
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dbg.nospace() << "Actions:" << rule.actions();
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dbg.nospace() << "ExitActions:" << rule.exitActions();
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dbg.nospace() << "=== Rule end ===";
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return dbg.space();
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}
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}
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