nymea/libguh/types/statetype.cpp

140 lines
4.4 KiB
C++

/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* *
* Copyright (C) 2015 Simon Stuerz <simon.stuerz@guh.guru> *
* Copyright (C) 2014 Michael Zanetti <michael_zanetti@gmx.net> *
* *
* This file is part of guh. *
* *
* Guh is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, version 2 of the License. *
* *
* Guh is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with guh. If not, see <http://www.gnu.org/licenses/>. *
* *
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/*!
\class StateType
\brief Describes the Type of a \l{State} from \l{Device}.
\ingroup guh-types
\inmodule libguh
\sa State, StateDescriptor
*/
#include "statetype.h"
/*! Constructs a StateType with the given \a id.
* When creating a \l{DevicePlugin} generate a new uuid for each StateType you define and
* hardcode it into the plugin. */
StateType::StateType(const StateTypeId &id):
m_id(id),
m_defaultValue(QVariant()),
m_minValue(QVariant()),
m_maxValue(QVariant()),
m_possibleValues(QVariantList()),
m_unit(Types::UnitNone)
{
}
/*! Returns the id of the StateType. */
StateTypeId StateType::id() const
{
return m_id;
}
/*! Returns the name of the StateType. This is visible to the user (e.g. "Temperature"). */
QString StateType::name() const
{
return m_name;
}
/*! Set the name of the StateType to \a name. This is visible to the user (e.g. "Temperature"). */
void StateType::setName(const QString &name)
{
m_name = name;
}
/*! Returns the Type of the StateType (e.g. QVariant::Real). */
QVariant::Type StateType::type() const
{
return m_type;
}
/*! Set the type fo the StateType to \a type (e.g. QVariant::Real). */
void StateType::setType(const QVariant::Type &type)
{
m_type = type;
}
/*! Returns the default value of this StateType (e.g. 21.5). */
QVariant StateType::defaultValue() const
{
return m_defaultValue;
}
/*! Set the default value of this StateType to \a defaultValue (e.g. 21.5). */
void StateType::setDefaultValue(const QVariant &defaultValue)
{
m_defaultValue = defaultValue;
}
/*! Returns the minimum value of this StateType. If this value is not set, the QVariant will be invalid. */
QVariant StateType::minValue() const
{
return m_minValue;
}
/*! Set the minimum value of this StateType to \a minValue. If this value is not set,
* there is now lower limit. */
void StateType::setMinValue(const QVariant &minValue)
{
m_minValue = minValue;
}
/*! Returns the maximum value of this StateType. If this value is not set, the QVariant will be invalid. */
QVariant StateType::maxValue() const
{
return m_maxValue;
}
/*! Set the maximum value of this StateType to \a maxValue. If this value is not set,
* there is now upper limit. */
void StateType::setMaxValue(const QVariant &maxValue)
{
m_maxValue = maxValue;
}
/*! Returns the list of possible values of this StateType. If the list is empty or invalid the \l{State} value can take every value. */
QVariantList StateType::possibleValues() const
{
return m_possibleValues;
}
/*! Set the list of possible values of this StateType to \a possibleValues. */
void StateType::setPossibleValues(const QVariantList &possibleValues)
{
m_possibleValues = possibleValues;
}
/*! Returns the unit of this StateType. */
Types::Unit StateType::unit() const
{
return m_unit;
}
/*! Sets the unit of this StateType to the given \a unit. */
void StateType::setUnit(const Types::Unit &unit)
{
m_unit = unit;
}