nymea/server/rule.h

78 lines
3.0 KiB
C++

/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* *
* Copyright (C) 2015 Simon Stuerz <simon.stuerz@guh.guru> *
* Copyright (C) 2014 Michael Zanetti <michael_zanetti@gmx.net> *
* *
* This file is part of guh. *
* *
* Guh is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, version 2 of the License. *
* *
* Guh is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with guh. If not, see <http://www.gnu.org/licenses/>. *
* *
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
#ifndef RULE_H
#define RULE_H
#include "types/state.h"
#include "types/ruleaction.h"
#include "types/eventdescriptor.h"
#include "stateevaluator.h"
#include <QUuid>
namespace guhserver {
class Rule
{
public:
Rule();
Rule(const RuleId &id, const QString &name, const QList<EventDescriptor> &eventDescriptorList, const StateEvaluator &stateEvaluator, const QList<RuleAction> &actions);
Rule(const RuleId &id, const QString &name, const QList<EventDescriptor> &eventDescriptorList, const StateEvaluator &stateEvaluator, const QList<RuleAction> &actions, const QList<RuleAction> &exitActions);
Rule(const RuleId &id, const QString &name, const StateEvaluator &stateEvaluator, const QList<RuleAction> &actions, const QList<RuleAction> &exitActions);
RuleId id() const;
QList<EventDescriptor> eventDescriptors() const;
StateEvaluator stateEvaluator() const;
QList<RuleAction> actions() const;
QList<RuleAction> exitActions() const;
QString name() const;
bool enabled() const;
void setEnabled(bool enabled);
bool active() const;
void setExecutable(const bool &executable);
bool executable() const;
private:
friend class RuleEngine;
void setName(const QString &name);
void setActive(bool active);
private:
RuleId m_id;
QString m_name;
QList<EventDescriptor> m_eventDescriptors;
StateEvaluator m_stateEvaluator;
QList<RuleAction> m_actions;
QList<RuleAction> m_exitActions;
bool m_enabled;
bool m_active;
bool m_executable;
};
}
#endif // RULE_H