mirror of https://github.com/nymea/nymea.git
106 lines
3.3 KiB
C++
106 lines
3.3 KiB
C++
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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*
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* Copyright 2013 - 2020, nymea GmbH
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* Contact: contact@nymea.io
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*
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* This file is part of nymea.
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* This project including source code and documentation is protected by
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* copyright law, and remains the property of nymea GmbH. All rights, including
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* reproduction, publication, editing and translation, are reserved. The use of
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* this project is subject to the terms of a license agreement to be concluded
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* with nymea GmbH in accordance with the terms of use of nymea GmbH, available
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* under https://nymea.io/license
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*
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* GNU General Public License Usage
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* Alternatively, this project may be redistributed and/or modified under the
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* terms of the GNU General Public License as published by the Free Software
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* Foundation, GNU version 3. This project is distributed in the hope that it
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* will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty
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* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
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* Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this project. If not, see <https://www.gnu.org/licenses/>.
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*
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* For any further details and any questions please contact us under
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* contact@nymea.io or see our FAQ/Licensing Information on
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* https://nymea.io/license/faq
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*
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* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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#ifndef SCRIPTSTATE_H
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#define SCRIPTSTATE_H
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#include <QObject>
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#include <QQmlParserStatus>
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#include <QPointer>
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#include "integrations/thingmanager.h"
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#include "integrations/thingactioninfo.h"
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namespace nymeaserver {
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class ScriptState : public QObject, public QQmlParserStatus
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{
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Q_OBJECT
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Q_INTERFACES(QQmlParserStatus)
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Q_PROPERTY(QString thingId READ thingId WRITE setThingId NOTIFY thingIdChanged)
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Q_PROPERTY(QString deviceId READ thingId WRITE setThingId NOTIFY thingIdChanged) // DEPRECATED
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Q_PROPERTY(QString stateTypeId READ stateTypeId WRITE setStateTypeId NOTIFY stateTypeChanged)
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Q_PROPERTY(QString stateName READ stateName WRITE setStateName NOTIFY stateTypeChanged)
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Q_PROPERTY(QVariant value READ value WRITE setValue NOTIFY valueChanged)
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Q_PROPERTY(QVariant minimumValue READ minimumValue NOTIFY stateTypeChanged)
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Q_PROPERTY(QVariant maximumValue READ maximumValue NOTIFY stateTypeChanged)
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public:
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explicit ScriptState(QObject *parent = nullptr);
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void classBegin() override;
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void componentComplete() override;
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QString thingId() const;
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void setThingId(const QString &thingId);
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QString stateTypeId() const;
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void setStateTypeId(const QString &stateTypeId);
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QString stateName() const;
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void setStateName(const QString &stateName);
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QVariant value() const;
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void setValue(const QVariant &value);
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QVariant minimumValue() const;
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QVariant maximumValue() const;
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public slots:
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void store();
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void restore();
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signals:
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void thingIdChanged();
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void stateTypeChanged();
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void valueChanged();
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private slots:
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void onThingStateChanged(Thing *thing, const StateTypeId &stateTypeId);
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void connectToThing();
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private:
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ThingManager *m_thingManager = nullptr;
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QString m_thingId;
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QString m_stateTypeId;
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QString m_stateName;
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ThingActionInfo *m_pendingActionInfo = nullptr;
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QVariant m_valueCache;
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QVariant m_valueStore;
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};
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}
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#endif // SCRIPTSTATE_H
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